2025-01-15 19:42:35 +01:00

77 lines
3.0 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display3D_textures_RectangleTexture
#define INCLUDED_openfl_display3D_textures_RectangleTexture
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
#ifndef INCLUDED_openfl_display3D_textures_TextureBase
#include <openfl/display3D/textures/TextureBase.h>
#endif
HX_DECLARE_CLASS2(haxe,io,Bytes)
HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
HX_DECLARE_CLASS2(openfl,display,BitmapData)
HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
HX_DECLARE_CLASS3(openfl,display,_internal,SamplerState)
HX_DECLARE_CLASS2(openfl,display3D,Context3D)
HX_DECLARE_CLASS3(openfl,display3D,textures,RectangleTexture)
HX_DECLARE_CLASS3(openfl,display3D,textures,TextureBase)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
HX_DECLARE_CLASS2(openfl,utils,IDataInput)
HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
namespace openfl{
namespace display3D{
namespace textures{
class HXCPP_CLASS_ATTRIBUTES RectangleTexture_obj : public ::openfl::display3D::textures::TextureBase_obj
{
public:
typedef ::openfl::display3D::textures::TextureBase_obj super;
typedef RectangleTexture_obj OBJ_;
RectangleTexture_obj();
public:
enum { _hx_ClassId = 0x0b79cce7 };
void __construct( ::openfl::display3D::Context3D context,int width,int height,::String format,bool optimizeForRenderToTexture);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.textures.RectangleTexture")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.textures.RectangleTexture"); }
static hx::ObjectPtr< RectangleTexture_obj > __new( ::openfl::display3D::Context3D context,int width,int height,::String format,bool optimizeForRenderToTexture);
static hx::ObjectPtr< RectangleTexture_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context,int width,int height,::String format,bool optimizeForRenderToTexture);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~RectangleTexture_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static void __register();
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("RectangleTexture",8c,6c,f5,1a); }
void uploadFromBitmapData( ::openfl::display::BitmapData source);
::Dynamic uploadFromBitmapData_dyn();
void uploadFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset);
::Dynamic uploadFromByteArray_dyn();
void uploadFromTypedArray( ::lime::utils::ArrayBufferView data);
::Dynamic uploadFromTypedArray_dyn();
bool _hx___setSamplerState( ::openfl::display::_internal::SamplerState state);
};
} // end namespace openfl
} // end namespace display3D
} // end namespace textures
#endif /* INCLUDED_openfl_display3D_textures_RectangleTexture */