3169 lines
		
	
	
		
			209 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			3169 lines
		
	
	
		
			209 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!doctype html>
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| <head>
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| 	<meta charset="utf-8">
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| 					<a href="openfl.display.interactiveobject.html">InteractiveObject</a>
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| 			</ul>
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| 			<h1>Class InteractiveObject</h1>
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| 		</div>
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| </header>
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| <div class="container container-main">
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| 		<div class="col-8 col-content">
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| 			<section class="tsd-panel tsd-comment">
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| 				<div class="tsd-comment tsd-typography">
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| 					<div class="lead">
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| 						<p>The InteractiveObject class is the abstract base class for all display
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| 							objects with which the user can interact, using the mouse, keyboard, or
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| 						other user input device.</p>
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| 					</div>
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| 					<p>You cannot instantiate the InteractiveObject class directly. A call to
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| 						the <code>new InteractiveObject()</code> constructor throws an
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| 					<code>ArgumentError</code> exception.</p>
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| 					<p>The InteractiveObject class itself does not include any APIs for
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| 						rendering content onscreen. To create a custom subclass of the
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| 						InteractiveObject class, extend one of the subclasses that do have APIs for
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| 						rendering content onscreen, such as the Sprite, SimpleButton, TextField, or
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| 					MovieClip classes.</p>
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| 					<dl class="tsd-comment-tags">
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| 						<dt>:event</dt>
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| 						<dd><p>clear                  Dispatched when the user selects 'Clear'(or
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| 								'Delete') from the text context menu. This
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| 								event is dispatched to the object that
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| 								currently has focus. If the object that
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| 								currently has focus is a TextField, the
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| 								default behavior of this event is to cause
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| 								any currently selected text in the text field
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| 							to be deleted.</p>
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| 						</dd>
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| 						<dt>:event</dt>
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| 						<dd><p>click                  Dispatched when a user presses and releases
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| 								the main button of the user's pointing device
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| 								over the same InteractiveObject. For a click
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| 								event to occur, it must always follow this
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| 								series of events in the order of occurrence:
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| 								mouseDown event, then mouseUp. The target
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| 								object must be identical for both of these
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| 								events; otherwise the <code>click</code>
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| 								event does not occur. Any number of other
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| 								mouse events can occur at any time between
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| 								the <code>mouseDown</code> or
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| 								<code>mouseUp</code> events; the
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| 							<code>click</code> event still occurs.</p>
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| 						</dd>
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| 						<dt>:event</dt>
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| 						<dd><p>contextMenu            Dispatched when a user gesture triggers the
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| 								context menu associated with this interactive
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| 							object in an AIR application.</p>
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| 						</dd>
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| 						<dt>:event</dt>
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| 						<dd><p>copy                   Dispatched when the user activates the
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| 								platform-specific accelerator key combination
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| 								for a copy operation or selects 'Copy' from
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| 								the text context menu. This event is
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| 								dispatched to the object that currently has
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| 								focus. If the object that currently has focus
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| 								is a TextField, the default behavior of this
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| 								event is to cause any currently selected text
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| 								in the text field to be copied to the
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| 							clipboard.</p>
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| 						</dd>
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| 						<dt>:event</dt>
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| 						<dd><p>cut                    Dispatched when the user activates the
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| 								platform-specific accelerator key combination
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| 								for a cut operation or selects 'Cut' from the
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| 								text context menu. This event is dispatched
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| 								to the object that currently has focus. If
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| 								the object that currently has focus is a
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| 								TextField, the default behavior of this event
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| 								is to cause any currently selected text in
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| 							the text field to be cut to the clipboard.</p>
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| 						</dd>
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| 						<dt>:event</dt>
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| 						<dd><p>doubleClick            Dispatched when a user presses and releases
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| 								the main button of a pointing device twice in
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| 								rapid succession over the same
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| 								InteractiveObject when that object's
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| 								<code>doubleClickEnabled</code> flag is set
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| 								to <code>true</code>. For a
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| 								<code>doubleClick</code> event to occur, it
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| 								must immediately follow the following series
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| 								of events: <code>mouseDown</code>,
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| 								<code>mouseUp</code>, <code>click</code>,
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| 								<code>mouseDown</code>, <code>mouseUp</code>.
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| 								All of these events must share the same
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| 								target as the <code>doubleClick</code> event.
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| 								The second click, represented by the second
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| 								<code>mouseDown</code> and
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| 								<code>mouseUp</code> events, must occur
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| 								within a specific period of time after the
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| 								<code>click</code> event. The allowable
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| 								length of this period varies by operating
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| 								system and can often be configured by the
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| 								user. If the target is a selectable text
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| 								field, the word under the pointer is selected
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| 								as the default behavior. If the target
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| 								InteractiveObject does not have its
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| 								<code>doubleClickEnabled</code> flag set to
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| 								<code>true</code> it receives two
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| 							<code>click</code> events.</p>
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| 							<pre><code>                          The `doubleClickEnabled`
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|                           <span class="hljs-keyword">property</span> defaults <span class="hljs-keyword">to</span> `<span class="hljs-literal">false</span>`.
