883 lines
48 KiB
HTML
883 lines
48 KiB
HTML
<!doctype html>
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<html class="default no-js">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<title>EventDispatcher | openfl</title>
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<a href="../index.html" class="title">openfl</a>
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<div class="tsd-page-title">
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<div class="container">
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<ul class="tsd-breadcrumb">
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<li>
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<a href="../index.html">openfl</a>
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</li>
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<li>
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<a href="../modules/openfl.events.html">events</a>
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</li>
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<li>
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<a href="openfl.events.eventdispatcher.html">EventDispatcher</a>
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</li>
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</ul>
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<h1>Class EventDispatcher</h1>
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</div>
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</div>
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</header>
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<div class="container container-main">
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<div class="row">
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<div class="col-8 col-content">
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<section class="tsd-panel tsd-comment">
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>The EventDispatcher class is the base class for all classes that dispatch
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events. The EventDispatcher class implements the IEventDispatcher interface
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and is the base class for the DisplayObject class. The EventDispatcher
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class allows any object on the display list to be an event target and as
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such, to use the methods of the IEventDispatcher interface.</p>
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</div>
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<p>Event targets are an important part of the Flash<sup>®</sup> Player and
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Adobe<sup>®</sup> AIR<sup>®</sup> event model. The event target serves as
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the focal point for how events flow through the display list hierarchy.
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When an event such as a mouse click or a keypress occurs, Flash Player or
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the AIR application dispatches an event object into the event flow from the
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root of the display list. The event object then makes its way through the
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display list until it reaches the event target, at which point it begins
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its return trip through the display list. This round-trip journey to the
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event target is conceptually divided into three phases: the capture phase
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comprises the journey from the root to the last node before the event
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target's node, the target phase comprises only the event target node, and
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the bubbling phase comprises any subsequent nodes encountered on the return
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trip to the root of the display list.</p>
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<p>In general, the easiest way for a user-defined class to gain event
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dispatching capabilities is to extend EventDispatcher. If this is
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impossible(that is, if the class is already extending another class), you
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can instead implement the IEventDispatcher interface, create an
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EventDispatcher member, and write simple hooks to route calls into the
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aggregated EventDispatcher.</p>
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<dl class="tsd-comment-tags">
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<dt>:event</dt>
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<dd><p>activate [broadcast event] Dispatched when the Flash Player or AIR
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application gains operating system focus and becomes
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active. This event is a broadcast event, which means that
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it is dispatched by all EventDispatcher objects with a
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listener registered for this event. For more information
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about broadcast events, see the DisplayObject class.</p>
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</dd>
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<dt>:event</dt>
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<dd><p>deactivate [broadcast event] Dispatched when the Flash Player or AIR
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application operating loses system focus and is becoming
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inactive. This event is a broadcast event, which means
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that it is dispatched by all EventDispatcher objects with
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a listener registered for this event. For more
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information about broadcast events, see the DisplayObject
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class.</p>
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</dd>
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</dl>
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</div>
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</section>
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<section class="tsd-panel tsd-hierarchy">
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<h3>Hierarchy</h3>
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<ul class="tsd-hierarchy">
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<li>
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<span class="target">EventDispatcher</span>
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<ul class="tsd-hierarchy">
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<li>
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<a href="openfl.events.uncaughterrorevents.html" class="tsd-signature-type">UncaughtErrorEvents</a>
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</li>
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<li>
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<a href="openfl.display.loaderinfo.html" class="tsd-signature-type">LoaderInfo</a>
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</li>
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<li>
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<a href="openfl.display3d.textures.texturebase.html" class="tsd-signature-type">TextureBase</a>
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</li>
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<li>
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<a href="openfl.net.netconnection.html" class="tsd-signature-type">NetConnection</a>
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</li>
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<li>
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<a href="openfl.net.netstream.html" class="tsd-signature-type">NetStream</a>
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</li>
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<li>
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<a href="openfl.display3d.context3d.html" class="tsd-signature-type">Context3D</a>
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</li>
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<li>
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<a href="openfl.display.stage3d.html" class="tsd-signature-type">Stage3D</a>
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</li>
