90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Generated by Haxe 4.0.5
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| #ifndef INCLUDED_openfl_ui_GameInputDevice
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| #define INCLUDED_openfl_ui_GameInputDevice
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| 
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| #ifndef HXCPP_H
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| #include <hxcpp.h>
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| #endif
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| 
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| HX_DECLARE_CLASS1(haxe,IMap)
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| HX_DECLARE_CLASS2(haxe,ds,IntMap)
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| HX_DECLARE_CLASS2(haxe,io,Bytes)
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| HX_DECLARE_CLASS2(lime,ui,Gamepad)
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| HX_DECLARE_CLASS2(openfl,_Vector,IVector)
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| HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector)
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| HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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| HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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| HX_DECLARE_CLASS2(openfl,ui,GameInputControl)
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| HX_DECLARE_CLASS2(openfl,ui,GameInputDevice)
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| HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
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| HX_DECLARE_CLASS2(openfl,utils,IDataInput)
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| HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
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| 
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| namespace openfl{
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| namespace ui{
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| 
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| 
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| class HXCPP_CLASS_ATTRIBUTES GameInputDevice_obj : public hx::Object
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| {
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| 	public:
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| 		typedef hx::Object super;
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| 		typedef GameInputDevice_obj OBJ_;
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| 		GameInputDevice_obj();
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| 
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| 	public:
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| 		enum { _hx_ClassId = 0x0e491d6a };
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| 
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| 		void __construct(::String id,::String name);
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| 		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.ui.GameInputDevice")
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| 			{ return hx::Object::operator new(inSize,inContainer,inName); }
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| 		inline void *operator new(size_t inSize, int extra)
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| 			{ return hx::Object::operator new(inSize+extra,true,"openfl.ui.GameInputDevice"); }
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| 		static hx::ObjectPtr< GameInputDevice_obj > __new(::String id,::String name);
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| 		static hx::ObjectPtr< GameInputDevice_obj > __alloc(hx::Ctx *_hx_ctx,::String id,::String name);
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| 		static void * _hx_vtable;
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| 		static Dynamic __CreateEmpty();
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| 		static Dynamic __Create(hx::DynamicArray inArgs);
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| 		//~GameInputDevice_obj();
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| 
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| 		HX_DO_RTTI_ALL;
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| 		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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| 		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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| 		void __GetFields(Array< ::String> &outFields);
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| 		static void __register();
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| 		void __Mark(HX_MARK_PARAMS);
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| 		void __Visit(HX_VISIT_PARAMS);
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| 		bool _hx_isInstanceOf(int inClassId);
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| 		::String __ToString() const { return HX_("GameInputDevice",4e,e5,cf,03); }
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| 
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| 		static void __boot();
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| 		static int MAX_BUFFER_SIZE;
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| 		bool enabled;
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| 		::String id;
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| 		::String name;
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| 		int sampleInterval;
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| 		 ::haxe::ds::IntMap _hx___axis;
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| 		 ::haxe::ds::IntMap _hx___button;
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| 		::Array< ::Dynamic> _hx___controls;
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| 		 ::lime::ui::Gamepad _hx___gamepad;
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| 		int getCachedSamples( ::openfl::utils::ByteArrayData data,hx::Null< bool >  append);
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| 		::Dynamic getCachedSamples_dyn();
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| 
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| 		 ::openfl::ui::GameInputControl getControlAt(int i);
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| 		::Dynamic getControlAt_dyn();
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| 
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| 		void startCachingSamples(int numSamples, ::openfl::_Vector::ObjectVector controls);
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| 		::Dynamic startCachingSamples_dyn();
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| 
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| 		void stopCachingSamples();
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| 		::Dynamic stopCachingSamples_dyn();
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| 
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| 		int get_numControls();
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| 		::Dynamic get_numControls_dyn();
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| 
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| };
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| 
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| } // end namespace openfl
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| } // end namespace ui
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| 
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| #endif /* INCLUDED_openfl_ui_GameInputDevice */ 
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