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| 
 | |
|                           The <span class="hljs-built_in">double</span>-click <span class="hljs-keyword">text</span> selection behavior
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|                           <span class="hljs-keyword">of</span> a TextField <span class="hljs-built_in">object</span> <span class="hljs-keyword">is</span> <span class="hljs-keyword">not</span> related <span class="hljs-keyword">to</span> the
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|                           `doubleClick` <span class="hljs-keyword">event</span>. Use
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|                           `TextField.doubleClickEnabled` <span class="hljs-keyword">to</span>
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|                           control TextField selections.
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| </code></pre></dd>
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| 						<dt>:event</dt>
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| 						<dd><p>focusIn                Dispatched <em>after</em> a display object
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| 								gains focus. This situation happens when a
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| 								user highlights the object with a pointing
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| 								device or keyboard navigation. The recipient
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| 								of such focus is called the target object of
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| 								this event, while the corresponding
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| 								InteractiveObject instance that lost focus
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| 								because of this change is called the related
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| 								object. A reference to the related object is
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| 								stored in the receiving object's
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| 								<code>relatedObject</code> property. The
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| 								<code>shiftKey</code> property is not used.
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| 								This event follows the dispatch of the
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| 								previous object's <code>focusOut</code>
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| 							event.</p>
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| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>focusOut               Dispatched <em>after</em> a display object
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| 								loses focus. This happens when a user
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| 								highlights a different object with a pointing
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| 								device or keyboard navigation. The object
 | |
| 								that loses focus is called the target object
 | |
| 								of this event, while the corresponding
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| 								InteractiveObject instance that receives
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| 								focus is called the related object. A
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| 								reference to the related object is stored in
 | |
| 								the target object's
 | |
| 								<code>relatedObject</code> property. The
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| 								<code>shiftKey</code> property is not used.
 | |
| 								This event precedes the dispatch of the
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| 								<code>focusIn</code> event by the related
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| 							object.</p>
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| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>gesturePan             Dispatched when the user moves a point of
 | |
| 								contact over the InteractiveObject instance
 | |
| 								on a touch-enabled device(such as moving a
 | |
| 								finger from left to right over a display
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| 								object on a mobile phone or tablet with a
 | |
| 								touch screen). Some devices might also
 | |
| 								interpret this contact as a
 | |
| 								<code>mouseOver</code> event and as a
 | |
| 							<code>touchOver</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           over an InteractiveObject, the
 | |
|                           InteractiveObject<span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `mouseOver` event <span class="hljs-keyword">or</span> a
 | |
|                           `touchOver` event <span class="hljs-keyword">or</span> a
 | |
|                           `gesturePan` event, <span class="hljs-keyword">or</span> all <span class="hljs-keyword">if</span> the
 | |
|                           current environment supports it. Choose how
 | |
|                           you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user </span>interaction. Use
 | |
|                           the openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage touch
 | |
|                           event handling(<span class="hljs-builtin-name">enable</span> touch gesture event
 | |
|                           handling,<span class="hljs-built_in"> simple </span>touch point event handling,
 | |
|                           <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only mouse events
 | |
|                           are dispatched). <span class="hljs-keyword">If</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `mouseOver` event, then the same
 | |
|                           event handler will <span class="hljs-builtin-name">run</span> on a touch-enabled
 | |
|                           device <span class="hljs-keyword">and</span> a mouse enabled device. However,
 | |
|                           <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `gesturePan` event, you can design
 | |
|                           your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the specific
 | |
|                           needs of a touch-enabled environment <span class="hljs-keyword">and</span>
 | |
|                           provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>gesturePressAndTap     Dispatched when the user creates a point of
 | |
| 								contact with an InteractiveObject instance,
 | |
| 								then taps on a touch-enabled device(such as
 | |
| 								placing several fingers over a display object
 | |
| 								to open a menu and then taps one finger to
 | |
| 								select a menu item on a mobile phone or
 | |
| 								tablet with a touch screen). Some devices
 | |
| 								might also interpret this contact as a
 | |
| 							combination of several mouse events, as well.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           over an InteractiveObject, <span class="hljs-keyword">and</span> then provides
 | |
|                           a secondary tap, the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `mouseOver` event <span class="hljs-keyword">and</span> a
 | |
|                           `click` event(among others) as
 | |
|                           well as the `gesturePressAndTap`
 | |
|                           event, <span class="hljs-keyword">or</span> all <span class="hljs-keyword">if</span> the current environment
 | |
|                           supports it. Choose how you want <span class="hljs-keyword">to</span> handle
 | |
|                           the<span class="hljs-built_in"> user </span>interaction. Use the
 | |
|                           openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage touch
 | |
|                           event handling(<span class="hljs-builtin-name">enable</span> touch gesture event
 | |
|                           handling,<span class="hljs-built_in"> simple </span>touch point event handling,
 | |
|                           <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only mouse events
 | |
|                           are dispatched). <span class="hljs-keyword">If</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `mouseOver` event, then the same
 | |
|                           event handler will <span class="hljs-builtin-name">run</span> on a touch-enabled
 | |
|                           device <span class="hljs-keyword">and</span> a mouse enabled device. However,
 | |
|                           <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `gesturePressAndTap` event, you
 | |
|                           can design your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span>
 | |
|                           the specific needs of a touch-enabled
 | |
|                           environment <span class="hljs-keyword">and</span> provide<span class="hljs-built_in"> users </span>with a richer
 | |
|                           touch-enabled experience. You can also handle
 | |
|                           both events, separately, <span class="hljs-keyword">to</span> provide a
 | |
|                           different response <span class="hljs-keyword">for</span> a touch event than a
 | |
|                           mouse event.