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<li>
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<a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a>
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</li>
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<li>
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<a href="openfl.display.framelabel.html" class="tsd-signature-type">FrameLabel</a>
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</li>
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<li>
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<a href="openfl.display.shaderjob.html" class="tsd-signature-type">ShaderJob</a>
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</li>
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<li>
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<a href="openfl.ui.gameinputcontrol.html" class="tsd-signature-type">GameInputControl</a>
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</li>
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<li>
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<a href="openfl.media.soundchannel.html" class="tsd-signature-type">SoundChannel</a>
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</li>
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<li>
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<a href="openfl.media.sound.html" class="tsd-signature-type">Sound</a>
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</li>
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<li>
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<a href="openfl.net.filereference.html" class="tsd-signature-type">FileReference</a>
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</li>
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<li>
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<a href="openfl.net.filereferencelist.html" class="tsd-signature-type">FileReferenceList</a>
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</li>
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<li>
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<a href="openfl.net.sharedobject.html" class="tsd-signature-type">SharedObject</a>
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</li>
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<li>
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<a href="openfl.net.socket.html" class="tsd-signature-type">Socket</a>
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</li>
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<li>
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<a href="openfl.net.urlloader.html" class="tsd-signature-type">URLLoader</a>
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</li>
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<li>
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<a href="openfl.net.urlstream.html" class="tsd-signature-type">URLStream</a>
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</li>
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<li>
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<a href="openfl.net.xmlsocket.html" class="tsd-signature-type">XMLSocket</a>
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</li>
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<li>
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<a href="openfl.sensors.accelerometer.html" class="tsd-signature-type">Accelerometer</a>
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</li>
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<li>
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<a href="openfl.ui.gameinput.html" class="tsd-signature-type">GameInput</a>
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</li>
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<li>
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<a href="openfl.utils.timer.html" class="tsd-signature-type">Timer</a>
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</li>
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</ul>
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</li>
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</ul>
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</section>
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<section class="tsd-panel">
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<h3>Implements</h3>
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<ul class="tsd-hierarchy">
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<li><a href="openfl.events.ieventdispatcher.html" class="tsd-signature-type">IEventDispatcher</a></li>
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</ul>
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</section>
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<section class="tsd-panel-group tsd-index-group">
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<h2>Index</h2>
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<section class="tsd-panel tsd-index-panel">
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<div class="tsd-index-content">
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<section class="tsd-index-section tsd-is-external">
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<h3>Constructors</h3>
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<ul class="tsd-index-list">
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<li class="tsd-kind-constructor tsd-parent-kind-class tsd-is-external"><a href="openfl.events.eventdispatcher.html#constructor" class="tsd-kind-icon">constructor</a></li>
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</ul>
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</section>
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<section class="tsd-index-section tsd-is-external">
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<h3>Methods</h3>
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<ul class="tsd-index-list">
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="openfl.events.eventdispatcher.html#addeventlistener" class="tsd-kind-icon">add<wbr>Event<wbr>Listener</a></li>
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="openfl.events.eventdispatcher.html#dispatchevent" class="tsd-kind-icon">dispatch<wbr>Event</a></li>
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="openfl.events.eventdispatcher.html#haseventlistener" class="tsd-kind-icon">has<wbr>Event<wbr>Listener</a></li>
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="openfl.events.eventdispatcher.html#removeeventlistener" class="tsd-kind-icon">remove<wbr>Event<wbr>Listener</a></li>
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="openfl.events.eventdispatcher.html#tostring" class="tsd-kind-icon">to<wbr>String</a></li>
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<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="openfl.events.eventdispatcher.html#willtrigger" class="tsd-kind-icon">will<wbr>Trigger</a></li>
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</ul>
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</section>
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</div>
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</section>
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</section>
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<section class="tsd-panel-group tsd-member-group tsd-is-external">
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<h2>Constructors</h2>
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<section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class tsd-is-external">
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<a name="constructor" class="tsd-anchor"></a>
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<h3>constructor</h3>
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<ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class tsd-is-external">
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<li class="tsd-signature tsd-kind-icon">new <wbr>Event<wbr>Dispatcher<span class="tsd-signature-symbol">(</span>target<span class="tsd-signature-symbol">?: </span><a href="openfl.events.ieventdispatcher.html" class="tsd-signature-type">IEventDispatcher</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="openfl.events.eventdispatcher.html" class="tsd-signature-type">EventDispatcher</a></li>
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</ul>
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<ul class="tsd-descriptions">
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<li class="tsd-description">
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L50">lib/openfl/events/EventDispatcher.d.ts:50</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>Aggregates an instance of the EventDispatcher class.</p>
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</div>
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<p>The EventDispatcher class is generally used as a base class, which
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means that most developers do not need to use this constructor function.
