318 lines
13 KiB
C++
318 lines
13 KiB
C++
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display3D_Context3D
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#define INCLUDED_openfl_display3D_Context3D
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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#ifndef INCLUDED_openfl_events_EventDispatcher
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#include <openfl/events/EventDispatcher.h>
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#endif
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HX_DECLARE_CLASS1(haxe,IMap)
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HX_DECLARE_CLASS2(haxe,ds,StringMap)
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HX_DECLARE_CLASS2(haxe,io,Bytes)
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HX_DECLARE_CLASS4(lime,_internal,backend,native,NativeOpenGLRenderContext)
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HX_DECLARE_CLASS2(lime,app,IModule)
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HX_DECLARE_CLASS2(lime,graphics,RenderContext)
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HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject)
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HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
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HX_DECLARE_CLASS2(openfl,_Vector,FloatVector)
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HX_DECLARE_CLASS2(openfl,_Vector,IVector)
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HX_DECLARE_CLASS2(openfl,display,BitmapData)
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HX_DECLARE_CLASS2(openfl,display,DisplayObject)
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HX_DECLARE_CLASS2(openfl,display,DisplayObjectContainer)
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HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
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HX_DECLARE_CLASS2(openfl,display,InteractiveObject)
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HX_DECLARE_CLASS2(openfl,display,Stage)
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HX_DECLARE_CLASS2(openfl,display,Stage3D)
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HX_DECLARE_CLASS2(openfl,display3D,Context3D)
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HX_DECLARE_CLASS2(openfl,display3D,IndexBuffer3D)
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HX_DECLARE_CLASS2(openfl,display3D,Program3D)
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HX_DECLARE_CLASS2(openfl,display3D,VertexBuffer3D)
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HX_DECLARE_CLASS3(openfl,display3D,_internal,Context3DState)
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HX_DECLARE_CLASS3(openfl,display3D,textures,CubeTexture)
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HX_DECLARE_CLASS3(openfl,display3D,textures,RectangleTexture)
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HX_DECLARE_CLASS3(openfl,display3D,textures,Texture)
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HX_DECLARE_CLASS3(openfl,display3D,textures,TextureBase)
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HX_DECLARE_CLASS3(openfl,display3D,textures,VideoTexture)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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HX_DECLARE_CLASS2(openfl,geom,Matrix3D)
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HX_DECLARE_CLASS2(openfl,geom,Point)
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HX_DECLARE_CLASS2(openfl,geom,Rectangle)
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HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
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HX_DECLARE_CLASS2(openfl,utils,IDataInput)
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HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
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namespace openfl{
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namespace display3D{
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class HXCPP_CLASS_ATTRIBUTES Context3D_obj : public ::openfl::events::EventDispatcher_obj
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{
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public:
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typedef ::openfl::events::EventDispatcher_obj super;
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typedef Context3D_obj OBJ_;
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Context3D_obj();
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public:
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enum { _hx_ClassId = 0x6271873d };
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void __construct( ::openfl::display::Stage stage, ::openfl::display3D::_internal::Context3DState contextState, ::openfl::display::Stage3D stage3D);
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.Context3D")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.Context3D"); }
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static hx::ObjectPtr< Context3D_obj > __new( ::openfl::display::Stage stage, ::openfl::display3D::_internal::Context3DState contextState, ::openfl::display::Stage3D stage3D);
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static hx::ObjectPtr< Context3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display::Stage stage, ::openfl::display3D::_internal::Context3DState contextState, ::openfl::display::Stage3D stage3D);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Context3D_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Context3D",40,3c,cf,b8); }
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static void __boot();
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static bool supportsVideoTexture;
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static ::String _hx___driverInfo;
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static int _hx___glDepthStencil;
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static int _hx___glMaxTextureMaxAnisotropy;
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static int _hx___glMaxViewportDims;
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static int _hx___glMemoryCurrentAvailable;
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static int _hx___glMemoryTotalAvailable;
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static int _hx___glTextureMaxAnisotropy;
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int backBufferHeight;
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int backBufferWidth;
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::String driverInfo;
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int maxBackBufferHeight;
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int maxBackBufferWidth;
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::Dynamic profile;
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::lime::_internal::backend::native::NativeOpenGLRenderContext gl;
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int _hx___backBufferAntiAlias;
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::openfl::display3D::textures::RectangleTexture _hx___backBufferTexture;
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bool _hx___backBufferWantsBestResolution;
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bool _hx___backBufferWantsBestResolutionOnBrowserZoom;
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bool _hx___cleared;
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::lime::graphics::RenderContext _hx___context;
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::openfl::display3D::_internal::Context3DState _hx___contextState;
