67 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_Game
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#define INCLUDED_Game
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS0(Game)
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HX_DECLARE_CLASS2(lime,app,IModule)
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HX_DECLARE_CLASS2(openfl,display,DisplayObject)
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HX_DECLARE_CLASS2(openfl,display,DisplayObjectContainer)
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HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
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HX_DECLARE_CLASS2(openfl,display,InteractiveObject)
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HX_DECLARE_CLASS2(openfl,display,Sprite)
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HX_DECLARE_CLASS2(openfl,display,Stage)
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HX_DECLARE_CLASS2(openfl,events,Event)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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class HXCPP_CLASS_ATTRIBUTES Game_obj : public hx::Object
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{
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	public:
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		typedef hx::Object super;
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		typedef Game_obj OBJ_;
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		Game_obj();
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	public:
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		enum { _hx_ClassId = 0x2f382012 };
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		void __construct( ::openfl::display::Stage _stage);
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		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="Game")
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			{ return hx::Object::operator new(inSize,inContainer,inName); }
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		inline void *operator new(size_t inSize, int extra)
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			{ return hx::Object::operator new(inSize+extra,true,"Game"); }
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		static hx::ObjectPtr< Game_obj > __new( ::openfl::display::Stage _stage);
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		static hx::ObjectPtr< Game_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display::Stage _stage);
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		static void * _hx_vtable;
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		static Dynamic __CreateEmpty();
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		static Dynamic __Create(hx::DynamicArray inArgs);
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		//~Game_obj();
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		HX_DO_RTTI_ALL;
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		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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		void __GetFields(Array< ::String> &outFields);
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		static void __register();
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		void __Mark(HX_MARK_PARAMS);
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		void __Visit(HX_VISIT_PARAMS);
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		bool _hx_isInstanceOf(int inClassId);
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		::String __ToString() const { return HX_("Game",12,20,38,2f); }
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		 ::openfl::display::Stage stage;
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		 ::openfl::display::Sprite player;
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		void onInit();
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		::Dynamic onInit_dyn();
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		void onEnterFrame( ::openfl::events::Event e);
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		::Dynamic onEnterFrame_dyn();
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};
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#endif /* INCLUDED_Game */ 
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