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However, advanced developers who are implementing the IEventDispatcher
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interface need to use this constructor. If you are unable to extend the
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EventDispatcher class and must instead implement the IEventDispatcher
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interface, use this constructor to aggregate an instance of the
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EventDispatcher class.</p>
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</div>
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<h4 class="tsd-parameters-title">Parameters</h4>
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<ul class="tsd-parameters">
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<li>
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<h5><span class="tsd-flag ts-flagOptional">Optional</span> target: <a href="openfl.events.ieventdispatcher.html" class="tsd-signature-type">IEventDispatcher</a></h5>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>The target object for events dispatched to the
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EventDispatcher object. This parameter is used when the
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EventDispatcher instance is aggregated by a class that
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implements IEventDispatcher; it is necessary so that the
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containing object can be the target for events. Do not use
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this parameter in simple cases in which a class extends
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EventDispatcher.</p>
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</div>
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</div>
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</li>
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</ul>
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<h4 class="tsd-returns-title">Returns <a href="openfl.events.eventdispatcher.html" class="tsd-signature-type">EventDispatcher</a></h4>
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</li>
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</ul>
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</section>
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</section>
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<section class="tsd-panel-group tsd-member-group tsd-is-external">
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<h2>Methods</h2>
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<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
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<a name="addeventlistener" class="tsd-anchor"></a>
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<h3>add<wbr>Event<wbr>Listener</h3>
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<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
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<li class="tsd-signature tsd-kind-icon">add<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">function</span>, useCapture<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span>, priority<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span>, useWeakReference<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
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</ul>
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<ul class="tsd-descriptions">
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<li class="tsd-description">
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<aside class="tsd-sources">
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<ul>
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<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L168">lib/openfl/events/EventDispatcher.d.ts:168</a></li>
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</ul>
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</aside>
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<div class="tsd-comment tsd-typography">
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<div class="lead">
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<p>Registers an event listener object with an EventDispatcher object so that
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the listener receives notification of an event. You can register event
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listeners on all nodes in the display list for a specific type of event,
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phase, and priority.</p>
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</div>
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<p>After you successfully register an event listener, you cannot change
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its priority through additional calls to <code>addEventListener()</code>.
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To change a listener's priority, you must first call
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<code>removeListener()</code>. Then you can register the listener again
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with the new priority level.</p>
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|
<p>Keep in mind that after the listener is registered, subsequent calls to
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<code>addEventListener()</code> with a different <code>type</code> or
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|
<code>useCapture</code> value result in the creation of a separate
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|
listener registration. For example, if you first register a listener with
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<code>useCapture</code> set to <code>true</code>, it listens only during
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the capture phase. If you call <code>addEventListener()</code> again using
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the same listener object, but with <code>useCapture</code> set to
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<code>false</code>, you have two separate listeners: one that listens
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during the capture phase and another that listens during the target and
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bubbling phases.</p>
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<p>You cannot register an event listener for only the target phase or the
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bubbling phase. Those phases are coupled during registration because
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bubbling applies only to the ancestors of the target node.</p>
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<p>If you no longer need an event listener, remove it by calling
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<code>removeEventListener()</code>, or memory problems could result. Event
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listeners are not automatically removed from memory because the garbage
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collector does not remove the listener as long as the dispatching object
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exists(unless the <code>useWeakReference</code> parameter is set to
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<code>true</code>).</p>
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<p>Copying an EventDispatcher instance does not copy the event listeners
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attached to it.(If your newly created node needs an event listener, you
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must attach the listener after creating the node.) However, if you move an
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EventDispatcher instance, the event listeners attached to it move along
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with it.</p>
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<p>If the event listener is being registered on a node while an event is
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being processed on this node, the event listener is not triggered during
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the current phase but can be triggered during a later phase in the event
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flow, such as the bubbling phase.</p>
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<p>If an event listener is removed from a node while an event is being
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processed on the node, it is still triggered by the current actions. After
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it is removed, the event listener is never invoked again(unless
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registered again for future processing).</p>
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<dl class="tsd-comment-tags">
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<dt>throws</dt>
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<dd><p>ArgumentError The <code>listener</code> specified is not a
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function.</p>
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</dd>
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</dl>
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</div>
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<h4 class="tsd-parameters-title">Parameters</h4>
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<ul class="tsd-parameters">
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<li>
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<h5>type: <span class="tsd-signature-type">string</span></h5>
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<div class="tsd-comment tsd-typography">
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<p>The type of event.</p>
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</div>
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</li>
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<li>
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<h5>listener: <span class="tsd-signature-type">function</span></h5>
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<ul class="tsd-parameters">
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<li class="tsd-parameter-siganture">
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<ul class="tsd-signatures tsd-kind-type-literal">
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<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">object</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
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</ul>
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<ul class="tsd-descriptions">
|
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<li class="tsd-description">
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<h4 class="tsd-parameters-title">Parameters</h4>
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<ul class="tsd-parameters">
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<li>
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<h5>event: <span class="tsd-signature-type">object</span></h5>
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</li>
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</ul>
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<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>
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<h5><span class="tsd-flag ts-flagOptional">Optional</span> useCapture: <span class="tsd-signature-type">boolean</span></h5>
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<div class="tsd-comment tsd-typography">
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<p>Determines whether the listener works in the
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capture phase or the target and bubbling phases.
