2021-10-09 21:37:42 +02:00

334 lines
7.4 KiB
Haxe

package engine.ui;
// __ __ _____ ______
// | | | | / ___ \ | ____|
// | |____| | | / _\_| | |____
// | ____ | | | |_ \ | ____|
// | | | | | \__/ | | |____
// |__| |__| \______/ |______|
/*
/ file: UIPane.hx
/ author: and.schaafsma@gmail.com
/ purpose: Class for resizable and scalable UI Panels
/ My hope is that this code is so awful I'm never allowed to write UI code again.
*/
import game.ui.console.Console;
import openfl.display.Sprite;
import openfl.display.BitmapData;
import openfl.display.DisplayObject;
import openfl.text.TextField;
import engine.ConVar;
import engine.geom.Geom.P2d;
@:enum abstract PaneLayout(Int) {
var HORIZONTAL = 0;
var VERTICAL = 1;
}
enum PaneAnchor {
LEFT;
TOPLEFT;
TOP;
TOPRIGHT;
RIGHT;
BOTTOMLEFT;
BOTTOM;
BOTTOMRIGHT;
}
enum ExpandBehavior {
// ABSOLUTE;
FACTOR(f:Float);
// CONTENT;
STRETCH;
// FILL;
// FIT;
NONE;
}
enum PaneAlign {
START;
END;
}
typedef PaneDimensions = {
var width:Float;
var height:Float;
@:optional var expandBehavior:ExpandBehavior;
@:optional var minWidth:Float;
@:optional var minHeight:Float;
@:optional var maxWidth:Float;
@:optional var maxHeight:Float;
}
typedef PaneProps = {
dimensions:PaneDimensions,
layout:PaneLayout
}
class UIPane {
public var name:String;
public var sprite:Sprite;
public var x(get, set):Float;
public var y(get, set):Float;
function get_x() {
return sprite.x;
}
function set_x(x) {
return sprite.x = x;
}
function get_y() {
return sprite.y;
}
function set_y(y) {
return sprite.y = y;
}
public var dimensions:PaneDimensions;
public var width(get, set):Float;
function get_width() {
return dimensions.width;
}
function set_width(width) {
dimensions.width = width;
onResize();
return width;
}
public var height(get, set):Float;
function get_height() {
return dimensions.height;
}
function set_height(height) {
dimensions.height = height;
onResize();
return height;
}
public var layout:PaneLayout;
public var autoArrange:Bool = true;
public var autoArrangeChildren = true;
public var expand:Bool;
public var children:Array<UIPane> = [];
public var parent:UIPane = null;
public var align:PaneAlign = START;
public var maskSprite:Sprite;
public static var panelist:Array<UIPane> = [];
public function new(_name:String, _dimensions:PaneDimensions) {
// Set name
name = _name;
// Set dimensions
if (_dimensions != null) {
dimensions = _dimensions;
} else {
dimensions = {
width: 0,
height: 0,
minWidth: 0,
minHeight: 0,
maxWidth: 0,
maxHeight: 0
};
}
if (name == null || name == "") {
Console.devMsg("UI Pane name init error");
}
// Initialize Sprite
initSprite();
// Draw debug pane for visualizing
drawDebugPane();
panelist.push(this);
}
public static var ccmd_ui_redraw = ConVar.registerCCmd("ui_redraw", (args:Array<String>) -> {
redrawUIPanes();
});
public static function redrawUIPanes() {
for (pane in panelist) {
pane.redraw();
}
}
public function getAnchorOffset(anchor:PaneAnchor):P2d {
switch (anchor) {
case LEFT:
return {x: 0, y: (height / 2)};
case TOPLEFT:
return {x: 0, y: 0};
case TOP:
return {x: width / 2, y: 0};
case TOPRIGHT:
return {x: width, y: 0};
case RIGHT:
return {x: width, y: height / 2}
case BOTTOMRIGHT:
return {x: width, y: height};
case BOTTOM:
return {x: width / 2, y: height};
case BOTTOMLEFT:
return {x: 0, y: height};
}
}
public function initSprite():Void {
// Construct Sprite object
sprite = new Sprite();
// Draw mask
maskSprite = new Sprite();
drawMask();
sprite.addChild(maskSprite);
sprite.mask = maskSprite;
}
public function drawMask():Void {
maskSprite.graphics.clear();
maskSprite.graphics.beginFill(0xffffff);
maskSprite.graphics.drawRect(0, 0, width, height);
}
public function drawDebugPane() {
// Clear graphics
sprite.graphics.clear();
// Create objects we need to draw.
