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</style><nav class="nav"><div class="navbar"><div class="navbar-inner" style="background:#FAFAFA; border-bottom:1px solid rgba(0,0,0,.09)"><div class="container"><a class="brand" href="http://www.openfl.org"><img alt="" src="http://www.openfl.org/images/logo.png"/></a><a class="brand" style="color:#777777" href="../../">API Reference</a></div></div></div></nav><div class="container main-content"><div class="row-fluid"><div class="span3"><div class="well sidebar-nav"><form class="form-search" id="searchForm"><div class="input-prepend input-block-level"><span class="add-on"><i class="icon-search"></i></span><input id="search" type="text" placeholder="Search" autocomplete="off"/></div></form><div class="dropdown"><select id="select-platform" class="selectpicker" title="Filter by platform" data-width="100%"><option value="all" selected="true">All Platforms</option><option>Neko</option><option>Android</option><option>Flash</option><option>iOS</option><option>macOS</option><option>Linux</option><option>HTML5</option><option>Windows</option></select></div></div><div class="well sidebar-nav"><div id="nav"></div></div></div><div class="span9"><div class="page-header"><h1><small>class</small> GamepadButton</h1><h4><small>package <a href="../../js/html/index.html">js.html</a></small></h4> <p class="availability"><hr/><em>Available on HTML5</em></p></div><div class="body"><div class="doc doc-main"><div class="indent"><p>The <code><a href="../../js/html/GamepadButton.html">GamepadButton</a></code> interface defines an individual button of a gamepad or other controller, allowing access to the current state of different types of buttons available on the control device.</p>
<p>Documentation <a href="https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton">GamepadButton</a> by <a href="https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton$history">Mozilla Contributors</a>, licensed under <a href="https://creativecommons.org/licenses/by-sa/2.5/">CC-BY-SA 2.5</a>.</p><p class="javadoc">See:</p><div class="indent inline-content"><p><a href="https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton">https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton</a></p></div></div></div><h3 class="section">Variables</h3><div class="fields"><div class="field "><a name="pressed"></a><h3><p><code><span class="label">read only</span><a href="../../js/html/GamepadButton.html#pressed"><span class="identifier">pressed</span></a>:<a class="type" title="The standard Boolean type, which can either be true or false." href="../../Bool.html">Bool</a></code></p></h3><div class="doc"><p>A boolean value indicating whether the button is currently pressed (<code>true</code>) or unpressed (<code>false</code>).</p></div></div><div class="field "><a name="value"></a><h3><p><code><span class="label">read only</span><a href="../../js/html/GamepadButton.html#value"><span class="identifier">value</span></a>:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></code></p></h3><div class="doc"><p>A double value used to represent the current state of analog buttons, such as the triggers on many modern gamepads. The values are normalized to the range 0.0 —1.0, with 0.0 representing a button that is not pressed, and 1.0 representing a button that is fully pressed.</p></div></div></div></div></div></div></div><footer class="section site-footer" style="background:#FAFAFA"><div class="container"><div class="copyright"><p style="color:#777777">&copy; 2017 &nbsp;<a style="color:#777777" href="http://www.openfl.org">http://www.openfl.org</a></p></div></div></footer><script src="../..//highlighter.js"></script><link href="../../highlighter.css" rel="stylesheet"/></body></html>