93 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Generated by Haxe 4.0.5
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| #ifndef INCLUDED_lime_math_Vector2
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| #define INCLUDED_lime_math_Vector2
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| 
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| #ifndef HXCPP_H
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| #include <hxcpp.h>
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| #endif
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| 
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| HX_DECLARE_CLASS2(lime,math,Vector2)
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| 
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| namespace lime{
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| namespace math{
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| 
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| 
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| class HXCPP_CLASS_ATTRIBUTES Vector2_obj : public hx::Object
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| {
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| 	public:
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| 		typedef hx::Object super;
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| 		typedef Vector2_obj OBJ_;
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| 		Vector2_obj();
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| 
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| 	public:
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| 		enum { _hx_ClassId = 0x682e4a32 };
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| 
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| 		void __construct(hx::Null< Float >  __o_x,hx::Null< Float >  __o_y);
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| 		inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Vector2")
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| 			{ return hx::Object::operator new(inSize,inContainer,inName); }
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| 		inline void *operator new(size_t inSize, int extra)
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| 			{ return hx::Object::operator new(inSize+extra,false,"lime.math.Vector2"); }
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| 		static hx::ObjectPtr< Vector2_obj > __new(hx::Null< Float >  __o_x,hx::Null< Float >  __o_y);
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| 		static hx::ObjectPtr< Vector2_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float >  __o_x,hx::Null< Float >  __o_y);
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| 		static void * _hx_vtable;
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| 		static Dynamic __CreateEmpty();
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| 		static Dynamic __Create(hx::DynamicArray inArgs);
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| 		//~Vector2_obj();
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| 
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| 		HX_DO_RTTI_ALL;
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| 		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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| 		static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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| 		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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| 		void __GetFields(Array< ::String> &outFields);
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| 		static void __register();
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| 		bool _hx_isInstanceOf(int inClassId);
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| 		::String __ToString() const { return HX_("Vector2",ef,21,ee,a7); }
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| 
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| 		static Float distance( ::lime::math::Vector2 pt1, ::lime::math::Vector2 pt2);
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| 		static ::Dynamic distance_dyn();
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| 
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| 		static  ::lime::math::Vector2 interpolate( ::lime::math::Vector2 pt1, ::lime::math::Vector2 pt2,Float f, ::lime::math::Vector2 result);
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| 		static ::Dynamic interpolate_dyn();
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| 
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| 		static  ::lime::math::Vector2 polar(Float len,Float angle, ::lime::math::Vector2 result);
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| 		static ::Dynamic polar_dyn();
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| 
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| 		Float x;
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| 		Float y;
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| 		 ::lime::math::Vector2 add( ::lime::math::Vector2 v, ::lime::math::Vector2 result);
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| 		::Dynamic add_dyn();
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| 
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| 		 ::lime::math::Vector2 clone();
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| 		::Dynamic clone_dyn();
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| 
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| 		bool equals( ::lime::math::Vector2 toCompare);
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| 		::Dynamic equals_dyn();
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| 
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| 		void normalize(Float thickness);
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| 		::Dynamic normalize_dyn();
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| 
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| 		void offset(Float dx,Float dy);
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| 		::Dynamic offset_dyn();
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| 
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| 		void setTo(Float xa,Float ya);
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| 		::Dynamic setTo_dyn();
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| 
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| 		 ::lime::math::Vector2 subtract( ::lime::math::Vector2 v, ::lime::math::Vector2 result);
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| 		::Dynamic subtract_dyn();
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| 
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| 		 ::Dynamic _hx___toFlashPoint();
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| 		::Dynamic _hx___toFlashPoint_dyn();
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| 
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| 		Float get_length();
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| 		::Dynamic get_length_dyn();
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| 
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| 		Float get_lengthSquared();
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| 		::Dynamic get_lengthSquared_dyn();
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| 
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| };
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| 
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| } // end namespace lime
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| } // end namespace math
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| 
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| #endif /* INCLUDED_lime_math_Vector2 */ 
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