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::openfl::display3D::Program3D _hx___renderStage3DProgram;
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bool _hx___enableErrorChecking;
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::lime::utils::ArrayBufferView _hx___fragmentConstants;
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::openfl::display3D::textures::RectangleTexture _hx___frontBufferTexture;
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::lime::utils::ArrayBufferView _hx___positionScale;
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bool _hx___present;
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::haxe::ds::StringMap _hx___programs;
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::openfl::display3D::IndexBuffer3D _hx___quadIndexBuffer;
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int _hx___quadIndexBufferCount;
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int _hx___quadIndexBufferElements;
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::openfl::display::Stage _hx___stage;
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::openfl::display::Stage3D _hx___stage3D;
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::openfl::display3D::_internal::Context3DState _hx___state;
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::lime::utils::ArrayBufferView _hx___vertexConstants;
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void clear(hx::Null< Float > red,hx::Null< Float > green,hx::Null< Float > blue,hx::Null< Float > alpha,hx::Null< Float > depth,hx::Null< int > stencil,hx::Null< int > mask);
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::Dynamic clear_dyn();
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void configureBackBuffer(int width,int height,int antiAlias,hx::Null< bool > enableDepthAndStencil,hx::Null< bool > wantsBestResolution,hx::Null< bool > wantsBestResolutionOnBrowserZoom);
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::Dynamic configureBackBuffer_dyn();
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::openfl::display3D::textures::CubeTexture createCubeTexture(int size, ::Dynamic format,bool optimizeForRenderToTexture,hx::Null< int > streamingLevels);
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::Dynamic createCubeTexture_dyn();
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::openfl::display3D::IndexBuffer3D createIndexBuffer(int numIndices, ::Dynamic bufferUsage);
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::Dynamic createIndexBuffer_dyn();
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::openfl::display3D::Program3D createProgram( ::Dynamic format);
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::Dynamic createProgram_dyn();
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::openfl::display3D::textures::RectangleTexture createRectangleTexture(int width,int height, ::Dynamic format,bool optimizeForRenderToTexture);
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::Dynamic createRectangleTexture_dyn();
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::openfl::display3D::textures::Texture createTexture(int width,int height, ::Dynamic format,bool optimizeForRenderToTexture,hx::Null< int > streamingLevels);
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::Dynamic createTexture_dyn();
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::openfl::display3D::VertexBuffer3D createVertexBuffer(int numVertices,int data32PerVertex, ::Dynamic bufferUsage);
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::Dynamic createVertexBuffer_dyn();
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::openfl::display3D::textures::VideoTexture createVideoTexture();
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::Dynamic createVideoTexture_dyn();
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void dispose(hx::Null< bool > recreate);
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::Dynamic dispose_dyn();
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void drawToBitmapData( ::openfl::display::BitmapData destination, ::openfl::geom::Rectangle srcRect, ::openfl::geom::Point destPoint);
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::Dynamic drawToBitmapData_dyn();
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void drawTriangles( ::openfl::display3D::IndexBuffer3D indexBuffer,hx::Null< int > firstIndex,hx::Null< int > numTriangles);
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::Dynamic drawTriangles_dyn();
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void present();
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::Dynamic present_dyn();
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void setBlendFactors( ::Dynamic sourceFactor, ::Dynamic destinationFactor);
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::Dynamic setBlendFactors_dyn();
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void setBlendFactorsSeparate( ::Dynamic sourceRGBFactor, ::Dynamic destinationRGBFactor, ::Dynamic sourceAlphaFactor, ::Dynamic destinationAlphaFactor);
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::Dynamic setBlendFactorsSeparate_dyn();
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void setColorMask(bool red,bool green,bool blue,bool alpha);
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::Dynamic setColorMask_dyn();
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void setCulling( ::Dynamic triangleFaceToCull);
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::Dynamic setCulling_dyn();
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void setDepthTest(bool depthMask, ::Dynamic passCompareMode);
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::Dynamic setDepthTest_dyn();
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void setProgram( ::openfl::display3D::Program3D program);
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::Dynamic setProgram_dyn();
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void setProgramConstantsFromByteArray( ::Dynamic programType,int firstRegister,int numRegisters, ::openfl::utils::ByteArrayData data,int byteArrayOffset);
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::Dynamic setProgramConstantsFromByteArray_dyn();
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void setProgramConstantsFromMatrix( ::Dynamic programType,int firstRegister, ::openfl::geom::Matrix3D matrix,hx::Null< bool > transposedMatrix);
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::Dynamic setProgramConstantsFromMatrix_dyn();
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void setProgramConstantsFromVector( ::Dynamic programType,int firstRegister, ::openfl::_Vector::FloatVector data,hx::Null< int > numRegisters);
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::Dynamic setProgramConstantsFromVector_dyn();
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void setRenderToBackBuffer();
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::Dynamic setRenderToBackBuffer_dyn();
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void setRenderToTexture( ::openfl::display3D::textures::TextureBase texture,hx::Null< bool > enableDepthAndStencil,hx::Null< int > antiAlias,hx::Null< int > surfaceSelector);
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::Dynamic setRenderToTexture_dyn();
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void setSamplerStateAt(int sampler, ::Dynamic wrap, ::Dynamic filter, ::Dynamic mipfilter);
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::Dynamic setSamplerStateAt_dyn();
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void setScissorRectangle( ::openfl::geom::Rectangle rectangle);
