74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display_ShaderInput
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#define INCLUDED_openfl_display_ShaderInput
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(openfl,display,ShaderInput)
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HX_DECLARE_CLASS2(openfl,display3D,Context3D)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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namespace openfl{
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namespace display{
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class HXCPP_CLASS_ATTRIBUTES ShaderInput_obj : public hx::Object
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{
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	public:
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		typedef hx::Object super;
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		typedef ShaderInput_obj OBJ_;
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		ShaderInput_obj();
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	public:
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		enum { _hx_ClassId = 0x060010f7 };
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		void __construct();
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		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.ShaderInput")
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			{ return hx::Object::operator new(inSize,inContainer,inName); }
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		inline void *operator new(size_t inSize, int extra)
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			{ return hx::Object::operator new(inSize+extra,true,"openfl.display.ShaderInput"); }
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		static hx::ObjectPtr< ShaderInput_obj > __new();
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		static hx::ObjectPtr< ShaderInput_obj > __alloc(hx::Ctx *_hx_ctx);
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		static void * _hx_vtable;
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		static Dynamic __CreateEmpty();
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		static Dynamic __Create(hx::DynamicArray inArgs);
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		//~ShaderInput_obj();
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		HX_DO_RTTI_ALL;
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		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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		void __GetFields(Array< ::String> &outFields);
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		static void __register();
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		void __Mark(HX_MARK_PARAMS);
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		void __Visit(HX_VISIT_PARAMS);
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		bool _hx_isInstanceOf(int inClassId);
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		::String __ToString() const { return HX_("ShaderInput",85,06,7d,79); }
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		static void __boot();
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		static  ::Dynamic __meta__;
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		int channels;
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		 ::Dynamic filter;
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		int height;
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		 ::Dynamic index;
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		 ::Dynamic input;
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		 ::Dynamic mipFilter;
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		::String name;
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		int width;
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		 ::Dynamic wrap;
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		bool _hx___isUniform;
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		void _hx___disableGL( ::openfl::display3D::Context3D context,int id);
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		::Dynamic _hx___disableGL_dyn();
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		void _hx___updateGL( ::openfl::display3D::Context3D context,int id, ::Dynamic overrideInput, ::Dynamic overrideFilter, ::Dynamic overrideMipFilter, ::Dynamic overrideWrap);
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		::Dynamic _hx___updateGL_dyn();
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};
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} // end namespace openfl
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} // end namespace display
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#endif /* INCLUDED_openfl_display_ShaderInput */ 
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