2021-03-07 05:58:59 +01:00

218 lines
8.3 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display_OpenGLRenderer
#define INCLUDED_openfl_display_OpenGLRenderer
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
#ifndef INCLUDED_openfl_display_DisplayObjectRenderer
#include <openfl/display/DisplayObjectRenderer.h>
#endif
HX_DECLARE_CLASS4(lime,_internal,backend,native,NativeOpenGLRenderContext)
HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
HX_DECLARE_CLASS2(lime,utils,ObjectPool)
HX_DECLARE_CLASS2(openfl,display,BitmapData)
HX_DECLARE_CLASS2(openfl,display,DisplayObject)
HX_DECLARE_CLASS2(openfl,display,DisplayObjectRenderer)
HX_DECLARE_CLASS2(openfl,display,DisplayObjectShader)
HX_DECLARE_CLASS2(openfl,display,GraphicsShader)
HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
HX_DECLARE_CLASS2(openfl,display,OpenGLRenderer)
HX_DECLARE_CLASS2(openfl,display,Shader)
HX_DECLARE_CLASS3(openfl,display,_internal,Context3DMaskShader)
HX_DECLARE_CLASS3(openfl,display,_internal,ShaderBuffer)
HX_DECLARE_CLASS2(openfl,display3D,Context3D)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
HX_DECLARE_CLASS2(openfl,geom,ColorTransform)
HX_DECLARE_CLASS2(openfl,geom,Matrix)
HX_DECLARE_CLASS2(openfl,geom,Rectangle)
namespace openfl{
namespace display{
class HXCPP_CLASS_ATTRIBUTES OpenGLRenderer_obj : public ::openfl::display::DisplayObjectRenderer_obj
{
public:
typedef ::openfl::display::DisplayObjectRenderer_obj super;
typedef OpenGLRenderer_obj OBJ_;
OpenGLRenderer_obj();
public:
enum { _hx_ClassId = 0x38ea65a4 };
void __construct( ::openfl::display3D::Context3D context, ::openfl::display::BitmapData defaultRenderTarget);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.OpenGLRenderer")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display.OpenGLRenderer"); }
static hx::ObjectPtr< OpenGLRenderer_obj > __new( ::openfl::display3D::Context3D context, ::openfl::display::BitmapData defaultRenderTarget);
static hx::ObjectPtr< OpenGLRenderer_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context, ::openfl::display::BitmapData defaultRenderTarget);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~OpenGLRenderer_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("OpenGLRenderer",f2,e4,ab,68); }
static void __boot();
static ::Dynamic __meta__;
static ::Array< Float > _hx___alphaValue;
static ::Array< Float > _hx___colorMultipliersValue;
static ::Array< Float > _hx___colorOffsetsValue;
static ::Array< Float > _hx___defaultColorMultipliersValue;
static ::Array< Float > _hx___emptyColorValue;
static ::Array< Float > _hx___emptyAlphaValue;
static ::Array< bool > _hx___hasColorTransformValue;
static ::openfl::geom::Rectangle _hx___scissorRectangle;
static ::Array< Float > _hx___textureSizeValue;
::lime::_internal::backend::native::NativeOpenGLRenderContext gl;
::openfl::display3D::Context3D _hx___context3D;
::Array< ::Dynamic> _hx___clipRects;
::openfl::display::Shader _hx___currentDisplayShader;
::openfl::display::Shader _hx___currentGraphicsShader;
::openfl::display::BitmapData _hx___currentRenderTarget;
::openfl::display::Shader _hx___currentShader;
::openfl::display::_internal::ShaderBuffer _hx___currentShaderBuffer;
::openfl::display::DisplayObjectShader _hx___defaultDisplayShader;
::openfl::display::GraphicsShader _hx___defaultGraphicsShader;
::openfl::display::BitmapData _hx___defaultRenderTarget;
::openfl::display::Shader _hx___defaultShader;
int _hx___displayHeight;
int _hx___displayWidth;
bool _hx___flipped;
::lime::_internal::backend::native::NativeOpenGLRenderContext _hx___gl;
int _hx___height;
::openfl::display::_internal::Context3DMaskShader _hx___maskShader;