 | |
| 
 | |
|                           When handling the properties of the event
 | |
|                           object,<span class="hljs-built_in"> note </span>that the `localX` <span class="hljs-keyword">and</span>
 | |
|                           `localY` properties are <span class="hljs-builtin-name">set</span> <span class="hljs-keyword">to</span> the
 | |
|                           primary point of contact(the <span class="hljs-string">"push"</span>). The
 | |
|                           `offsetX` <span class="hljs-keyword">and</span> `offsetY`
 | |
|                           properties are the distance <span class="hljs-keyword">to</span> the secondary
 | |
|                           point of contact(the <span class="hljs-string">"tap"</span>).
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>gestureRotate          Dispatched when the user performs a rotation
 | |
| 								gesture at a point of contact with an
 | |
| 								InteractiveObject instance(such as touching
 | |
| 								two fingers and rotating them over a display
 | |
| 								object on a mobile phone or tablet with a
 | |
| 								touch screen). Two-finger rotation is a
 | |
| 								common rotation gesture, but each device and
 | |
| 								operating system can have its own
 | |
| 								requirements to indicate rotation. Some
 | |
| 								devices might also interpret this contact as
 | |
| 								a combination of several mouse events, as
 | |
| 							well.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           over an InteractiveObject, the
 | |
|                           InteractiveObject<span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `mouseOver` event <span class="hljs-keyword">and</span> a
 | |
|                           `click` event(among others), <span class="hljs-keyword">in</span>
 | |
|                           addition <span class="hljs-keyword">to</span> the `gestureRotate`
 | |
|                           event, <span class="hljs-keyword">or</span> all <span class="hljs-keyword">if</span> the current environment
 | |
|                           supports it. Choose how you want <span class="hljs-keyword">to</span> handle
 | |
|                           the<span class="hljs-built_in"> user </span>interaction. Use the
 | |
|                           openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage touch
 | |
|                           event handling(<span class="hljs-builtin-name">enable</span> touch gesture event
 | |
|                           handling,<span class="hljs-built_in"> simple </span>touch point event handling,
 | |
|                           <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only mouse events
 | |
|                           are dispatched). <span class="hljs-keyword">If</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `mouseOver` event, then the same
 | |
|                           event handler will <span class="hljs-builtin-name">run</span> on a touch-enabled
 | |
|                           device <span class="hljs-keyword">and</span> a mouse enabled device. However,
 | |
|                           <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `gestureRotate` event, you can
 | |
|                           design your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the
 | |
|                           specific needs of a touch-enabled environment
 | |
|                           <span class="hljs-keyword">and</span> provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           When handling the properties of the event
 | |
|                           object,<span class="hljs-built_in"> note </span>that the `localX` <span class="hljs-keyword">and</span>
 | |
|                           `localY` properties are <span class="hljs-builtin-name">set</span> <span class="hljs-keyword">to</span> the
 | |
|                           primary point of contact. The
 | |
|                           `offsetX` <span class="hljs-keyword">and</span> `offsetY`
 | |
|                           properties are the distance <span class="hljs-keyword">to</span> the point of
 | |
|                           contact where the rotation gesture is
 | |
|                           complete.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>gestureSwipe           Dispatched when the user performs a swipe
 | |
| 								gesture at a point of contact with an
 | |
| 								InteractiveObject instance(such as touching
 | |
| 								three fingers to a screen and then moving
 | |
| 								them in parallel over a display object on a
 | |
| 								mobile phone or tablet with a touch screen).
 | |
| 								Moving several fingers in parallel is a
 | |
| 								common swipe gesture, but each device and
 | |
| 								operating system can have its own
 | |
| 								requirements for a swipe. Some devices might
 | |
| 								also interpret this contact as a combination
 | |
| 							of several mouse events, as well.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           over an InteractiveObject, <span class="hljs-keyword">and</span> then moves the
 | |
|                           fingers together, the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>can dispatch a `rollOver`
 | |
|                           event <span class="hljs-keyword">and</span> a `rollOut` event(among
 | |
|                           others), <span class="hljs-keyword">in</span> addition <span class="hljs-keyword">to</span> the
 | |
|                           `gestureSwipe` event, <span class="hljs-keyword">or</span> all <span class="hljs-keyword">if</span>
 | |
|                           the current environment supports it. Choose
 | |
|                           how you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user </span>interaction.
