2025-01-15 19:42:35 +01:00

154 lines
5.1 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display_Shader
#define INCLUDED_openfl_display_Shader
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(haxe,io,Bytes)
HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject)
HX_DECLARE_CLASS2(openfl,display,Shader)
HX_DECLARE_CLASS2(openfl,display,ShaderInput_openfl_display_BitmapData)
HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Bool)
HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Float)
HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Int)
HX_DECLARE_CLASS3(openfl,display,_internal,ShaderBuffer)
HX_DECLARE_CLASS2(openfl,display3D,Context3D)
HX_DECLARE_CLASS2(openfl,display3D,Program3D)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
HX_DECLARE_CLASS2(openfl,utils,IDataInput)
HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
namespace openfl{
namespace display{
class HXCPP_CLASS_ATTRIBUTES Shader_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Shader_obj OBJ_;
Shader_obj();
public:
enum { _hx_ClassId = 0x676ab1f7 };
void __construct( ::openfl::utils::ByteArrayData code);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.Shader")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display.Shader"); }
static hx::ObjectPtr< Shader_obj > __new( ::openfl::utils::ByteArrayData code);
static hx::ObjectPtr< Shader_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::utils::ByteArrayData code);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Shader_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Shader",45,33,b5,51); }
static void __boot();
static ::Dynamic __meta__;
::openfl::utils::ByteArrayData byteCode;
::lime::graphics::opengl::GLObject glProgram;
::Dynamic precisionHint;
::openfl::display3D::Program3D program;
::openfl::display::ShaderParameter_Float _hx___alpha;
::openfl::display::ShaderInput_openfl_display_BitmapData _hx___bitmap;
::openfl::display::ShaderParameter_Float _hx___colorMultiplier;
::openfl::display::ShaderParameter_Float _hx___colorOffset;
::openfl::display3D::Context3D _hx___context;
::Dynamic _hx___data;
::String _hx___glFragmentSource;
bool _hx___glSourceDirty;
::String _hx___glVertexSource;
::openfl::display::ShaderParameter_Bool _hx___hasColorTransform;
::Array< ::Dynamic> _hx___inputBitmapData;
bool _hx___isGenerated;
::openfl::display::ShaderParameter_Float _hx___matrix;
int _hx___numPasses;
::Array< ::Dynamic> _hx___paramBool;
::Array< ::Dynamic> _hx___paramFloat;
::Array< ::Dynamic> _hx___paramInt;
::openfl::display::ShaderParameter_Float _hx___position;
::openfl::display::ShaderParameter_Float _hx___textureCoord;
::openfl::display::ShaderInput_openfl_display_BitmapData _hx___texture;
::openfl::display::ShaderParameter_Float _hx___textureSize;
void _hx___clearUseArray();
::Dynamic _hx___clearUseArray_dyn();
::lime::graphics::opengl::GLObject _hx___createGLShader(::String source,int type);
::Dynamic _hx___createGLShader_dyn();
::lime::graphics::opengl::GLObject _hx___createGLProgram(::String vertexSource,::String fragmentSource);
::Dynamic _hx___createGLProgram_dyn();
void _hx___disable();
::Dynamic _hx___disable_dyn();
void _hx___disableGL();
::Dynamic _hx___disableGL_dyn();
void _hx___enable();
::Dynamic _hx___enable_dyn();
void _hx___enableGL();
::Dynamic _hx___enableGL_dyn();
void _hx___init();
::Dynamic _hx___init_dyn();
void _hx___initGL();
::Dynamic _hx___initGL_dyn();
void _hx___processGLData(::String source,::String storageType);
::Dynamic _hx___processGLData_dyn();
void _hx___update();
::Dynamic _hx___update_dyn();
void _hx___updateFromBuffer( ::openfl::display::_internal::ShaderBuffer shaderBuffer,int bufferOffset);
::Dynamic _hx___updateFromBuffer_dyn();
void _hx___updateGL();
::Dynamic _hx___updateGL_dyn();
void _hx___updateGLFromBuffer( ::openfl::display::_internal::ShaderBuffer shaderBuffer,int bufferOffset);
::Dynamic _hx___updateGLFromBuffer_dyn();
::Dynamic get_data();
::Dynamic get_data_dyn();
::Dynamic set_data( ::Dynamic value);
::Dynamic set_data_dyn();
::String get_glFragmentSource();
::Dynamic get_glFragmentSource_dyn();
::String set_glFragmentSource(::String value);
::Dynamic set_glFragmentSource_dyn();
::String get_glVertexSource();
::Dynamic get_glVertexSource_dyn();
::String set_glVertexSource(::String value);
::Dynamic set_glVertexSource_dyn();
};
} // end namespace openfl
} // end namespace display
#endif /* INCLUDED_openfl_display_Shader */