166 lines
5.6 KiB
C++
166 lines
5.6 KiB
C++
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_geom_Matrix3D
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#define INCLUDED_openfl_geom_Matrix3D
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(openfl,_Vector,FloatVector)
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HX_DECLARE_CLASS2(openfl,_Vector,IVector)
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HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector)
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HX_DECLARE_CLASS2(openfl,geom,Matrix3D)
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HX_DECLARE_CLASS2(openfl,geom,Vector3D)
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namespace openfl{
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namespace geom{
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class HXCPP_CLASS_ATTRIBUTES Matrix3D_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef Matrix3D_obj OBJ_;
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Matrix3D_obj();
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public:
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enum { _hx_ClassId = 0x34742c1e };
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void __construct( ::openfl::_Vector::FloatVector v);
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.geom.Matrix3D")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"openfl.geom.Matrix3D"); }
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static hx::ObjectPtr< Matrix3D_obj > __new( ::openfl::_Vector::FloatVector v);
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static hx::ObjectPtr< Matrix3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::_Vector::FloatVector v);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Matrix3D_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Matrix3D",52,f1,a4,40); }
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static void __boot();
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static ::Dynamic __meta__;
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static ::openfl::geom::Matrix3D create2D(Float x,Float y,hx::Null< Float > scale,hx::Null< Float > rotation);
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static ::Dynamic create2D_dyn();
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static ::openfl::geom::Matrix3D createABCD(Float a,Float b,Float c,Float d,Float tx,Float ty);
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static ::Dynamic createABCD_dyn();
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static ::openfl::geom::Matrix3D createOrtho(Float x0,Float x1,Float y0,Float y1,Float zNear,Float zFar);
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static ::Dynamic createOrtho_dyn();
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static ::openfl::geom::Matrix3D interpolate( ::openfl::geom::Matrix3D thisMat, ::openfl::geom::Matrix3D toMat,Float percent);
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static ::Dynamic interpolate_dyn();
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static ::openfl::geom::Matrix3D _hx___getAxisRotation(Float x,Float y,Float z,Float degrees);
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static ::Dynamic _hx___getAxisRotation_dyn();
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::openfl::_Vector::FloatVector rawData;
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void append( ::openfl::geom::Matrix3D lhs);
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::Dynamic append_dyn();
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void appendRotation(Float degrees, ::openfl::geom::Vector3D axis, ::openfl::geom::Vector3D pivotPoint);
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::Dynamic appendRotation_dyn();
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void appendScale(Float xScale,Float yScale,Float zScale);
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::Dynamic appendScale_dyn();
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void appendTranslation(Float x,Float y,Float z);
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::Dynamic appendTranslation_dyn();
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::openfl::geom::Matrix3D clone();
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::Dynamic clone_dyn();
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void copyColumnFrom(int column, ::openfl::geom::Vector3D vector3D);
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::Dynamic copyColumnFrom_dyn();
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void copyColumnTo(int column, ::openfl::geom::Vector3D vector3D);
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::Dynamic copyColumnTo_dyn();
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void copyFrom( ::openfl::geom::Matrix3D other);
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::Dynamic copyFrom_dyn();
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void copyRawDataFrom( ::openfl::_Vector::FloatVector vector,hx::Null< int > index,hx::Null< bool > transpose);
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::Dynamic copyRawDataFrom_dyn();
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void copyRawDataTo( ::openfl::_Vector::FloatVector vector,hx::Null< int > index,hx::Null< bool > transpose);
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::Dynamic copyRawDataTo_dyn();
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void copyRowFrom(int row, ::openfl::geom::Vector3D vector3D);
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::Dynamic copyRowFrom_dyn();
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void copyRowTo(int row, ::openfl::geom::Vector3D vector3D);
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::Dynamic copyRowTo_dyn();
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void copyToMatrix3D( ::openfl::geom::Matrix3D other);
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::Dynamic copyToMatrix3D_dyn();
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::openfl::_Vector::ObjectVector decompose( ::Dynamic orientationStyle);
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::Dynamic decompose_dyn();
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::openfl::geom::Vector3D deltaTransformVector( ::openfl::geom::Vector3D v);
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::Dynamic deltaTransformVector_dyn();
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void identity();
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::Dynamic identity_dyn();
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void interpolateTo( ::openfl::geom::Matrix3D toMat,Float percent);
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::Dynamic interpolateTo_dyn();
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bool invert();
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::Dynamic invert_dyn();
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void pointAt( ::openfl::geom::Vector3D pos, ::openfl::geom::Vector3D at, ::openfl::geom::Vector3D up);
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::Dynamic pointAt_dyn();
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void prepend( ::openfl::geom::Matrix3D rhs);
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::Dynamic prepend_dyn();
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void prependRotation(Float degrees, ::openfl::geom::Vector3D axis, ::openfl::geom::Vector3D pivotPoint);
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::Dynamic prependRotation_dyn();
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void prependScale(Float xScale,Float yScale,Float zScale);
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::Dynamic prependScale_dyn();
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void prependTranslation(Float x,Float y,Float z);
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::Dynamic prependTranslation_dyn();
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bool recompose( ::openfl::_Vector::ObjectVector components, ::Dynamic orientationStyle);
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::Dynamic recompose_dyn();
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::openfl::geom::Vector3D transformVector( ::openfl::geom::Vector3D v);
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::Dynamic transformVector_dyn();
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void transformVectors( ::openfl::_Vector::FloatVector vin, ::openfl::_Vector::FloatVector vout);
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::Dynamic transformVectors_dyn();
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void transpose();
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::Dynamic transpose_dyn();
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Float get_determinant();
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::Dynamic get_determinant_dyn();
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::openfl::geom::Vector3D get_position();
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::Dynamic get_position_dyn();
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::openfl::geom::Vector3D set_position( ::openfl::geom::Vector3D val);
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::Dynamic set_position_dyn();
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};
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} // end namespace openfl
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} // end namespace geom
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#endif /* INCLUDED_openfl_geom_Matrix3D */
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