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If <code>useCapture</code> is set to
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<code>true</code>, the listener processes the
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event only during the capture phase and not in the
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target or bubbling phase. If
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<code>useCapture</code> is <code>false</code>, the
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listener processes the event only during the
|
|
target or bubbling phase. To listen for the event
|
|
in all three phases, call
|
|
<code>addEventListener</code> twice, once with
|
|
<code>useCapture</code> set to <code>true</code>,
|
|
then again with <code>useCapture</code> set to
|
|
<code>false</code>.</p>
|
|
</div>
|
|
</li>
|
|
<li>
|
|
<h5><span class="tsd-flag ts-flagOptional">Optional</span> priority: <span class="tsd-signature-type">number</span></h5>
|
|
<div class="tsd-comment tsd-typography">
|
|
<p>The priority level of the event listener. The
|
|
priority is designated by a signed 32-bit integer.
|
|
The higher the number, the higher the priority.
|
|
All listeners with priority <em>n</em> are processed
|
|
before listeners of priority <em>n</em>-1. If two or
|
|
more listeners share the same priority, they are
|
|
processed in the order in which they were added.
|
|
The default priority is 0.</p>
|
|
</div>
|
|
</li>
|
|
<li>
|
|
<h5><span class="tsd-flag ts-flagOptional">Optional</span> useWeakReference: <span class="tsd-signature-type">boolean</span></h5>
|
|
<div class="tsd-comment tsd-typography">
|
|
<p>Determines whether the reference to the listener
|
|
is strong or weak. A strong reference(the
|
|
default) prevents your listener from being
|
|
garbage-collected. A weak reference does not.</p>
|
|
<pre><code> Class-level member functions are not subject to
|
|
garbage collection, so you can <span class="hljs-keyword">set</span>
|
|
<span class="hljs-string">`useWeakReference`</span> <span class="hljs-keyword">to</span> <span class="hljs-string">`true`</span>
|
|
<span class="hljs-keyword">for</span> <span class="hljs-keyword">class</span>-<span class="hljs-keyword">level</span> <span class="hljs-keyword">member</span> functions <span class="hljs-keyword">without</span>
|
|
subjecting them <span class="hljs-keyword">to</span> garbage collection. <span class="hljs-keyword">If</span> you <span class="hljs-keyword">set</span>
|
|
<span class="hljs-string">`useWeakReference`</span> <span class="hljs-keyword">to</span> <span class="hljs-string">`true`</span>
|
|
<span class="hljs-keyword">for</span> a listener that <span class="hljs-keyword">is</span> a <span class="hljs-keyword">nested</span> <span class="hljs-keyword">inner</span> <span class="hljs-keyword">function</span>,
|
|
the <span class="hljs-keyword">function</span> will be garbage-collected <span class="hljs-keyword">and</span> <span class="hljs-keyword">no</span>
|
|
longer persistent. <span class="hljs-keyword">If</span> you <span class="hljs-keyword">create</span> <span class="hljs-keyword">references</span> <span class="hljs-keyword">to</span> the
|
|
<span class="hljs-keyword">inner</span> <span class="hljs-keyword">function</span>(<span class="hljs-keyword">save</span> it <span class="hljs-keyword">in</span> another <span class="hljs-keyword">variable</span>) <span class="hljs-keyword">then</span>
|
|
it <span class="hljs-keyword">is</span> <span class="hljs-keyword">not</span> garbage-collected <span class="hljs-keyword">and</span> stays
|
|
persistent.