 | |
|                           <span class="hljs-keyword">If</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `rollOver` event, then the same
 | |
|                           event handler will <span class="hljs-builtin-name">run</span> on a touch-enabled
 | |
|                           device <span class="hljs-keyword">and</span> a mouse enabled device. However,
 | |
|                           <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `gestureSwipe` event, you can
 | |
|                           design your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the
 | |
|                           specific needs of a touch-enabled environment
 | |
|                           <span class="hljs-keyword">and</span> provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           When handling the properties of the event
 | |
|                           object,<span class="hljs-built_in"> note </span>that the `localX` <span class="hljs-keyword">and</span>
 | |
|                           `localY` properties are <span class="hljs-builtin-name">set</span> <span class="hljs-keyword">to</span> the
 | |
|                           primary point of contact. The
 | |
|                           `offsetX` <span class="hljs-keyword">and</span> `offsetY`
 | |
|                           properties are the distance <span class="hljs-keyword">to</span> the point of
 | |
|                           contact where the swipe gesture is
 | |
|                           complete.
 | |
| 
 | |
|                           **Note:** <span class="hljs-keyword">While</span> some devices using the
 | |
|                           Mac OS operating<span class="hljs-built_in"> system </span>can interpret a
 | |
|                           four-finger swipe, this API only supports a
 | |
|                           three-finger swipe.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>gestureTwoFingerTap    Dispatched when the user presses two points
 | |
| 								of contact over the same InteractiveObject
 | |
| 								instance on a touch-enabled device(such as
 | |
| 								presses and releases two fingers over a
 | |
| 								display object on a mobile phone or tablet
 | |
| 								with a touch screen). Some devices might also
 | |
| 								interpret this contact as a
 | |
| 							<code>doubleClick</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>taps two fingers
 | |
|                           over an InteractiveObject, the
 | |
|                           InteractiveObject<span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `doubleClick` event <span class="hljs-keyword">or</span> a
 | |
|                           `gestureTwoFingerTap` event, <span class="hljs-keyword">or</span>
 | |
|                           both <span class="hljs-keyword">if</span> the current environment supports it.
 | |
|                           Choose how you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user
 | |
| </span>                          interaction. Use the openfl.ui.Multitouch
 | |
|                           class <span class="hljs-keyword">to</span> manage touch event handling(<span class="hljs-builtin-name">enable</span>
 | |
|                           touch gesture event handling,<span class="hljs-built_in"> simple </span>touch
 | |
|                           point event handling, <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events
 | |
|                           so only mouse events are dispatched). <span class="hljs-keyword">If</span> you
 | |
|                           choose <span class="hljs-keyword">to</span> handle the `doubleClick`
 | |
|                           event, then the same event handler will <span class="hljs-builtin-name">run</span>
 | |
|                           on a touch-enabled device <span class="hljs-keyword">and</span> a mouse enabled
 | |
|                           device. However, <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `gestureTwoFingerTap` event, you
 | |
|                           can design your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span>
 | |
|                           the specific needs of a touch-enabled
 | |
|                           environment <span class="hljs-keyword">and</span> provide<span class="hljs-built_in"> users </span>with a richer
 | |
|                           touch-enabled experience. You can also handle
 | |
|                           both events, separately, <span class="hljs-keyword">to</span> provide a
 | |
|                           different response <span class="hljs-keyword">for</span> a touch event than a
 | |
|                           mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>gestureZoom            Dispatched when the user performs a zoom
 | |
| 								gesture at a point of contact with an
 | |
| 								InteractiveObject instance(such as touching
 | |
| 								two fingers to a screen and then quickly
 | |
| 								spreading the fingers apart over a display
 | |
| 								object on a mobile phone or tablet with a
 | |
| 								touch screen). Moving fingers apart is a
 | |
| 								common zoom gesture, but each device and
 | |
| 								operating system can have its own
 | |
| 								requirements to indicate zoom. Some devices
 | |
| 								might also interpret this contact as a
 | |
| 							combination of several mouse events, as well.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           over an InteractiveObject, <span class="hljs-keyword">and</span> then moves the
 | |
|                           fingers apart, the InteractiveObject<span class="hljs-built_in"> instance
 | |
| </span>                          can dispatch a `mouseOver` event
 | |
|                           <span class="hljs-keyword">and</span> a `click` event(among
 | |
|                           others), <span class="hljs-keyword">in</span> addition <span class="hljs-keyword">to</span> the
 | |
|                           `gestureZoom` event, <span class="hljs-keyword">or</span> all <span class="hljs-keyword">if</span> the
 | |
|                           current environment supports it. Choose how
 | |
|                           you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user </span>interaction. Use
 | |
|                           the openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage touch
 | |
|                           event handling(<span class="hljs-builtin-name">enable</span> touch gesture event
 | |
|                           handling,<span class="hljs-built_in"> simple </span>touch point event handling,
 | |
|                           <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only mouse events
 | |
|                           are dispatched). <span class="hljs-keyword">If</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `mouseOver` event, then the same
 | |
|                           event handler will <span class="hljs-builtin-name">run</span> on a touch-enabled
 | |
|                           device <span class="hljs-keyword">and</span> a mouse enabled device. However,
 | |
|                           <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `gestureZoom` event, you can
 | |
|                           design your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the
 | |
|                           specific needs of a touch-enabled environment
 | |
|                           <span class="hljs-keyword">and</span> provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           When handling the properties of the event
 | |
|                           object,<span class="hljs-built_in"> note </span>that the `localX` <span class="hljs-keyword">and</span>
 | |
|                           `localY` properties are <span class="hljs-builtin-name">set</span> <span class="hljs-keyword">to</span> the
 | |
|                           primary point of contact. The
 | |
|                           `offsetX` <span class="hljs-keyword">and</span> `offsetY`
 | |
|                           properties are the distance <span class="hljs-keyword">to</span> the point of
 | |
|                           contact where the zoom gesture is
 | |
|                           complete.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>imeStartComposition    This event is dispatched to any client app
 | |
| 							that supports inline input with an IME</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>keyDown                Dispatched when the user presses a key.
