64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_ui_GameInputControl
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#define INCLUDED_openfl_ui_GameInputControl
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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#ifndef INCLUDED_openfl_events_EventDispatcher
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#include <openfl/events/EventDispatcher.h>
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#endif
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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HX_DECLARE_CLASS2(openfl,ui,GameInputControl)
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HX_DECLARE_CLASS2(openfl,ui,GameInputDevice)
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namespace openfl{
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namespace ui{
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class HXCPP_CLASS_ATTRIBUTES GameInputControl_obj : public  ::openfl::events::EventDispatcher_obj
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{
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	public:
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		typedef  ::openfl::events::EventDispatcher_obj super;
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		typedef GameInputControl_obj OBJ_;
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		GameInputControl_obj();
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	public:
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		enum { _hx_ClassId = 0x0323f26d };
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		void __construct( ::openfl::ui::GameInputDevice device,::String id,Float minValue,Float maxValue,hx::Null< Float >  __o_value);
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		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.ui.GameInputControl")
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			{ return hx::Object::operator new(inSize,inContainer,inName); }
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		inline void *operator new(size_t inSize, int extra)
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			{ return hx::Object::operator new(inSize+extra,true,"openfl.ui.GameInputControl"); }
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		static hx::ObjectPtr< GameInputControl_obj > __new( ::openfl::ui::GameInputDevice device,::String id,Float minValue,Float maxValue,hx::Null< Float >  __o_value);
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		static hx::ObjectPtr< GameInputControl_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::ui::GameInputDevice device,::String id,Float minValue,Float maxValue,hx::Null< Float >  __o_value);
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		static void * _hx_vtable;
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		static Dynamic __CreateEmpty();
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		static Dynamic __Create(hx::DynamicArray inArgs);
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		//~GameInputControl_obj();
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		HX_DO_RTTI_ALL;
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		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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		void __GetFields(Array< ::String> &outFields);
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		static void __register();
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		void __Mark(HX_MARK_PARAMS);
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		void __Visit(HX_VISIT_PARAMS);
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		bool _hx_isInstanceOf(int inClassId);
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		::String __ToString() const { return HX_("GameInputControl",a5,03,31,94); }
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		 ::openfl::ui::GameInputDevice device;
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		::String id;
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		Float maxValue;
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		Float minValue;
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		Float value;
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};
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} // end namespace openfl
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} // end namespace ui
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#endif /* INCLUDED_openfl_ui_GameInputControl */ 
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