|
|
</code></pre>
|
|
</div>
|
|
</li>
|
|
</ul>
|
|
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
|
|
</li>
|
|
</ul>
|
|
</section>
|
|
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<a name="dispatchevent" class="tsd-anchor"></a>
|
|
<h3>dispatch<wbr>Event</h3>
|
|
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<li class="tsd-signature tsd-kind-icon">dispatch<wbr>Event<span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><a href="openfl.events.event.html" class="tsd-signature-type">Event</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
|
|
</ul>
|
|
<ul class="tsd-descriptions">
|
|
<li class="tsd-description">
|
|
<aside class="tsd-sources">
|
|
<ul>
|
|
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L186">lib/openfl/events/EventDispatcher.d.ts:186</a></li>
|
|
</ul>
|
|
</aside>
|
|
<div class="tsd-comment tsd-typography">
|
|
<div class="lead">
|
|
<p>Dispatches an event into the event flow. The event target is the
|
|
EventDispatcher object upon which the <code>dispatchEvent()</code> method
|
|
is called.</p>
|
|
</div>
|
|
<dl class="tsd-comment-tags">
|
|
<dt>throws</dt>
|
|
<dd><p>Error The event dispatch recursion limit has been reached.</p>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
<h4 class="tsd-parameters-title">Parameters</h4>
|
|
<ul class="tsd-parameters">
|
|
<li>
|
|
<h5>event: <a href="openfl.events.event.html" class="tsd-signature-type">Event</a></h5>
|
|
<div class="tsd-comment tsd-typography">
|
|
<p>The Event object that is dispatched into the event flow. If
|
|
the event is being redispatched, a clone of the event is
|
|
created automatically. After an event is dispatched, its
|
|
<code>target</code> property cannot be changed, so you must
|
|
create a new copy of the event for redispatching to work.</p>
|
|
</div>
|
|
</li>
|
|
</ul>
|
|
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
|
|
<p>A value of <code>true</code> if the event was successfully
|
|
dispatched. A value of <code>false</code> indicates failure or
|
|
that <code>preventDefault()</code> was called on the event.</p>
|
|
</li>
|
|
</ul>
|
|
</section>
|
|
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<a name="haseventlistener" class="tsd-anchor"></a>
|
|
<h3>has<wbr>Event<wbr>Listener</h3>
|
|
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<li class="tsd-signature tsd-kind-icon">has<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
|
|
</ul>
|
|
<ul class="tsd-descriptions">
|
|
<li class="tsd-description">
|
|
<aside class="tsd-sources">
|
|
<ul>
|
|
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L209">lib/openfl/events/EventDispatcher.d.ts:209</a></li>
|
|
</ul>
|
|
</aside>
|
|
<div class="tsd-comment tsd-typography">
|
|
<div class="lead">
|
|
<p>Checks whether the EventDispatcher object has any listeners registered for
|
|
a specific type of event. This allows you to determine where an
|
|
EventDispatcher object has altered handling of an event type in the event
|
|
flow hierarchy. To determine whether a specific event type actually
|
|
triggers an event listener, use <code>willTrigger()</code>.</p>
|
|
</div>
|
|
<p>The difference between <code>hasEventListener()</code> and
|
|
<code>willTrigger()</code> is that <code>hasEventListener()</code>
|
|
examines only the object to which it belongs, whereas
|
|
<code>willTrigger()</code> examines the entire event flow for the event
|
|
specified by the <code>type</code> parameter.</p>
|
|
<p>When <code>hasEventListener()</code> is called from a LoaderInfo
|
|
object, only the listeners that the caller can access are considered.</p>
|
|
</div>
|
|
<h4 class="tsd-parameters-title">Parameters</h4>
|
|
<ul class="tsd-parameters">
|
|
<li>
|
|
<h5>type: <span class="tsd-signature-type">string</span></h5>
|
|
<div class="tsd-comment tsd-typography">
|
|
<p>The type of event.</p>
|
|
</div>
|
|
</li>
|
|
</ul>
|
|
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
|
|
<p>A value of <code>true</code> if a listener of the specified type
|
|
is registered; <code>false</code> otherwise.</p>
|
|
</li>
|
|
</ul>
|
|
</section>
|
|
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<a name="removeeventlistener" class="tsd-anchor"></a>
|
|
<h3>remove<wbr>Event<wbr>Listener</h3>
|
|
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<li class="tsd-signature tsd-kind-icon">remove<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">function</span>, useCapture<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
