DSTEngine/hGameTest/bin/linux/obj/include/lime/utils/CompressionAlgorithm.h
2025-01-15 19:42:35 +01:00

42 lines
1.4 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_lime_utils_CompressionAlgorithm
#define INCLUDED_lime_utils_CompressionAlgorithm
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(lime,utils,CompressionAlgorithm)
namespace lime{
namespace utils{
class CompressionAlgorithm_obj : public hx::EnumBase_obj
{
typedef hx::EnumBase_obj super;
typedef CompressionAlgorithm_obj OBJ_;
public:
CompressionAlgorithm_obj() {};
HX_DO_ENUM_RTTI;
static void __boot();
static void __register();
static bool __GetStatic(const ::String &inName, Dynamic &outValue, hx::PropertyAccess inCallProp);
::String GetEnumName( ) const { return HX_("lime.utils.CompressionAlgorithm",5f,30,48,ca); }
::String __ToString() const { return HX_("CompressionAlgorithm.",c5,9b,61,8f) + _hx_tag; }
static ::lime::utils::CompressionAlgorithm DEFLATE;
static inline ::lime::utils::CompressionAlgorithm DEFLATE_dyn() { return DEFLATE; }
static ::lime::utils::CompressionAlgorithm GZIP;
static inline ::lime::utils::CompressionAlgorithm GZIP_dyn() { return GZIP; }
static ::lime::utils::CompressionAlgorithm LZMA;
static inline ::lime::utils::CompressionAlgorithm LZMA_dyn() { return LZMA; }
static ::lime::utils::CompressionAlgorithm ZLIB;
static inline ::lime::utils::CompressionAlgorithm ZLIB_dyn() { return ZLIB; }
};
} // end namespace lime
} // end namespace utils
#endif /* INCLUDED_lime_utils_CompressionAlgorithm */