 | |
| 								Mappings between keys and specific characters
 | |
| 								vary by device and operating system. This
 | |
| 								event type is generated after such a mapping
 | |
| 								occurs but before the processing of an input
 | |
| 								method editor(IME). IMEs are used to enter
 | |
| 								characters, such as Chinese ideographs, that
 | |
| 								the standard QWERTY keyboard is ill-equipped
 | |
| 								to produce. This event occurs before the
 | |
| 							<code>keyUp</code> event.</p>
 | |
| 							<pre><code>                          In AIR, canceling this event prevents <span class="hljs-keyword">the</span>
 | |
|                           <span class="hljs-keyword">character</span> <span class="hljs-built_in">from</span> being entered <span class="hljs-keyword">into</span> <span class="hljs-keyword">a</span> <span class="hljs-keyword">text</span>
 | |
|                           field.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>keyFocusChange         Dispatched when the user attempts to change
 | |
| 								focus by using keyboard navigation. The
 | |
| 								default behavior of this event is to change
 | |
| 								the focus and dispatch the corresponding
 | |
| 								<code>focusIn</code> and
 | |
| 							<code>focusOut</code> events.</p>
 | |
| 							<pre><code>                          This event is dispatched <span class="hljs-keyword">to</span> the object
 | |
|                           that currently has focus. The related object
 | |
|                           <span class="hljs-keyword">for</span> this event is the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>that receives focus <span class="hljs-keyword">if</span> you <span class="hljs-keyword">do</span> <span class="hljs-keyword">not</span>
 | |
|                           prevent the<span class="hljs-built_in"> default </span>behavior. You can prevent
 | |
|                           the change <span class="hljs-keyword">in</span> focus by calling the
 | |
|                           `preventDefault()` method <span class="hljs-keyword">in</span> an
 | |
|                           event listener that is properly registered
 | |
|                           with the target object. Focus changes <span class="hljs-keyword">and</span>
 | |
|                           `focusIn` <span class="hljs-keyword">and</span>
 | |
|                           `focusOut` events are dispatched
 | |
|                           by default.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>keyUp                  Dispatched when the user releases a key.
 | |
| 								Mappings between keys and specific characters
 | |
| 								vary by device and operating system. This
 | |
| 								event type is generated after such a mapping
 | |
| 								occurs but before the processing of an input
 | |
| 								method editor(IME). IMEs are used to enter
 | |
| 								characters, such as Chinese ideographs, that
 | |
| 								the standard QWERTY keyboard is ill-equipped
 | |
| 								to produce. This event occurs after a
 | |
| 								<code>keyDown</code> event and has the
 | |
| 							following characteristics:</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>middleClick            Dispatched when a user presses and releases
 | |
| 								the middle button of the user's pointing
 | |
| 								device over the same InteractiveObject. For a
 | |
| 								<code>middleClick</code> event to occur, it
 | |
| 								must always follow this series of events in
 | |
| 								the order of occurrence:
 | |
| 								<code>middleMouseDown</code> event, then
 | |
| 								<code>middleMouseUp</code>. The target object
 | |
| 								must be identical for both of these events;
 | |
| 								otherwise the <code>middleClick</code> event
 | |
| 								does not occur. Any number of other mouse
 | |
| 								events can occur at any time between the
 | |
| 								<code>middleMouseDown</code> or
 | |
| 								<code>middleMouseUp</code> events; the
 | |
| 							<code>middleClick</code> event still occurs.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>middleMouseDown        Dispatched when a user presses the middle
 | |
| 								pointing device button over an
 | |
| 							InteractiveObject instance.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>middleMouseUp          Dispatched when a user releases the pointing
 | |
| 								device button over an InteractiveObject
 | |
| 							instance.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>mouseDown              Dispatched when a user presses the pointing
 | |
| 								device button over an InteractiveObject
 | |
| 								instance. If the target is a SimpleButton
 | |
| 								instance, the SimpleButton instance displays
 | |
| 								the <code>downState</code> display object as
 | |
| 								the default behavior. If the target is a
 | |
| 								selectable text field, the text field begins
 | |
| 							selection as the default behavior.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>mouseFocusChange       Dispatched when the user attempts to change
 | |
| 								focus by using a pointer device. The default
 | |
| 								behavior of this event is to change the focus
 | |
| 								and dispatch the corresponding
 | |
| 								<code>focusIn</code> and
 | |
| 							<code>focusOut</code> events.</p>