|
|
</ul>
|
|
<ul class="tsd-descriptions">
|
|
<li class="tsd-description">
|
|
<aside class="tsd-sources">
|
|
<ul>
|
|
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L227">lib/openfl/events/EventDispatcher.d.ts:227</a></li>
|
|
</ul>
|
|
</aside>
|
|
<div class="tsd-comment tsd-typography">
|
|
<div class="lead">
|
|
<p>Removes a listener from the EventDispatcher object. If there is no
|
|
matching listener registered with the EventDispatcher object, a call to
|
|
this method has no effect.</p>
|
|
</div>
|
|
</div>
|
|
<h4 class="tsd-parameters-title">Parameters</h4>
|
|
<ul class="tsd-parameters">
|
|
<li>
|
|
<h5>type: <span class="tsd-signature-type">string</span></h5>
|
|
<div class="tsd-comment tsd-typography">
|
|
<p>The type of event.</p>
|
|
</div>
|
|
</li>
|
|
<li>
|
|
<h5>listener: <span class="tsd-signature-type">function</span></h5>
|
|
<ul class="tsd-parameters">
|
|
<li class="tsd-parameter-siganture">
|
|
<ul class="tsd-signatures tsd-kind-type-literal">
|
|
<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">object</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
|
|
</ul>
|
|
<ul class="tsd-descriptions">
|
|
<li class="tsd-description">
|
|
<h4 class="tsd-parameters-title">Parameters</h4>
|
|
<ul class="tsd-parameters">
|
|
<li>
|
|
<h5>event: <span class="tsd-signature-type">object</span></h5>
|
|
</li>
|
|
</ul>
|
|
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li>
|
|
<h5><span class="tsd-flag ts-flagOptional">Optional</span> useCapture: <span class="tsd-signature-type">boolean</span></h5>
|
|
<div class="tsd-comment tsd-typography">
|
|
<p>Specifies whether the listener was registered for the
|
|
capture phase or the target and bubbling phases. If the
|
|
listener was registered for both the capture phase and
|
|
the target and bubbling phases, two calls to
|
|
<code>removeEventListener()</code> are required to
|
|
remove both, one call with <code>useCapture()</code> set
|
|
to <code>true</code>, and another call with
|
|
<code>useCapture()</code> set to <code>false</code>.</p>
|
|
</div>
|
|
</li>
|
|
</ul>
|
|
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
|
|
</li>
|
|
</ul>
|
|
</section>
|
|
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<a name="tostring" class="tsd-anchor"></a>
|
|
<h3>to<wbr>String</h3>
|
|
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<li class="tsd-signature tsd-kind-icon">to<wbr>String<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></li>
|
|
</ul>
|
|
<ul class="tsd-descriptions">
|
|
<li class="tsd-description">
|
|
<aside class="tsd-sources">
|
|
<ul>
|
|
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L230">lib/openfl/events/EventDispatcher.d.ts:230</a></li>
|
|
</ul>
|
|
</aside>
|
|
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">string</span></h4>
|
|
</li>
|
|
</ul>
|
|
</section>
|
|
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<a name="willtrigger" class="tsd-anchor"></a>
|
|
<h3>will<wbr>Trigger</h3>
|
|
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
|
|
<li class="tsd-signature tsd-kind-icon">will<wbr>Trigger<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
|
|
</ul>
|
|
<ul class="tsd-descriptions">
|
|
<li class="tsd-description">
|
|
<aside class="tsd-sources">
|
|
<ul>
|
|
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L253">lib/openfl/events/EventDispatcher.d.ts:253</a></li>
|
|
</ul>
|
|
</aside>
|
|
<div class="tsd-comment tsd-typography">
|
|
<div class="lead">
|
|
<p>Checks whether an event listener is registered with this EventDispatcher
|
|
object or any of its ancestors for the specified event type. This method
|
|
returns <code>true</code> if an event listener is triggered during any
|
|
phase of the event flow when an event of the specified type is dispatched
|
|
to this EventDispatcher object or any of its descendants.</p>
|
|
</div>
|
|
<p>The difference between the <code>hasEventListener()</code> and the
|
|
<code>willTrigger()</code> methods is that <code>hasEventListener()</code>
|
|
examines only the object to which it belongs, whereas the
|
|
<code>willTrigger()</code> method examines the entire event flow for the
|
|
event specified by the <code>type</code> parameter.</p>
|
|
<p>When <code>willTrigger()</code> is called from a LoaderInfo object,
|
|
only the listeners that the caller can access are considered.</p>
|
|
</div>
|
|
<h4 class="tsd-parameters-title">Parameters</h4>
|
|
<ul class="tsd-parameters">
|
|
