211 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display_Graphics
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#define INCLUDED_openfl_display_Graphics
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(haxe,ds,List)
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HX_DECLARE_CLASS3(lime,graphics,cairo,Cairo)
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HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
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HX_DECLARE_CLASS2(lime,utils,ObjectPool)
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HX_DECLARE_CLASS2(openfl,_Vector,FloatVector)
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HX_DECLARE_CLASS2(openfl,_Vector,IVector)
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HX_DECLARE_CLASS2(openfl,_Vector,IntVector)
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HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector)
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HX_DECLARE_CLASS2(openfl,display,BitmapData)
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HX_DECLARE_CLASS2(openfl,display,DisplayObject)
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HX_DECLARE_CLASS2(openfl,display,Graphics)
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HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
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HX_DECLARE_CLASS2(openfl,display,Shader)
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HX_DECLARE_CLASS3(openfl,display,_internal,Context3DBuffer)
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HX_DECLARE_CLASS3(openfl,display,_internal,DrawCommandBuffer)
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HX_DECLARE_CLASS2(openfl,display3D,IndexBuffer3D)
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HX_DECLARE_CLASS2(openfl,display3D,VertexBuffer3D)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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HX_DECLARE_CLASS2(openfl,geom,Matrix)
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HX_DECLARE_CLASS2(openfl,geom,Rectangle)
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namespace openfl{
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namespace display{
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class HXCPP_CLASS_ATTRIBUTES Graphics_obj : public hx::Object
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{
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	public:
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		typedef hx::Object super;
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		typedef Graphics_obj OBJ_;
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		Graphics_obj();
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	public:
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		enum { _hx_ClassId = 0x6b098f39 };
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		void __construct( ::openfl::display::DisplayObject owner);
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		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.Graphics")
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			{ return hx::Object::operator new(inSize,inContainer,inName); }
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		inline void *operator new(size_t inSize, int extra)
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			{ return hx::Object::operator new(inSize+extra,true,"openfl.display.Graphics"); }
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		static hx::ObjectPtr< Graphics_obj > __new( ::openfl::display::DisplayObject owner);
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		static hx::ObjectPtr< Graphics_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display::DisplayObject owner);
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		static void * _hx_vtable;
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		static Dynamic __CreateEmpty();
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		static Dynamic __Create(hx::DynamicArray inArgs);
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		//~Graphics_obj();
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		HX_DO_RTTI_ALL;
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		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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		static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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		static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
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		void __GetFields(Array< ::String> &outFields);
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		static void __register();
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		void __Mark(HX_MARK_PARAMS);
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		void __Visit(HX_VISIT_PARAMS);
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		bool _hx_isInstanceOf(int inClassId);
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		::String __ToString() const { return HX_("Graphics",eb,b4,19,ec); }
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		static void __boot();
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		static  ::Dynamic __meta__;
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		static  ::Dynamic maxTextureHeight;
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		static  ::Dynamic maxTextureWidth;
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		 ::openfl::geom::Rectangle _hx___bounds;
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		 ::openfl::display::_internal::DrawCommandBuffer _hx___commands;
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		bool _hx___dirty;
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		bool _hx___hardwareDirty;
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		int _hx___height;
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		bool _hx___managed;
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		Float _hx___positionX;
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		Float _hx___positionY;
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		 ::openfl::display::_internal::Context3DBuffer _hx___quadBuffer;
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		 ::openfl::geom::Matrix _hx___renderTransform;
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		 ::lime::utils::ObjectPool _hx___shaderBufferPool;
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		bool _hx___softwareDirty;
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		Float _hx___strokePadding;
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		bool _hx___transformDirty;
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		 ::openfl::display3D::IndexBuffer3D _hx___triangleIndexBuffer;
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		int _hx___triangleIndexBufferCount;
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		 ::lime::utils::ArrayBufferView _hx___triangleIndexBufferData;
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		 ::haxe::ds::List _hx___usedShaderBuffers;
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		 ::openfl::display3D::VertexBuffer3D _hx___vertexBuffer;
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		int _hx___vertexBufferCount;
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		int _hx___vertexBufferCountUVT;
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		 ::lime::utils::ArrayBufferView _hx___vertexBufferData;
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		 ::lime::utils::ArrayBufferView _hx___vertexBufferDataUVT;
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		 ::openfl::display3D::VertexBuffer3D _hx___vertexBufferUVT;
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		bool _hx___visible;
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		 ::openfl::display::DisplayObject _hx___owner;
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		int _hx___width;
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		 ::openfl::geom::Matrix _hx___worldTransform;
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		 ::lime::graphics::cairo::Cairo _hx___cairo;
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		 ::openfl::display::BitmapData _hx___bitmap;
