this sorta worked
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parent
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commit
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@ -55,50 +55,6 @@ in
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];
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];
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};
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};
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# lib.my-namespace.home.stream-tools.enable = true;
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# lib.my-namespace.home.stream-tools.enable = true;
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programs.gamescope.enable = true;
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programs.steam = {
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enable = true;
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remotePlay.openFirewall = true; # Open ports in the firewall for Steam Remote Play
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dedicatedServer.openFirewall = true; # Open ports in the firewall for Source Dedicated Server
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localNetworkGameTransfers.openFirewall = true; # Open ports in the firewall for Steam Local Network Game Transfers
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gamescopeSession = {
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enable = true;
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env = {
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# WLR_RENDERER = "vulkan";
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# DXVK_HDR = "1";
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ENABLE_GAMESCOPE_WSI = "1";
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WINE_FULLSCREEN_FSR = "1";
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# Games allegedly prefer X11
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SDL_VIDEODRIVER = "x11";
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};
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args = [
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"--xwayland-count 2"
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"--expose-wayland"
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"-e" # Enable steam integration
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"--steam"
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# "--adaptive-sync"
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# "--hdr-enabled"
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# "--hdr-itm-enable"
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# External monitor
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"--prefer-output DP-3"
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"--output-width 1920"
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"--output-height 1080"
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"-r 172"
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# Laptop display
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# "--prefer-output eDP-1"
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# "--output-width 2560"
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# "--output-height 1600"
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# "-r 120"
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"--prefer-vk-device 10de:1b81" # lspci -nn | grep VGA
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];
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};
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};
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# Open ports in the firewall.
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# Open ports in the firewall.
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networking.firewall.allowedTCPPorts = [
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networking.firewall.allowedTCPPorts = [
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@ -4,10 +4,13 @@
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# Enable OpenGL
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# Enable OpenGL
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hardware.graphics = {
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hardware.graphics = {
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enable = true;
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enable = true;
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extraPackages = with pkgs; [ nvidia-vaapi-driver ];
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};
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};
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# Load nvidia driver for Xorg and Wayland
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# Load nvidia driver for Xorg and Wayland
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# boot.extraModulePackages = [ config.boot.kernelPackages.nvidia_x11 ];
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# boot.extraModulePackages = [ config.boot.kernelPackages.nvidia_x11 ];
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boot.extraModulePackages = [ config.boot.kernelPackages.nvidia_x11_vulkan_beta ];
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boot.kernelParams = [
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boot.kernelParams = [
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"nvidia-drm.fbdev=1"
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"nvidia-drm.fbdev=1"
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"nvidia-drm.modeset=1"
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"nvidia-drm.modeset=1"
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@ -18,7 +21,15 @@
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"nouveau"
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"nouveau"
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];
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];
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services.xserver.videoDrivers = [ "nvidia" ];
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services.xserver.videoDrivers = [ "nvidia" ];
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boot.initrd.kernelModules = [ "nvidia" "nvidia-drm" ];
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boot.initrd.kernelModules = [
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"nvidia"
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"nvidia-drm"
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"nvidia-modeset"
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"nvidia-uvm"
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"nvidia_modeset"
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"nvidia_uvm"
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"i2c-nvidia_gpu"
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];
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#boot.initrd.kernelModules = [ "nvidia" ];
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#boot.initrd.kernelModules = [ "nvidia" ];
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@ -50,7 +61,9 @@
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nvidiaSettings = true;
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nvidiaSettings = true;
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# Optionally, you may need to select the appropriate driver version for your specific GPU.
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# Optionally, you may need to select the appropriate driver version for your specific GPU.
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package = config.boot.kernelPackages.nvidiaPackages.beta;
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# package = config.boot.kernelPackages.nvidiaPackages.beta;
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package = config.boot.kernelPackages.nvidiaPackages.vulkan_beta;
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};
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};
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# users.users.andreas = {
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# users.users.andreas = {
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# extraGroups = [ "video" "render" ];
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# extraGroups = [ "video" "render" ];
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72
systems/x86_64-linux/drivebystation-nix/steam.nix
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72
systems/x86_64-linux/drivebystation-nix/steam.nix
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@ -0,0 +1,72 @@
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{
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# Snowfall Lib provides a customized `lib` instance with access to your flake's library
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# as well as the libraries available from your flake's inputs.
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lib,
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# An instance of `pkgs` with your overlays and packages applied is also available.
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pkgs,
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# You also have access to your flake's inputs.
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inputs,
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# Additional metadata is provided by Snowfall Lib.
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# The namespace used for your flake, defaulting to "internal" if not set.
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namespace,
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# The system architecture for this host (eg. `x86_64-linux`).
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system,
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# The Snowfall Lib target for this system (eg. `x86_64-iso`).
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target,
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# A normalized name for the system target (eg. `iso`).
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format,
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# A boolean to determine whether this system is a virtual target using nixos-generators.
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virtual,
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# An attribute map of your defined hosts.
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systems,
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# All other arguments come from the system system.
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config
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, ...
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}:{
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config = {
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programs.gamescope.enable = true;
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programs.steam = {
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enable = true;
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remotePlay.openFirewall = true; # Open ports in the firewall for Steam Remote Play
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dedicatedServer.openFirewall = true; # Open ports in the firewall for Source Dedicated Server
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localNetworkGameTransfers.openFirewall = true; # Open ports in the firewall for Steam Local Network Game Transfers
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gamescopeSession = {
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enable = true;
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env = {
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WLR_RENDERER = "vulkan";
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DXVK_HDR = "1";
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ENABLE_GAMESCOPE_WSI = "1";
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WINE_FULLSCREEN_FSR = "1";
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# Games allegedly prefer X11
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SDL_VIDEODRIVER = "x11";
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};
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args = [
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"--xwayland-count 1"
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"--expose-wayland"
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"-e" # Enable steam integration
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"--steam"
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# "--adaptive-sync"
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# "--hdr-enabled"
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# "--hdr-itm-enable"
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# External monitor
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"--prefer-output DP-3"
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"--output-width 1920"
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"--output-height 1080"
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"-r 172"
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# Laptop display
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# "--prefer-output eDP-1"
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# "--output-width 2560"
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# "--output-height 1600"
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# "-r 120"
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"--prefer-vk-device 10de:1b81" # lspci -nn | grep VGA
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];
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};
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};
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};
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}
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