 | |
| 							<pre><code>                          This event is dispatched <span class="hljs-keyword">to</span> the object
 | |
|                           that currently has focus. The related object
 | |
|                           <span class="hljs-keyword">for</span> this event is the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>that receives focus <span class="hljs-keyword">if</span> you <span class="hljs-keyword">do</span> <span class="hljs-keyword">not</span>
 | |
|                           prevent the<span class="hljs-built_in"> default </span>behavior. You can prevent
 | |
|                           the change <span class="hljs-keyword">in</span> focus by calling
 | |
|                           `preventDefault()` <span class="hljs-keyword">in</span> an event
 | |
|                           listener that is properly registered with the
 | |
|                           target object. The `shiftKey`
 | |
|                           property is <span class="hljs-keyword">not</span> used. Focus changes <span class="hljs-keyword">and</span>
 | |
|                           `focusIn` <span class="hljs-keyword">and</span>
 | |
|                           `focusOut` events are dispatched
 | |
|                           by default.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>mouseMove              Dispatched when a user moves the pointing
 | |
| 								device while it is over an InteractiveObject.
 | |
| 								If the target is a text field that the user
 | |
| 								is selecting, the selection is updated as the
 | |
| 							default behavior.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>mouseOut               Dispatched when the user moves a pointing
 | |
| 								device away from an InteractiveObject
 | |
| 								instance. The event target is the object
 | |
| 								previously under the pointing device. The
 | |
| 								<code>relatedObject</code> is the object the
 | |
| 								pointing device has moved to. If the target
 | |
| 								is a SimpleButton instance, the button
 | |
| 								displays the <code>upState</code> display
 | |
| 							object as the default behavior.</p>
 | |
| 							<pre><code>                          The `mouseOut` event is
 | |
|                           dispatched <span class="hljs-keyword">each</span> <span class="hljs-built_in">time</span> <span class="hljs-keyword">the</span> mouse leaves <span class="hljs-keyword">the</span>
 | |
|                           area <span class="hljs-keyword">of</span> <span class="hljs-keyword">any</span> child object <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> display
 | |
|                           object container, even <span class="hljs-keyword">if</span> <span class="hljs-keyword">the</span> mouse remains
 | |
|                           over another child object <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> display
 | |
|                           object container. This is different behavior
 | |
|                           than <span class="hljs-keyword">the</span> purpose <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> `rollOut`
 | |
|                           event, which is <span class="hljs-built_in">to</span> simplify <span class="hljs-keyword">the</span> coding <span class="hljs-keyword">of</span>
 | |
|                           rollover behaviors <span class="hljs-keyword">for</span> display object
 | |
|                           containers <span class="hljs-keyword">with</span> children. When <span class="hljs-keyword">the</span> mouse
 | |
|                           leaves <span class="hljs-keyword">the</span> area <span class="hljs-keyword">of</span> <span class="hljs-keyword">a</span> display object <span class="hljs-keyword">or</span> <span class="hljs-keyword">the</span>
 | |
|                           area <span class="hljs-keyword">of</span> <span class="hljs-keyword">any</span> <span class="hljs-keyword">of</span> its children <span class="hljs-built_in">to</span> go <span class="hljs-built_in">to</span> <span class="hljs-keyword">an</span>
 | |
|                           object that is <span class="hljs-keyword">not</span> <span class="hljs-literal">one</span> <span class="hljs-keyword">of</span> its children, <span class="hljs-keyword">the</span>
 | |
|                           display object dispatches <span class="hljs-keyword">the</span>
 | |
|                           `rollOut` event.The
 | |
|                           `rollOut` events are dispatched
 | |
|                           consecutively up <span class="hljs-keyword">the</span> parent chain <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           object, starting <span class="hljs-keyword">with</span> <span class="hljs-keyword">the</span> object <span class="hljs-keyword">and</span> ending
 | |
|                           <span class="hljs-keyword">with</span> <span class="hljs-keyword">the</span> highest parent that is neither <span class="hljs-keyword">the</span>
 | |
|                           root nor <span class="hljs-keyword">an</span> ancestor <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           `relatedObject`.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>mouseOver              Dispatched when the user moves a pointing
 | |
| 								device over an InteractiveObject instance.
