2021-03-07 05:58:59 +01:00

64 lines
2.3 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_ui_GameInputControl
#define INCLUDED_openfl_ui_GameInputControl
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
#ifndef INCLUDED_openfl_events_EventDispatcher
#include <openfl/events/EventDispatcher.h>
#endif
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
HX_DECLARE_CLASS2(openfl,ui,GameInputControl)
HX_DECLARE_CLASS2(openfl,ui,GameInputDevice)
namespace openfl{
namespace ui{
class HXCPP_CLASS_ATTRIBUTES GameInputControl_obj : public ::openfl::events::EventDispatcher_obj
{
public:
typedef ::openfl::events::EventDispatcher_obj super;
typedef GameInputControl_obj OBJ_;
GameInputControl_obj();
public:
enum { _hx_ClassId = 0x0323f26d };
void __construct( ::openfl::ui::GameInputDevice device,::String id,Float minValue,Float maxValue,hx::Null< Float > __o_value);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.ui.GameInputControl")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.ui.GameInputControl"); }
static hx::ObjectPtr< GameInputControl_obj > __new( ::openfl::ui::GameInputDevice device,::String id,Float minValue,Float maxValue,hx::Null< Float > __o_value);
static hx::ObjectPtr< GameInputControl_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::ui::GameInputDevice device,::String id,Float minValue,Float maxValue,hx::Null< Float > __o_value);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~GameInputControl_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("GameInputControl",a5,03,31,94); }
::openfl::ui::GameInputDevice device;
::String id;
Float maxValue;
Float minValue;
Float value;
};
} // end namespace openfl
} // end namespace ui
#endif /* INCLUDED_openfl_ui_GameInputControl */