2021-03-07 05:58:59 +01:00

125 lines
3.7 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_geom_Vector3D
#define INCLUDED_openfl_geom_Vector3D
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(openfl,geom,Vector3D)
namespace openfl{
namespace geom{
class HXCPP_CLASS_ATTRIBUTES Vector3D_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Vector3D_obj OBJ_;
Vector3D_obj();
public:
enum { _hx_ClassId = 0x3c3ecb20 };
void __construct(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="openfl.geom.Vector3D")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,false,"openfl.geom.Vector3D"); }
static hx::ObjectPtr< Vector3D_obj > __new(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
static hx::ObjectPtr< Vector3D_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Vector3D_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Vector3D",54,90,6f,48); }
static Float angleBetween( ::openfl::geom::Vector3D a, ::openfl::geom::Vector3D b);
static ::Dynamic angleBetween_dyn();
static Float distance( ::openfl::geom::Vector3D pt1, ::openfl::geom::Vector3D pt2);
static ::Dynamic distance_dyn();
static ::openfl::geom::Vector3D get_X_AXIS();
static ::Dynamic get_X_AXIS_dyn();
static ::openfl::geom::Vector3D get_Y_AXIS();
static ::Dynamic get_Y_AXIS_dyn();
static ::openfl::geom::Vector3D get_Z_AXIS();
static ::Dynamic get_Z_AXIS_dyn();
Float w;
Float x;
Float y;
Float z;
::openfl::geom::Vector3D add( ::openfl::geom::Vector3D a);
::Dynamic add_dyn();
::openfl::geom::Vector3D clone();
::Dynamic clone_dyn();
void copyFrom( ::openfl::geom::Vector3D sourceVector3D);
::Dynamic copyFrom_dyn();
::openfl::geom::Vector3D crossProduct( ::openfl::geom::Vector3D a);
::Dynamic crossProduct_dyn();
void decrementBy( ::openfl::geom::Vector3D a);
::Dynamic decrementBy_dyn();
Float dotProduct( ::openfl::geom::Vector3D a);
::Dynamic dotProduct_dyn();
bool equals( ::openfl::geom::Vector3D toCompare,hx::Null< bool > allFour);
::Dynamic equals_dyn();
void incrementBy( ::openfl::geom::Vector3D a);
::Dynamic incrementBy_dyn();
bool nearEquals( ::openfl::geom::Vector3D toCompare,Float tolerance, ::Dynamic allFour);
::Dynamic nearEquals_dyn();
void negate();
::Dynamic negate_dyn();
Float normalize();
::Dynamic normalize_dyn();
void project();
::Dynamic project_dyn();
void scaleBy(Float s);
::Dynamic scaleBy_dyn();
void setTo(Float xa,Float ya,Float za);
::Dynamic setTo_dyn();
::openfl::geom::Vector3D subtract( ::openfl::geom::Vector3D a);
::Dynamic subtract_dyn();
virtual ::String toString();
::Dynamic toString_dyn();
Float get_length();
::Dynamic get_length_dyn();
Float get_lengthSquared();
::Dynamic get_lengthSquared_dyn();
};
} // end namespace openfl
} // end namespace geom
#endif /* INCLUDED_openfl_geom_Vector3D */