::lime::utils::ArrayBufferView _hx___matrix;
::Array< ::Dynamic> _hx___maskObjects;
int _hx___numClipRects;
int _hx___offsetX;
int _hx___offsetY;
::lime::utils::ArrayBufferView _hx___projection;
::lime::utils::ArrayBufferView _hx___projectionFlipped;
::lime::utils::ObjectPool _hx___scrollRectMasks;
::openfl::display::DisplayObjectRenderer _hx___softwareRenderer;
int _hx___stencilReference;
::openfl::geom::Rectangle _hx___tempRect;
bool _hx___updatedStencil;
bool _hx___upscaled;
::Array< Float > _hx___values;
int _hx___width;
void applyAlpha(Float alpha);
::Dynamic applyAlpha_dyn();
void applyBitmapData( ::openfl::display::BitmapData bitmapData,bool smooth,hx::Null< bool > repeat);
::Dynamic applyBitmapData_dyn();
void applyColorTransform( ::openfl::geom::ColorTransform colorTransform);
::Dynamic applyColorTransform_dyn();
void applyHasColorTransform(bool enabled);
::Dynamic applyHasColorTransform_dyn();
void applyMatrix(::Array< Float > matrix);
::Dynamic applyMatrix_dyn();
::lime::utils::ArrayBufferView getMatrix( ::openfl::geom::Matrix transform);
::Dynamic getMatrix_dyn();
void setShader( ::openfl::display::Shader shader);
::Dynamic setShader_dyn();
void setViewport();
::Dynamic setViewport_dyn();
void updateShader();
::Dynamic updateShader_dyn();
void useAlphaArray();
::Dynamic useAlphaArray_dyn();
void useColorTransformArray();
::Dynamic useColorTransformArray_dyn();
void _hx___cleanup();
::Dynamic _hx___cleanup_dyn();
void _hx___clear();
void _hx___clearShader();
::Dynamic _hx___clearShader_dyn();
void _hx___copyShader( ::openfl::display::OpenGLRenderer other);
::Dynamic _hx___copyShader_dyn();
::Array< Float > _hx___getMatrix( ::openfl::geom::Matrix transform, ::Dynamic pixelSnapping);
::Dynamic _hx___getMatrix_dyn();
::openfl::display::Shader _hx___initShader( ::openfl::display::Shader shader);
::Dynamic _hx___initShader_dyn();
::openfl::display::Shader _hx___initDisplayShader( ::openfl::display::Shader shader);
::Dynamic _hx___initDisplayShader_dyn();
::openfl::display::Shader _hx___initGraphicsShader( ::openfl::display::Shader shader);
::Dynamic _hx___initGraphicsShader_dyn();
::openfl::display::Shader _hx___initShaderBuffer( ::openfl::display::_internal::ShaderBuffer shaderBuffer);
::Dynamic _hx___initShaderBuffer_dyn();
void _hx___popMask();
void _hx___popMaskObject( ::openfl::display::DisplayObject object,hx::Null< bool > handleScrollRect);
void _hx___popMaskRect();
void _hx___pushMask( ::openfl::display::DisplayObject mask);
void _hx___pushMaskObject( ::openfl::display::DisplayObject object,hx::Null< bool > handleScrollRect);
void _hx___pushMaskRect( ::openfl::geom::Rectangle rect, ::openfl::geom::Matrix transform);
void _hx___render(::Dynamic object);
void _hx___renderFilterPass( ::openfl::display::BitmapData source, ::openfl::display::Shader shader,bool smooth,hx::Null< bool > clear);
::Dynamic _hx___renderFilterPass_dyn();
void _hx___resize(int width,int height);
void _hx___resumeClipAndMask( ::openfl::display::OpenGLRenderer childRenderer);
::Dynamic _hx___resumeClipAndMask_dyn();
void _hx___scissorRect( ::openfl::geom::Rectangle clipRect);
::Dynamic _hx___scissorRect_dyn();
void _hx___setBlendMode( ::Dynamic value);
void _hx___setRenderTarget( ::openfl::display::BitmapData renderTarget);
::Dynamic _hx___setRenderTarget_dyn();
void _hx___setShaderBuffer( ::openfl::display::_internal::ShaderBuffer shaderBuffer);
::Dynamic _hx___setShaderBuffer_dyn();
void _hx___suspendClipAndMask();
::Dynamic _hx___suspendClipAndMask_dyn();
void _hx___updateShaderBuffer(int bufferOffset);
::Dynamic _hx___updateShaderBuffer_dyn();
};
} // end namespace openfl
} // end namespace display
#endif /* INCLUDED_openfl_display_OpenGLRenderer */