111 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display3D_textures_TextureBase
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#define INCLUDED_openfl_display3D_textures_TextureBase
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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#ifndef INCLUDED_openfl_events_EventDispatcher
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#include <openfl/events/EventDispatcher.h>
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#endif
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HX_DECLARE_CLASS1(haxe,IMap)
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HX_DECLARE_CLASS2(haxe,ds,IntMap)
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HX_DECLARE_CLASS2(lime,graphics,Image)
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HX_DECLARE_CLASS2(lime,graphics,RenderContext)
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HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject)
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HX_DECLARE_CLASS2(openfl,display,BitmapData)
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HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
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HX_DECLARE_CLASS3(openfl,display,_internal,SamplerState)
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HX_DECLARE_CLASS2(openfl,display3D,Context3D)
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HX_DECLARE_CLASS3(openfl,display3D,textures,TextureBase)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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namespace openfl{
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namespace display3D{
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namespace textures{
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class HXCPP_CLASS_ATTRIBUTES TextureBase_obj : public  ::openfl::events::EventDispatcher_obj
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{
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	public:
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		typedef  ::openfl::events::EventDispatcher_obj super;
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		typedef TextureBase_obj OBJ_;
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		TextureBase_obj();
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	public:
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		enum { _hx_ClassId = 0x19affbf1 };
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		void __construct( ::openfl::display3D::Context3D context);
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		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.textures.TextureBase")
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			{ return hx::Object::operator new(inSize,inContainer,inName); }
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		inline void *operator new(size_t inSize, int extra)
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			{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.textures.TextureBase"); }
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		static hx::ObjectPtr< TextureBase_obj > __new( ::openfl::display3D::Context3D context);
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		static hx::ObjectPtr< TextureBase_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context);
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		static void * _hx_vtable;
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		static Dynamic __CreateEmpty();
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		static Dynamic __Create(hx::DynamicArray inArgs);
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		//~TextureBase_obj();
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		HX_DO_RTTI_ALL;
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		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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		static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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		static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
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		void __GetFields(Array< ::String> &outFields);
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		static void __register();
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		void __Mark(HX_MARK_PARAMS);
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		void __Visit(HX_VISIT_PARAMS);
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		bool _hx_isInstanceOf(int inClassId);
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		::String __ToString() const { return HX_("TextureBase",6c,7e,c2,db); }
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		static void __boot();
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		static  ::Dynamic __meta__;
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		static  ::haxe::ds::IntMap _hx___compressedFormats;
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		static  ::haxe::ds::IntMap _hx___compressedFormatsAlpha;
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		static  ::Dynamic _hx___supportsBGRA;
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		static int _hx___textureFormat;
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		static int _hx___textureInternalFormat;
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		 ::openfl::display3D::textures::TextureBase _hx___alphaTexture;
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		 ::openfl::display3D::Context3D _hx___context;
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		int _hx___format;
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		 ::lime::graphics::opengl::GLObject _hx___glDepthRenderbuffer;
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		 ::lime::graphics::opengl::GLObject _hx___glFramebuffer;
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		 ::lime::graphics::opengl::GLObject _hx___glStencilRenderbuffer;
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		int _hx___height;
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		int _hx___internalFormat;
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		bool _hx___optimizeForRenderToTexture;
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		 ::openfl::display::_internal::SamplerState _hx___samplerState;
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		int _hx___streamingLevels;
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		 ::lime::graphics::RenderContext _hx___textureContext;
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		 ::lime::graphics::opengl::GLObject _hx___textureID;
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		int _hx___textureTarget;
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		int _hx___width;
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		virtual void dispose();
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		::Dynamic dispose_dyn();
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		virtual  ::lime::graphics::opengl::GLObject _hx___getGLFramebuffer(bool enableDepthAndStencil,int antiAlias,int surfaceSelector);
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		::Dynamic _hx___getGLFramebuffer_dyn();
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		 ::lime::graphics::Image _hx___getImage( ::openfl::display::BitmapData bitmapData);
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		::Dynamic _hx___getImage_dyn();
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		virtual  ::lime::graphics::opengl::GLObject _hx___getTexture();
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		::Dynamic _hx___getTexture_dyn();
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		virtual bool _hx___setSamplerState( ::openfl::display::_internal::SamplerState state);
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		::Dynamic _hx___setSamplerState_dyn();
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		void _hx___uploadFromImage( ::lime::graphics::Image image);
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		::Dynamic _hx___uploadFromImage_dyn();
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};
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} // end namespace openfl
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} // end namespace display3D
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} // end namespace textures
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#endif /* INCLUDED_openfl_display3D_textures_TextureBase */ 
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