90 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Generated by Haxe 4.0.5
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| #ifndef INCLUDED_openfl_ui_GameInput
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| #define INCLUDED_openfl_ui_GameInput
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| 
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| #ifndef HXCPP_H
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| #include <hxcpp.h>
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| #endif
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| 
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| #ifndef INCLUDED_openfl_events_EventDispatcher
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| #include <openfl/events/EventDispatcher.h>
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| #endif
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| HX_DECLARE_CLASS1(haxe,IMap)
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| HX_DECLARE_CLASS2(haxe,ds,ObjectMap)
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| HX_DECLARE_CLASS2(lime,ui,Gamepad)
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| HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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| HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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| HX_DECLARE_CLASS2(openfl,ui,GameInput)
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| HX_DECLARE_CLASS2(openfl,ui,GameInputDevice)
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| 
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| namespace openfl{
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| namespace ui{
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| 
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| 
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| class HXCPP_CLASS_ATTRIBUTES GameInput_obj : public  ::openfl::events::EventDispatcher_obj
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| {
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| 	public:
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| 		typedef  ::openfl::events::EventDispatcher_obj super;
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| 		typedef GameInput_obj OBJ_;
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| 		GameInput_obj();
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| 
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| 	public:
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| 		enum { _hx_ClassId = 0x7cfd8db4 };
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| 
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| 		void __construct();
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| 		inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.ui.GameInput")
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| 			{ return hx::Object::operator new(inSize,inContainer,inName); }
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| 		inline void *operator new(size_t inSize, int extra)
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| 			{ return hx::Object::operator new(inSize+extra,true,"openfl.ui.GameInput"); }
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| 		static hx::ObjectPtr< GameInput_obj > __new();
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| 		static hx::ObjectPtr< GameInput_obj > __alloc(hx::Ctx *_hx_ctx);
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| 		static void * _hx_vtable;
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| 		static Dynamic __CreateEmpty();
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| 		static Dynamic __Create(hx::DynamicArray inArgs);
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| 		//~GameInput_obj();
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| 
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| 		HX_DO_RTTI_ALL;
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| 		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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| 		static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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| 		static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
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| 		static void __register();
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| 		bool _hx_isInstanceOf(int inClassId);
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| 		::String __ToString() const { return HX_("GameInput",98,92,0b,95); }
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| 
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| 		static void __boot();
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| 		static  ::Dynamic __meta__;
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| 		static bool isSupported;
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| 		static int numDevices;
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| 		static ::Array< ::Dynamic> _hx___deviceList;
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| 		static ::Array< ::Dynamic> _hx___instances;
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| 		static  ::haxe::ds::ObjectMap _hx___devices;
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| 		static  ::openfl::ui::GameInputDevice getDeviceAt(int index);
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| 		static ::Dynamic getDeviceAt_dyn();
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| 
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| 		static  ::openfl::ui::GameInputDevice _hx___getDevice( ::lime::ui::Gamepad gamepad);
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| 		static ::Dynamic _hx___getDevice_dyn();
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| 
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| 		static void _hx___onGamepadAxisMove( ::lime::ui::Gamepad gamepad,int axis,Float value);
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| 		static ::Dynamic _hx___onGamepadAxisMove_dyn();
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| 
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| 		static void _hx___onGamepadButtonDown( ::lime::ui::Gamepad gamepad,int button);
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| 		static ::Dynamic _hx___onGamepadButtonDown_dyn();
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| 
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| 		static void _hx___onGamepadButtonUp( ::lime::ui::Gamepad gamepad,int button);
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| 		static ::Dynamic _hx___onGamepadButtonUp_dyn();
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| 
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| 		static void _hx___onGamepadConnect( ::lime::ui::Gamepad gamepad);
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| 		static ::Dynamic _hx___onGamepadConnect_dyn();
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| 
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| 		static void _hx___onGamepadDisconnect( ::lime::ui::Gamepad gamepad);
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| 		static ::Dynamic _hx___onGamepadDisconnect_dyn();
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| 
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| 		void addEventListener(::String type, ::Dynamic listener,hx::Null< bool >  useCapture,hx::Null< int >  priority,hx::Null< bool >  useWeakReference);
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| 
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| };
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| 
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| } // end namespace openfl
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| } // end namespace ui
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| 
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| #endif /* INCLUDED_openfl_ui_GameInput */ 
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