94 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display3D_textures_CubeTexture
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#define INCLUDED_openfl_display3D_textures_CubeTexture
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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#ifndef INCLUDED_openfl_display3D_textures_TextureBase
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#include <openfl/display3D/textures/TextureBase.h>
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#endif
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HX_DECLARE_CLASS2(haxe,io,Bytes)
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HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject)
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HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
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HX_DECLARE_CLASS2(openfl,display,BitmapData)
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HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
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HX_DECLARE_CLASS3(openfl,display,_internal,SamplerState)
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HX_DECLARE_CLASS2(openfl,display3D,Context3D)
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HX_DECLARE_CLASS3(openfl,display3D,textures,CubeTexture)
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HX_DECLARE_CLASS3(openfl,display3D,textures,TextureBase)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
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HX_DECLARE_CLASS2(openfl,utils,IDataInput)
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HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
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namespace openfl{
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namespace display3D{
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namespace textures{
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class HXCPP_CLASS_ATTRIBUTES CubeTexture_obj : public  ::openfl::display3D::textures::TextureBase_obj
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{
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	public:
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		typedef  ::openfl::display3D::textures::TextureBase_obj super;
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		typedef CubeTexture_obj OBJ_;
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		CubeTexture_obj();
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	public:
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		enum { _hx_ClassId = 0x2d6abef7 };
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		void __construct( ::openfl::display3D::Context3D context,int size, ::Dynamic format,bool optimizeForRenderToTexture,int streamingLevels);
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		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.textures.CubeTexture")
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			{ return hx::Object::operator new(inSize,inContainer,inName); }
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		inline void *operator new(size_t inSize, int extra)
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			{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.textures.CubeTexture"); }
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		static hx::ObjectPtr< CubeTexture_obj > __new( ::openfl::display3D::Context3D context,int size, ::Dynamic format,bool optimizeForRenderToTexture,int streamingLevels);
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		static hx::ObjectPtr< CubeTexture_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context,int size, ::Dynamic format,bool optimizeForRenderToTexture,int streamingLevels);
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		static void * _hx_vtable;
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		static Dynamic __CreateEmpty();
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		static Dynamic __Create(hx::DynamicArray inArgs);
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		//~CubeTexture_obj();
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		HX_DO_RTTI_ALL;
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		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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		void __GetFields(Array< ::String> &outFields);
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		static void __register();
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		bool _hx_isInstanceOf(int inClassId);
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		::String __ToString() const { return HX_("CubeTexture",46,04,c2,59); }
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		int _hx___framebufferSurface;
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		int _hx___size;
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		int _hx___uploadedSides;
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		void uploadCompressedTextureFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset,hx::Null< bool >  async);
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		::Dynamic uploadCompressedTextureFromByteArray_dyn();
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		void uploadFromBitmapData( ::openfl::display::BitmapData source,int side,hx::Null< int >  miplevel,hx::Null< bool >  generateMipmap);
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		::Dynamic uploadFromBitmapData_dyn();
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		void uploadFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset,int side,hx::Null< int >  miplevel);
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		::Dynamic uploadFromByteArray_dyn();
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		void uploadFromTypedArray( ::lime::utils::ArrayBufferView data,int side,hx::Null< int >  miplevel);
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		::Dynamic uploadFromTypedArray_dyn();
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		 ::lime::graphics::opengl::GLObject _hx___getGLFramebuffer(bool enableDepthAndStencil,int antiAlias,int surfaceSelector);
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		bool _hx___setSamplerState( ::openfl::display::_internal::SamplerState state);
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		int _hx___sideToTarget(int side);
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		::Dynamic _hx___sideToTarget_dyn();
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		void _hx___uploadCompressedTextureFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset);
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		::Dynamic _hx___uploadCompressedTextureFromByteArray_dyn();
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};
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} // end namespace openfl
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} // end namespace display3D
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} // end namespace textures
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#endif /* INCLUDED_openfl_display3D_textures_CubeTexture */ 
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