2021-03-07 05:58:59 +01:00

96 lines
2.7 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_lime_utils_Preloader
#define INCLUDED_lime_utils_Preloader
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS1(haxe,IMap)
HX_DECLARE_CLASS2(haxe,ds,ObjectMap)
HX_DECLARE_CLASS2(haxe,ds,StringMap)
HX_DECLARE_CLASS2(lime,app,_Event_Int_Int_Void)
HX_DECLARE_CLASS2(lime,app,_Event_Void_Void)
HX_DECLARE_CLASS2(lime,utils,AssetLibrary)
HX_DECLARE_CLASS2(lime,utils,Preloader)
namespace lime{
namespace utils{
class HXCPP_CLASS_ATTRIBUTES Preloader_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Preloader_obj OBJ_;
Preloader_obj();
public:
enum { _hx_ClassId = 0x06c9d4e2 };
void __construct();
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="lime.utils.Preloader")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"lime.utils.Preloader"); }
static hx::ObjectPtr< Preloader_obj > __new();
static hx::ObjectPtr< Preloader_obj > __alloc(hx::Ctx *_hx_ctx);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Preloader_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Preloader",56,c4,4e,24); }
bool complete;
::lime::app::_Event_Void_Void onComplete;
::lime::app::_Event_Int_Int_Void onProgress;
int bytesLoaded;
::haxe::ds::ObjectMap bytesLoadedCache;
::haxe::ds::StringMap bytesLoadedCache2;
int bytesTotal;
::haxe::ds::StringMap bytesTotalCache;
bool initLibraryNames;
::Array< ::Dynamic> libraries;
::Array< ::String > libraryNames;
int loadedLibraries;
bool loadedStage;
bool preloadComplete;
bool preloadStarted;
bool simulateProgress;
void addLibrary( ::lime::utils::AssetLibrary library);
::Dynamic addLibrary_dyn();
void addLibraryName(::String name);
::Dynamic addLibraryName_dyn();
void load();
::Dynamic load_dyn();
void loadedAssetLibrary(::String name);
::Dynamic loadedAssetLibrary_dyn();
void start();
::Dynamic start_dyn();
void update(int loaded,int total);
::Dynamic update_dyn();
void updateProgress();
::Dynamic updateProgress_dyn();
};
} // end namespace lime
} // end namespace utils
#endif /* INCLUDED_lime_utils_Preloader */