52 lines
1.3 KiB
Haxe

package game;
import engine.typedefs.CVar;
import game.entities.Player;
import openfl.display.Stage;
import openfl.display.Sprite;
import openfl.events.Event;
import assets.Scanner;
import assets.HTex;
import engine.ConVar;
import game.ui.console.Console;
class Game
{
public var stage:Stage;
public var gameLayer:Sprite;
public var uiLayer:Sprite;
public function new(_stage:Stage){
stage = _stage;
/*
Scanner.scanTextureDir();
for(tex in Scanner.textures){
HTex.createTextureObjectFromJSON(tex);
}
*/
gameLayer = new Sprite();
uiLayer = new Sprite();
trace("wattafak");
}
public var player:Player;
public var console:Console = new Console();
public function loadData():Void
{
new game.ui.text.TextFormats();
}
public function onInit():Void
{
gameLayer = new Sprite();
uiLayer = new Sprite();
stage.addChild(gameLayer);
stage.addChild(uiLayer);
uiLayer.addChild(console);
//var cvar_cl_kankerlow:CVar = ConVar.registerCVar("cl_kankerlow", CInt, 10, FCVAR_ARCHIVE, "is de speler een kankerlow?",null,false,false,0,0,false);
}
public function onEnterFrame(e:Event):Void
{
Input.onEnterFrame();
}
}