 | |
| 								The <code>relatedObject</code> is the object
 | |
| 								that was previously under the pointing
 | |
| 								device. If the target is a SimpleButton
 | |
| 								instance, the object displays the
 | |
| 								<code>overState</code> or
 | |
| 								<code>upState</code> display object,
 | |
| 								depending on whether the mouse button is
 | |
| 							down, as the default behavior.</p>
 | |
| 							<pre><code>                          The `mouseOver` event is
 | |
|                           dispatched <span class="hljs-keyword">each</span> <span class="hljs-built_in">time</span> <span class="hljs-keyword">the</span> mouse enters <span class="hljs-keyword">the</span>
 | |
|                           area <span class="hljs-keyword">of</span> <span class="hljs-keyword">any</span> child object <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> display
 | |
|                           object container, even <span class="hljs-keyword">if</span> <span class="hljs-keyword">the</span> mouse was
 | |
|                           already over another child object <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           display object container. This is different
 | |
|                           behavior than <span class="hljs-keyword">the</span> purpose <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           `rollOver` event, which is <span class="hljs-built_in">to</span>
 | |
|                           simplify <span class="hljs-keyword">the</span> coding <span class="hljs-keyword">of</span> rollout behaviors <span class="hljs-keyword">for</span>
 | |
|                           display object containers <span class="hljs-keyword">with</span> children. When
 | |
|                           <span class="hljs-keyword">the</span> mouse enters <span class="hljs-keyword">the</span> area <span class="hljs-keyword">of</span> <span class="hljs-keyword">a</span> display object
 | |
|                           <span class="hljs-keyword">or</span> <span class="hljs-keyword">the</span> area <span class="hljs-keyword">of</span> <span class="hljs-keyword">any</span> <span class="hljs-keyword">of</span> its children <span class="hljs-built_in">from</span> <span class="hljs-keyword">an</span>
 | |
|                           object that is <span class="hljs-keyword">not</span> <span class="hljs-literal">one</span> <span class="hljs-keyword">of</span> its children, <span class="hljs-keyword">the</span>
 | |
|                           display object dispatches <span class="hljs-keyword">the</span>
 | |
|                           `rollOver` event. The
 | |
|                           `rollOver` events are dispatched
 | |
|                           consecutively down <span class="hljs-keyword">the</span> parent chain <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           object, starting <span class="hljs-keyword">with</span> <span class="hljs-keyword">the</span> highest parent that
 | |
|                           is neither <span class="hljs-keyword">the</span> root nor <span class="hljs-keyword">an</span> ancestor <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           `relatedObject` <span class="hljs-keyword">and</span> ending <span class="hljs-keyword">with</span>
 | |
|                           <span class="hljs-keyword">the</span> object.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>mouseUp                Dispatched when a user releases the pointing
 | |
| 								device button over an InteractiveObject
 | |
| 								instance. If the target is a SimpleButton
 | |
| 								instance, the object displays the
 | |
| 								<code>upState</code> display object. If the
 | |
| 								target is a selectable text field, the text
 | |
| 							field ends selection as the default behavior.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>mouseWheel             Dispatched when a mouse wheel is spun over an
 | |
| 								InteractiveObject instance. If the target is
 | |
| 								a text field, the text scrolls as the default
 | |
| 								behavior. Only available on Microsoft Windows
 | |
| 							operating systems.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>nativeDragComplete     Dispatched by the drag initiator
 | |
| 								InteractiveObject when the user releases the
 | |
| 							drag gesture.</p>
 | |
| 							<pre><code>                          The event's dropAction property indicates
 | |
|                           the action <span class="hljs-keyword">set</span> <span class="hljs-keyword">by</span> the drag target <span class="hljs-keyword">object</span>; a
 | |
|                           value of "none"
 | |
|                          (`DragActions.NONE`) indicates
 | |
|                           that the <span class="hljs-keyword">drop</span> was canceled <span class="hljs-keyword">or</span> was <span class="hljs-keyword">not</span>
 | |
|                           accepted.
 | |
| 
 | |
|                           The <span class="hljs-string">`nativeDragComplete`</span> <span class="hljs-keyword">event</span>
 | |
|                           <span class="hljs-keyword">handler</span> <span class="hljs-keyword">is</span> a convenient place <span class="hljs-keyword">to</span> <span class="hljs-keyword">update</span> the
 | |
|                           state <span class="hljs-keyword">of</span> the initiating display <span class="hljs-keyword">object</span>, <span class="hljs-keyword">for</span>
 | |
|                           example, <span class="hljs-keyword">by</span> removing an item <span class="hljs-keyword">from</span> a <span class="hljs-keyword">list</span>(<span class="hljs-keyword">on</span>
 | |
|                           a drag <span class="hljs-keyword">action</span> <span class="hljs-keyword">of</span> <span class="hljs-string">"move"</span>), <span class="hljs-keyword">or</span> <span class="hljs-keyword">by</span> changing the
 | |
|                           visual properties.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>nativeDragDrop         Dispatched by the target InteractiveObject
 | |
| 								when a dragged object is dropped on it and
 | |
| 								the drop has been accepted with a call to
 | |
| 							DragManager.acceptDragDrop().</p>
 | |
| 							<pre><code>                          Access the dropped data using the event
 | |
|                           object `clipboard` property.
