Completed assignment 2
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@ -1,4 +1,6 @@
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using System;
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using OOP_Opdracht_CSharp_Alfa_2022.classes;
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using System.Collections.Generic;
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namespace OOP_Opdracht_CSharp_Alfa_2022
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{
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@ -7,6 +9,20 @@ namespace OOP_Opdracht_CSharp_Alfa_2022
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static void Main(string[] args)
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{
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Console.WriteLine("Hello World!");
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Opdracht2();
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}
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static void Opdracht2()
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{
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Game game = new classes.Game();
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var someRecord = game.find(1);
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Console.WriteLine($"Record 1 is equal to {someRecord}");
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var games = game.getTableData();
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Console.WriteLine("Outputting Table Contents:");
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foreach (KeyValuePair<int, string> entry in games)
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{
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Console.WriteLine($"Row with id {entry.Key} has value {entry.Value}");
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}
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Console.WriteLine($"Trying to fetch KeyValue with invalid id 5 {game.find(5)}");
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}
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}
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}
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@ -15,22 +15,52 @@ namespace OOP_Opdracht_CSharp_Alfa_2022.classes
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// Define methods
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// Define Getters and Setters
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// Table data get/set methods
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public Dictionary<int, string> getTableData()
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{
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return this.table_data;
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}
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public void setTableData(Dictionary<int, string> table_data)
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{
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this.table_data = table_data;
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return;
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}
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// Record get/set methods
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public void setRecord(int key, string value)
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{
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var record = new KeyValuePair<int, string>(key, value);
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return;
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}
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// Overload in case of previously instantiated KeyValuePair as parameter
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public void setRecord(KeyValuePair<int, string> keyValuePair)
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{
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this.setRecord(keyValuePair.Key, keyValuePair.Value);
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return;
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}
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public KeyValuePair<int, string> getRecord()
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{
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return this.record;
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}
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// Get KeyValuePair by id, returns [-1, "Invalid Record"] when out of bounds
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public KeyValuePair<int, string> find(int id = 1)
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{
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KeyValuePair<int, string> record = new KeyValuePair<int, string>(0, null);
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if (table_data.ContainsKey(id))
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KeyValuePair<int, string> record = new KeyValuePair<int, string>(-1, "Invalid Record");
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if (this.table_data.ContainsKey(id))
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{
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record = new KeyValuePair<int, string>(id, table_data.GetValueOrDefault(id));
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record = new KeyValuePair<int, string>(id, this.table_data.GetValueOrDefault(id));
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}
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this.record = record;
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return record;
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}
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// Game class constructor
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public Game()
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{
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table_data.Add(1, "Battlefield 2042");
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table_data.Add(2, "Counter-Strike: Global Offensive");
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table_data.Add(3, "Rust");
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if(this.table_data == null) table_data = new Dictionary<int, string>();
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this.table_data.Add(1, "Battlefield 2042");
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this.table_data.Add(2, "Counter-Strike: Global Offensive");
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this.table_data.Add(3, "Rust");
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}
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