var label:TextField = new TextField();
var bmp = new BitmapData(Std.int(width), Std.int(height), true, 0x00000000);
// Set textfield text to the panel name
label.text = name;
// Draw textfield to bitmap
bmp.draw(label);
// Draw graphics
sprite.graphics.beginFill(Std.int(Math.random() * 0xffffff), 0.5);
sprite.graphics.drawRect(0, 0, dimensions.width, dimensions.height);
sprite.graphics.beginBitmapFill(bmp, null);
sprite.graphics.drawRect(0, 0, dimensions.width, dimensions.height);
// Visualize Anchor Points
if (false) {
sprite.graphics.beginFill(Std.int(Math.random() * 0xffffff), 0.5);
sprite.graphics.drawCircle(getAnchorOffset(TOPLEFT).x, getAnchorOffset(TOPLEFT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(TOP).x, getAnchorOffset(TOP).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(TOPRIGHT).x, getAnchorOffset(TOPRIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(RIGHT).x, getAnchorOffset(RIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMRIGHT).x, getAnchorOffset(BOTTOMRIGHT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOM).x, getAnchorOffset(BOTTOM).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(BOTTOMLEFT).x, getAnchorOffset(BOTTOMLEFT).y, 5);
sprite.graphics.drawCircle(getAnchorOffset(LEFT).x, getAnchorOffset(LEFT).y, 5);
}
}
public var endOffset:Float = 0;
public var startOffset:Float = 0;
public function addChild(child:UIPane) {
if (child.parent != null)
throw "Attempting to attach child UIPane that already has a parent";
children.push(child);
sprite.addChild(child.sprite);
child.parent = this;
if (child.autoArrange && autoArrangeChildren) {
arrangeChild(child);
}
return child;
}
public function redraw():Void {
drawDebugPane();
drawMask();
}
public function onResize() {
redraw();
if (autoArrangeChildren) {
arrangeChildren();
}
}
private function arrangeChild(child:UIPane) {
// We do not arrange the
if (!child.autoArrange) {
return;
}
if (endOffset == 0) {
switch (layout) {
case HORIZONTAL:
endOffset = width;
case VERTICAL:
endOffset = height;
}
}
var offsetDiff:Float = endOffset - startOffset;
// Set child dimensions
switch (child.dimensions.expandBehavior) {
case STRETCH:
switch (layout) {
case HORIZONTAL:
child.width = offsetDiff;
child.height = height;
case VERTICAL:
child.width = width;
child.height = offsetDiff;
}
case FACTOR(f):
switch (layout) {
case HORIZONTAL:
child.width = width * f;
child.height = height;
case VERTICAL:
child.width = width;
child.height = height * f;
}
default:
switch (layout) {
case HORIZONTAL:
// do some shit
child.height = height;
case VERTICAL:
// do some other shit
child.width = width;
default:
child.height = child.height;
}
}
// Set child position
switch (child.align) {
case START:
switch (layout) {
case HORIZONTAL:
child.x = startOffset;
startOffset += child.width;
case VERTICAL:
child.y = startOffset;
startOffset += child.height;
}
case END:
switch (layout) {
case HORIZONTAL:
child.x = endOffset -= child.width;
case VERTICAL:
child.y = endOffset -= child.height;
}
}
}
public function arrangeChildren() {
// reset offsets
startOffset = 0;
endOffset = 0;
// arrance each child
for (child in children) {
arrangeChild(child);
}
}
}