DSTEngine/hGameTest/bin/linux/obj/include/openfl/display/ShaderParameter_Float.h
2025-01-15 19:42:35 +01:00

84 lines
2.7 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display_ShaderParameter_Float
#define INCLUDED_openfl_display_ShaderParameter_Float
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Float)
HX_DECLARE_CLASS2(openfl,display3D,Context3D)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
namespace openfl{
namespace display{
class HXCPP_CLASS_ATTRIBUTES ShaderParameter_Float_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef ShaderParameter_Float_obj OBJ_;
ShaderParameter_Float_obj();
public:
enum { _hx_ClassId = 0x3fe4faef };
void __construct();
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.ShaderParameter_Float")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display.ShaderParameter_Float"); }
static hx::ObjectPtr< ShaderParameter_Float_obj > __new();
static hx::ObjectPtr< ShaderParameter_Float_obj > __alloc(hx::Ctx *_hx_ctx);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~ShaderParameter_Float_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("ShaderParameter_Float",61,21,40,6e); }
static void __boot();
static ::Dynamic __meta__;
::Dynamic index;
::String name;
::Dynamic type;
::Array< Float > value;
int _hx___arrayLength;
bool _hx___internal;
bool _hx___isBool;
bool _hx___isFloat;
bool _hx___isInt;
bool _hx___isUniform;
int __length;
::lime::utils::ArrayBufferView _hx___uniformMatrix;
bool _hx___useArray;
void _hx___disableGL( ::openfl::display3D::Context3D context);
::Dynamic _hx___disableGL_dyn();
void _hx___updateGL( ::openfl::display3D::Context3D context,::Array< Float > overrideValue);
::Dynamic _hx___updateGL_dyn();
void _hx___updateGLFromBuffer( ::openfl::display3D::Context3D context, ::lime::utils::ArrayBufferView buffer,int position,int length,int bufferOffset);
::Dynamic _hx___updateGLFromBuffer_dyn();
::String set_name(::String value);
::Dynamic set_name_dyn();
};
} // end namespace openfl
} // end namespace display
#endif /* INCLUDED_openfl_display_ShaderParameter_Float */