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::Dynamic setScissorRectangle_dyn();
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void setStencilActions( ::Dynamic triangleFace, ::Dynamic compareMode, ::Dynamic actionOnBothPass, ::Dynamic actionOnDepthFail, ::Dynamic actionOnDepthPassStencilFail);
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::Dynamic setStencilActions_dyn();
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void setStencilReferenceValue(int referenceValue,hx::Null< int > readMask,hx::Null< int > writeMask);
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::Dynamic setStencilReferenceValue_dyn();
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void setTextureAt(int sampler, ::openfl::display3D::textures::TextureBase texture);
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::Dynamic setTextureAt_dyn();
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void setVertexBufferAt(int index, ::openfl::display3D::VertexBuffer3D buffer,hx::Null< int > bufferOffset, ::Dynamic format);
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::Dynamic setVertexBufferAt_dyn();
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void _hx___bindGLArrayBuffer( ::lime::graphics::opengl::GLObject buffer);
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::Dynamic _hx___bindGLArrayBuffer_dyn();
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void _hx___bindGLElementArrayBuffer( ::lime::graphics::opengl::GLObject buffer);
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::Dynamic _hx___bindGLElementArrayBuffer_dyn();
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void _hx___bindGLFramebuffer( ::lime::graphics::opengl::GLObject framebuffer);
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::Dynamic _hx___bindGLFramebuffer_dyn();
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void _hx___bindGLTexture2D( ::lime::graphics::opengl::GLObject texture);
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::Dynamic _hx___bindGLTexture2D_dyn();
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void _hx___bindGLTextureCubeMap( ::lime::graphics::opengl::GLObject texture);
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::Dynamic _hx___bindGLTextureCubeMap_dyn();
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void _hx___dispose();
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::Dynamic _hx___dispose_dyn();
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void _hx___drawTriangles(hx::Null< int > firstIndex,int count);
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::Dynamic _hx___drawTriangles_dyn();
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void _hx___flushGL();
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::Dynamic _hx___flushGL_dyn();
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void _hx___flushGLBlend();
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::Dynamic _hx___flushGLBlend_dyn();
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void _hx___flushGLColor();
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::Dynamic _hx___flushGLColor_dyn();
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void _hx___flushGLCulling();
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::Dynamic _hx___flushGLCulling_dyn();
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void _hx___flushGLDepth();
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::Dynamic _hx___flushGLDepth_dyn();
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void _hx___flushGLFramebuffer();
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::Dynamic _hx___flushGLFramebuffer_dyn();
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void _hx___flushGLProgram();
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::Dynamic _hx___flushGLProgram_dyn();
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void _hx___flushGLScissor();
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::Dynamic _hx___flushGLScissor_dyn();
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void _hx___flushGLStencil();
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::Dynamic _hx___flushGLStencil_dyn();
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void _hx___flushGLTextures();
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::Dynamic _hx___flushGLTextures_dyn();
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void _hx___flushGLViewport();
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::Dynamic _hx___flushGLViewport_dyn();
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int _hx___getGLBlend( ::Dynamic blendFactor);
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::Dynamic _hx___getGLBlend_dyn();
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int _hx___getGLCompareMode( ::Dynamic mode);
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::Dynamic _hx___getGLCompareMode_dyn();
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int _hx___getGLStencilAction( ::Dynamic action);
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::Dynamic _hx___getGLStencilAction_dyn();
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int _hx___getGLTriangleFace( ::Dynamic face);
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::Dynamic _hx___getGLTriangleFace_dyn();
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void _hx___renderStage3D( ::openfl::display::Stage3D stage3D);
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::Dynamic _hx___renderStage3D_dyn();
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void _hx___setGLBlend(bool enable);
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::Dynamic _hx___setGLBlend_dyn();
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void _hx___setGLBlendEquation(int value);
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::Dynamic _hx___setGLBlendEquation_dyn();
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void _hx___setGLCullFace(bool enable);
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::Dynamic _hx___setGLCullFace_dyn();
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void _hx___setGLDepthTest(bool enable);
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::Dynamic _hx___setGLDepthTest_dyn();
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void _hx___setGLFrontFace(bool counterClockWise);
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::Dynamic _hx___setGLFrontFace_dyn();
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void _hx___setGLScissorTest(bool enable);
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::Dynamic _hx___setGLScissorTest_dyn();
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void _hx___setGLStencilTest(bool enable);
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::Dynamic _hx___setGLStencilTest_dyn();
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bool get_enableErrorChecking();
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::Dynamic get_enableErrorChecking_dyn();
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bool set_enableErrorChecking(bool value);
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::Dynamic set_enableErrorChecking_dyn();
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int get_totalGPUMemory();
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::Dynamic get_totalGPUMemory_dyn();
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};
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} // end namespace openfl
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} // end namespace display3D
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#endif /* INCLUDED_openfl_display3D_Context3D */
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