2025-01-15 19:42:35 +01:00

166 lines
5.6 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_geom_Matrix3D
#define INCLUDED_openfl_geom_Matrix3D
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(openfl,_Vector,FloatVector)
HX_DECLARE_CLASS2(openfl,_Vector,IVector)
HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector)
HX_DECLARE_CLASS2(openfl,geom,Matrix3D)
HX_DECLARE_CLASS2(openfl,geom,Vector3D)
namespace openfl{
namespace geom{
class HXCPP_CLASS_ATTRIBUTES Matrix3D_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Matrix3D_obj OBJ_;
Matrix3D_obj();
public:
enum { _hx_ClassId = 0x34742c1e };
void __construct( ::openfl::_Vector::FloatVector v);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.geom.Matrix3D")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.geom.Matrix3D"); }
static hx::ObjectPtr< Matrix3D_obj > __new( ::openfl::_Vector::FloatVector v);
static hx::ObjectPtr< Matrix3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::_Vector::FloatVector v);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Matrix3D_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Matrix3D",52,f1,a4,40); }
static void __boot();
static ::Dynamic __meta__;
static ::openfl::geom::Matrix3D create2D(Float x,Float y,hx::Null< Float > scale,hx::Null< Float > rotation);
static ::Dynamic create2D_dyn();
static ::openfl::geom::Matrix3D createABCD(Float a,Float b,Float c,Float d,Float tx,Float ty);
static ::Dynamic createABCD_dyn();
static ::openfl::geom::Matrix3D createOrtho(Float x0,Float x1,Float y0,Float y1,Float zNear,Float zFar);
static ::Dynamic createOrtho_dyn();
static ::openfl::geom::Matrix3D interpolate( ::openfl::geom::Matrix3D thisMat, ::openfl::geom::Matrix3D toMat,Float percent);
static ::Dynamic interpolate_dyn();
static ::openfl::geom::Matrix3D _hx___getAxisRotation(Float x,Float y,Float z,Float degrees);
static ::Dynamic _hx___getAxisRotation_dyn();
::openfl::_Vector::FloatVector rawData;
void append( ::openfl::geom::Matrix3D lhs);
::Dynamic append_dyn();
void appendRotation(Float degrees, ::openfl::geom::Vector3D axis, ::openfl::geom::Vector3D pivotPoint);
::Dynamic appendRotation_dyn();
void appendScale(Float xScale,Float yScale,Float zScale);
::Dynamic appendScale_dyn();
void appendTranslation(Float x,Float y,Float z);
::Dynamic appendTranslation_dyn();
::openfl::geom::Matrix3D clone();
::Dynamic clone_dyn();
void copyColumnFrom(int column, ::openfl::geom::Vector3D vector3D);
::Dynamic copyColumnFrom_dyn();
void copyColumnTo(int column, ::openfl::geom::Vector3D vector3D);
::Dynamic copyColumnTo_dyn();
void copyFrom( ::openfl::geom::Matrix3D other);
::Dynamic copyFrom_dyn();
void copyRawDataFrom( ::openfl::_Vector::FloatVector vector,hx::Null< int > index,hx::Null< bool > transpose);
::Dynamic copyRawDataFrom_dyn();
void copyRawDataTo( ::openfl::_Vector::FloatVector vector,hx::Null< int > index,hx::Null< bool > transpose);
::Dynamic copyRawDataTo_dyn();
void copyRowFrom(int row, ::openfl::geom::Vector3D vector3D);
::Dynamic copyRowFrom_dyn();
void copyRowTo(int row, ::openfl::geom::Vector3D vector3D);
::Dynamic copyRowTo_dyn();
void copyToMatrix3D( ::openfl::geom::Matrix3D other);
::Dynamic copyToMatrix3D_dyn();
::openfl::_Vector::ObjectVector decompose( ::Dynamic orientationStyle);
::Dynamic decompose_dyn();
::openfl::geom::Vector3D deltaTransformVector( ::openfl::geom::Vector3D v);
::Dynamic deltaTransformVector_dyn();
void identity();
::Dynamic identity_dyn();
void interpolateTo( ::openfl::geom::Matrix3D toMat,Float percent);
::Dynamic interpolateTo_dyn();
bool invert();
::Dynamic invert_dyn();
void pointAt( ::openfl::geom::Vector3D pos, ::openfl::geom::Vector3D at, ::openfl::geom::Vector3D up);
::Dynamic pointAt_dyn();
void prepend( ::openfl::geom::Matrix3D rhs);
::Dynamic prepend_dyn();
void prependRotation(Float degrees, ::openfl::geom::Vector3D axis, ::openfl::geom::Vector3D pivotPoint);
::Dynamic prependRotation_dyn();
void prependScale(Float xScale,Float yScale,Float zScale);
::Dynamic prependScale_dyn();
void prependTranslation(Float x,Float y,Float z);
::Dynamic prependTranslation_dyn();
bool recompose( ::openfl::_Vector::ObjectVector components, ::Dynamic orientationStyle);
::Dynamic recompose_dyn();
::openfl::geom::Vector3D transformVector( ::openfl::geom::Vector3D v);
::Dynamic transformVector_dyn();
void transformVectors( ::openfl::_Vector::FloatVector vin, ::openfl::_Vector::FloatVector vout);
::Dynamic transformVectors_dyn();
void transpose();
::Dynamic transpose_dyn();
Float get_determinant();
::Dynamic get_determinant_dyn();
::openfl::geom::Vector3D get_position();
::Dynamic get_position_dyn();
::openfl::geom::Vector3D set_position( ::openfl::geom::Vector3D val);
::Dynamic set_position_dyn();
};
} // end namespace openfl
} // end namespace geom
#endif /* INCLUDED_openfl_geom_Matrix3D */