130 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Generated by Haxe 4.0.5
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| #ifndef INCLUDED_lime_math_Matrix3
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| #define INCLUDED_lime_math_Matrix3
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| 
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| #ifndef HXCPP_H
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| #include <hxcpp.h>
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| #endif
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| 
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| HX_DECLARE_CLASS2(lime,math,Matrix3)
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| HX_DECLARE_CLASS2(lime,math,Rectangle)
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| HX_DECLARE_CLASS2(lime,math,Vector2)
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| HX_DECLARE_CLASS2(lime,math,Vector4)
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| 
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| namespace lime{
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| namespace math{
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| 
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| 
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| class HXCPP_CLASS_ATTRIBUTES Matrix3_obj : public hx::Object
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| {
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| 	public:
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| 		typedef hx::Object super;
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| 		typedef Matrix3_obj OBJ_;
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| 		Matrix3_obj();
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| 
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| 	public:
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| 		enum { _hx_ClassId = 0x20f892f5 };
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| 
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| 		void __construct(hx::Null< Float >  __o_a,hx::Null< Float >  __o_b,hx::Null< Float >  __o_c,hx::Null< Float >  __o_d,hx::Null< Float >  __o_tx,hx::Null< Float >  __o_ty);
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| 		inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Matrix3")
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| 			{ return hx::Object::operator new(inSize,inContainer,inName); }
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| 		inline void *operator new(size_t inSize, int extra)
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| 			{ return hx::Object::operator new(inSize+extra,false,"lime.math.Matrix3"); }
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| 		static hx::ObjectPtr< Matrix3_obj > __new(hx::Null< Float >  __o_a,hx::Null< Float >  __o_b,hx::Null< Float >  __o_c,hx::Null< Float >  __o_d,hx::Null< Float >  __o_tx,hx::Null< Float >  __o_ty);
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| 		static hx::ObjectPtr< Matrix3_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float >  __o_a,hx::Null< Float >  __o_b,hx::Null< Float >  __o_c,hx::Null< Float >  __o_d,hx::Null< Float >  __o_tx,hx::Null< Float >  __o_ty);
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| 		static void * _hx_vtable;
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| 		static Dynamic __CreateEmpty();
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| 		static Dynamic __Create(hx::DynamicArray inArgs);
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| 		//~Matrix3_obj();
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| 
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| 		HX_DO_RTTI_ALL;
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| 		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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| 		static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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| 		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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| 		static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
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| 		void __GetFields(Array< ::String> &outFields);
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| 		static void __register();
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| 		bool _hx_isInstanceOf(int inClassId);
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| 		::String __ToString() const { return HX_("Matrix3",b2,6a,b8,60); }
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| 
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| 		static void __boot();
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| 		static  ::lime::math::Matrix3 _hx___identity;
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| 		Float a;
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| 		Float b;
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| 		Float c;
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| 		Float d;
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| 		Float tx;
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| 		Float ty;
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| 		 ::lime::math::Matrix3 clone();
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| 		::Dynamic clone_dyn();
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| 
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| 		void concat( ::lime::math::Matrix3 m);
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| 		::Dynamic concat_dyn();
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| 
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| 		void copyColumnFrom(int column, ::lime::math::Vector4 vector4);
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| 		::Dynamic copyColumnFrom_dyn();
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| 
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| 		void copyColumnTo(int column, ::lime::math::Vector4 vector4);
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| 		::Dynamic copyColumnTo_dyn();
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| 
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| 		void copyFrom( ::lime::math::Matrix3 sourceMatrix3);
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| 		::Dynamic copyFrom_dyn();
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| 
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| 		void copyRowFrom(int row, ::lime::math::Vector4 vector4);
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| 		::Dynamic copyRowFrom_dyn();
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| 
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| 		void copyRowTo(int row, ::lime::math::Vector4 vector4);
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| 		::Dynamic copyRowTo_dyn();
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| 
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| 		void createBox(Float scaleX,Float scaleY,hx::Null< Float >  rotation,hx::Null< Float >  tx,hx::Null< Float >  ty);
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| 		::Dynamic createBox_dyn();
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| 
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| 		void createGradientBox(Float width,Float height,hx::Null< Float >  rotation,hx::Null< Float >  tx,hx::Null< Float >  ty);
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| 		::Dynamic createGradientBox_dyn();
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| 
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| 		bool equals( ::lime::math::Matrix3 matrix3);
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| 		::Dynamic equals_dyn();
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| 
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| 		 ::lime::math::Vector2 deltaTransformVector( ::lime::math::Vector2 Vector2, ::lime::math::Vector2 result);
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| 		::Dynamic deltaTransformVector_dyn();
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| 
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| 		void identity();
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| 		::Dynamic identity_dyn();
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| 
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| 		 ::lime::math::Matrix3 invert();
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| 		::Dynamic invert_dyn();
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| 
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| 		void rotate(Float theta);
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| 		::Dynamic rotate_dyn();
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| 
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| 		void scale(Float sx,Float sy);
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| 		::Dynamic scale_dyn();
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| 
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| 		void setRotation(Float theta,hx::Null< Float >  scale);
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| 		::Dynamic setRotation_dyn();
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| 
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| 		void setTo(Float a,Float b,Float c,Float d,Float tx,Float ty);
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| 		::Dynamic setTo_dyn();
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| 
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| 		::String to3DString(hx::Null< bool >  roundPixels);
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| 		::Dynamic to3DString_dyn();
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| 
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| 		virtual ::String toString();
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| 		::Dynamic toString_dyn();
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| 
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| 		 ::lime::math::Rectangle transformRect( ::lime::math::Rectangle rect, ::lime::math::Rectangle result);
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| 		::Dynamic transformRect_dyn();
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| 
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| 		 ::lime::math::Vector2 transformVector( ::lime::math::Vector2 pos, ::lime::math::Vector2 result);
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| 		::Dynamic transformVector_dyn();
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| 
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| 		void translate(Float dx,Float dy);
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| 		::Dynamic translate_dyn();
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| 
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| };
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| 
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| } // end namespace lime
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| } // end namespace math
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| 
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| #endif /* INCLUDED_lime_math_Matrix3 */ 
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