<li>
|
|
<h5>type: <span class="tsd-signature-type">string</span></h5>
|
|
<div class="tsd-comment tsd-typography">
|
|
<p>The type of event.</p>
|
|
</div>
|
|
</li>
|
|
</ul>
|
|
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
|
|
<p>A value of <code>true</code> if a listener of the specified type
|
|
will be triggered; <code>false</code> otherwise.</p>
|
|
</li>
|
|
</ul>
|
|
</section>
|
|
</section>
|
|
</div>
|
|
<div class="col-4 col-menu menu-sticky-wrap menu-highlight">
|
|
<nav class="tsd-navigation primary">
|
|
<ul>
|
|
<li class="label tsd-is-external">
|
|
<span>Externals</span>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.desktop.html">openfl.desktop</a>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.display.html">openfl.display</a>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.display3d.html">openfl.display3D</a>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.errors.html">openfl.errors</a>
|
|
</li>
|
|
<li class="current tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.events.html">openfl.events</a>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.external.html">openfl.external</a>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.filters.html">openfl.filters</a>
|
|
</li>
|
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<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.geom.html">openfl.geom</a>
|
|
</li>
|
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<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
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<a href="../modules/openfl.media.html">openfl.media</a>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.net.html">openfl.net</a>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.profiler.html">openfl.profiler</a>
|
|
</li>
|
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<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
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<a href="../modules/openfl.sensors.html">openfl.sensors</a>
|
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</li>
|
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<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.system.html">openfl.system</a>
|
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</li>
|
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<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
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<a href="../modules/openfl.text.html">openfl.text</a>
|
|
</li>
|
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<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.ui.html">openfl.ui</a>
|
|
</li>
|
|
<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
|
|
<a href="../modules/openfl.utils.html">openfl.utils</a>
|
|
</li>
|
|
</ul>
|
|
</nav>
|
|
<nav class="tsd-navigation secondary menu-sticky">
|
|
<ul class="before-current">
|
|
<li class=" tsd-kind-enum tsd-parent-kind-module tsd-is-external">
|
|
<a href="../enums/openfl.events.eventphase.html" class="tsd-kind-icon">Event<wbr>Phase</a>
|
|
</li>
|
|
<li class=" tsd-kind-class tsd-parent-kind-module tsd-is-external">
|
|
<a href="openfl.events.accelerometerevent.html" class="tsd-kind-icon">Accelerometer<wbr>Event</a>
|
|
</li>
|
|
<li class=" tsd-kind-class tsd-parent-kind-module tsd-is-external">
|
|
<a href="openfl.events.activityevent.html" class="tsd-kind-icon">Activity<wbr>Event</a>
|
|
</li>
|
|
<li class=" tsd-kind-class tsd-parent-kind-module tsd-is-external">
|
|
<a href="openfl.events.asyncerrorevent.html" class="tsd-kind-icon">Async<wbr>Error<wbr>Event</a>
|
|
</li>
|
|
<li class=" tsd-kind-class tsd-parent-kind-module tsd-is-external">
|
|
<a href="openfl.events.dataevent.html" class="tsd-kind-icon">Data<wbr>Event</a>
|
|
</li>
|
|
<li class=" tsd-kind-class tsd-parent-kind-module tsd-is-external">
|
|
<a href="openfl.events.errorevent.html" class="tsd-kind-icon">Error<wbr>Event</a>
|
|
</li>
|
|
<li class=" tsd-kind-class tsd-parent-kind-module tsd-is-external">
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<a href="openfl.events.event.html" class="tsd-kind-icon">Event</a>
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<a href="openfl.events.eventdispatcher.html#tostring" class="tsd-kind-icon">to<wbr>String</a>
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<a href="openfl.events.eventdispatcher.html#willtrigger" class="tsd-kind-icon">will<wbr>Trigger</a>
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