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		void beginBitmapFill( ::openfl::display::BitmapData bitmap, ::openfl::geom::Matrix matrix,hx::Null< bool >  repeat,hx::Null< bool >  smooth);
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		::Dynamic beginBitmapFill_dyn();
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		void beginFill(hx::Null< int >  color,hx::Null< Float >  alpha);
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		::Dynamic beginFill_dyn();
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		void beginGradientFill( ::Dynamic type,::Array< int > colors,::Array< Float > alphas,::Array< int > ratios, ::openfl::geom::Matrix matrix, ::Dynamic spreadMethod, ::Dynamic interpolationMethod,hx::Null< Float >  focalPointRatio);
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		::Dynamic beginGradientFill_dyn();
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		void beginShaderFill( ::openfl::display::Shader shader, ::openfl::geom::Matrix matrix);
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		::Dynamic beginShaderFill_dyn();
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		void clear();
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		::Dynamic clear_dyn();
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		void copyFrom( ::openfl::display::Graphics sourceGraphics);
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		::Dynamic copyFrom_dyn();
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		void cubicCurveTo(Float controlX1,Float controlY1,Float controlX2,Float controlY2,Float anchorX,Float anchorY);
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		::Dynamic cubicCurveTo_dyn();
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		void curveTo(Float controlX,Float controlY,Float anchorX,Float anchorY);
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		::Dynamic curveTo_dyn();
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		void drawCircle(Float x,Float y,Float radius);
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		::Dynamic drawCircle_dyn();
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		void drawEllipse(Float x,Float y,Float width,Float height);
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		::Dynamic drawEllipse_dyn();
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		void drawGraphicsData( ::openfl::_Vector::ObjectVector graphicsData);
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		::Dynamic drawGraphicsData_dyn();
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		void drawPath( ::openfl::_Vector::IntVector commands, ::openfl::_Vector::FloatVector data, ::Dynamic winding);
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		::Dynamic drawPath_dyn();
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		void drawQuads( ::openfl::_Vector::FloatVector rects, ::openfl::_Vector::IntVector indices, ::openfl::_Vector::FloatVector transforms);
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		::Dynamic drawQuads_dyn();
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		void drawRect(Float x,Float y,Float width,Float height);
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		::Dynamic drawRect_dyn();
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		void drawRoundRect(Float x,Float y,Float width,Float height,Float ellipseWidth, ::Dynamic ellipseHeight);
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		::Dynamic drawRoundRect_dyn();
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		void drawRoundRectComplex(Float x,Float y,Float width,Float height,Float topLeftRadius,Float topRightRadius,Float bottomLeftRadius,Float bottomRightRadius);
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		::Dynamic drawRoundRectComplex_dyn();
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		void drawTriangles( ::openfl::_Vector::FloatVector vertices, ::openfl::_Vector::IntVector indices, ::openfl::_Vector::FloatVector uvtData, ::Dynamic culling);
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		::Dynamic drawTriangles_dyn();
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		void endFill();
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		::Dynamic endFill_dyn();
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		void lineBitmapStyle( ::openfl::display::BitmapData bitmap, ::openfl::geom::Matrix matrix,hx::Null< bool >  repeat,hx::Null< bool >  smooth);
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		::Dynamic lineBitmapStyle_dyn();
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		void lineGradientStyle( ::Dynamic type,::Array< int > colors,::Array< Float > alphas,::Array< int > ratios, ::openfl::geom::Matrix matrix, ::Dynamic spreadMethod, ::Dynamic interpolationMethod,hx::Null< Float >  focalPointRatio);
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		::Dynamic lineGradientStyle_dyn();
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		void lineStyle( ::Dynamic thickness,hx::Null< int >  color,hx::Null< Float >  alpha,hx::Null< bool >  pixelHinting, ::Dynamic scaleMode, ::Dynamic caps, ::Dynamic joints,hx::Null< Float >  miterLimit);
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		::Dynamic lineStyle_dyn();
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		void lineTo(Float x,Float y);
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		::Dynamic lineTo_dyn();
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		void moveTo(Float x,Float y);
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		::Dynamic moveTo_dyn();
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		void overrideBlendMode( ::Dynamic blendMode);
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		::Dynamic overrideBlendMode_dyn();
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		 ::openfl::_Vector::ObjectVector readGraphicsData(hx::Null< bool >  recurse);
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		::Dynamic readGraphicsData_dyn();
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		Float _hx___calculateBezierCubicPoint(Float t,Float p1,Float p2,Float p3,Float p4);
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		::Dynamic _hx___calculateBezierCubicPoint_dyn();
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		Float _hx___calculateBezierQuadPoint(Float t,Float p1,Float p2,Float p3);
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		::Dynamic _hx___calculateBezierQuadPoint_dyn();
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		void _hx___cleanup();
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		::Dynamic _hx___cleanup_dyn();
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		void _hx___getBounds( ::openfl::geom::Rectangle rect, ::openfl::geom::Matrix matrix);
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		::Dynamic _hx___getBounds_dyn();
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		bool _hx___hitTest(Float x,Float y,bool shapeFlag, ::openfl::geom::Matrix matrix);
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		::Dynamic _hx___hitTest_dyn();
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		void _hx___inflateBounds(Float x,Float y);
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		::Dynamic _hx___inflateBounds_dyn();
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		void _hx___readGraphicsData( ::openfl::_Vector::ObjectVector graphicsData);
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		::Dynamic _hx___readGraphicsData_dyn();
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		void _hx___update( ::openfl::geom::Matrix displayMatrix);
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		::Dynamic _hx___update_dyn();
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		bool set___dirty(bool value);
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		::Dynamic set___dirty_dyn();
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};
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} // end namespace openfl
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} // end namespace display
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#endif /* INCLUDED_openfl_display_Graphics */ 
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