 | |
| 
 | |
|                           The <span class="hljs-keyword">handler</span> <span class="hljs-keyword">for</span> this <span class="hljs-keyword">event</span> should <span class="hljs-keyword">set</span> the
 | |
|                           <span class="hljs-string">`DragManager.dropAction`</span> property
 | |
|                           <span class="hljs-keyword">to</span> provide feedback <span class="hljs-keyword">to</span> the initiator <span class="hljs-keyword">object</span>
 | |
|                           about which drag <span class="hljs-keyword">action</span> was taken. <span class="hljs-keyword">If</span> <span class="hljs-keyword">no</span>
 | |
|                           <span class="hljs-keyword">value</span> <span class="hljs-keyword">is</span> <span class="hljs-keyword">set</span>, the DragManager will <span class="hljs-keyword">select</span> a
 | |
|                           <span class="hljs-keyword">default</span> <span class="hljs-keyword">value</span> <span class="hljs-keyword">from</span> the <span class="hljs-keyword">list</span> <span class="hljs-keyword">of</span> allowed
 | |
|                           actions.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>nativeDragEnter        Dispatched by an InteractiveObject when a
 | |
| 							drag gesture enters its boundary.</p>
 | |
| 							<pre><code>                          Handle either <span class="hljs-keyword">the</span>
 | |
|                           `nativeDragEnter` <span class="hljs-keyword">or</span>
 | |
|                           `nativeDragOver` events <span class="hljs-built_in">to</span> allow
 | |
|                           <span class="hljs-keyword">the</span> display object <span class="hljs-built_in">to</span> become <span class="hljs-keyword">the</span> drop
 | |
|                           target.
 | |
| 
 | |
|                           To determine whether <span class="hljs-keyword">the</span> dispatching
 | |
|                           display object can accept <span class="hljs-keyword">the</span> drop, check <span class="hljs-keyword">the</span>
 | |
|                           suitability <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> data <span class="hljs-keyword">in</span>
 | |
|                           `clipboard` property <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> event
 | |
|                           object, <span class="hljs-keyword">and</span> <span class="hljs-keyword">the</span> allowed drag actions <span class="hljs-keyword">in</span> <span class="hljs-keyword">the</span>
 | |
|                           `allowedActions` property.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>nativeDragExit         Dispatched by an InteractiveObject when a
 | |
| 							drag gesture leaves its boundary.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>nativeDragOver         Dispatched by an InteractiveObject
 | |
| 								continually while a drag gesture remains
 | |
| 							within its boundary.</p>
 | |
| 							<pre><code>                          `nativeDragOver` events are
 | |
|                           dispatched whenever <span class="hljs-keyword">the</span> mouse is moved. On
 | |
|                           Windows <span class="hljs-keyword">and</span> Mac, they are also dispatched <span class="hljs-keyword">on</span>
 | |
|                           <span class="hljs-keyword">a</span> <span class="hljs-keyword">short</span> timer interval even when <span class="hljs-keyword">the</span> mouse
 | |
|                           has <span class="hljs-keyword">not</span> moved.
 | |
| 
 | |
|                           Handle either <span class="hljs-keyword">the</span>
 | |
|                           `nativeDragOver` <span class="hljs-keyword">or</span>
 | |
|                           `nativeDragEnter` events <span class="hljs-built_in">to</span> allow
 | |
|                           <span class="hljs-keyword">the</span> display object <span class="hljs-built_in">to</span> become <span class="hljs-keyword">the</span> drop
 | |
|                           target.
 | |
| 
 | |
|                           To determine whether <span class="hljs-keyword">the</span> dispatching
 | |
|                           display object can accept <span class="hljs-keyword">the</span> drop, check <span class="hljs-keyword">the</span>
 | |
|                           suitability <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> data <span class="hljs-keyword">in</span>
 | |
|                           `clipboard` property <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> event
 | |
|                           object, <span class="hljs-keyword">and</span> <span class="hljs-keyword">the</span> allowed drag actions <span class="hljs-keyword">in</span> <span class="hljs-keyword">the</span>
 | |
|                           `allowedActions` property.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>nativeDragStart        Dispatched at the beginning of a drag
 | |
| 								operation by the InteractiveObject that is
 | |
| 								specified as the drag initiator in the
 | |
| 							DragManager.doDrag() call.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>nativeDragUpdate       Dispatched during a drag operation by the
 | |
| 								InteractiveObject that is specified as the
 | |
| 								drag initiator in the DragManager.doDrag()
 | |
| 							call.</p>
 | |
| 							<pre><code>                          `nativeDragUpdate` events are
 | |
|                           <span class="hljs-keyword">not</span> dispatched <span class="hljs-keyword">on</span> Linux.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>paste                  Dispatched when the user activates the
 | |
| 								platform-specific accelerator key combination
 | |
| 								for a paste operation or selects 'Paste' from
 | |
| 								the text context menu. This event is
 | |
| 								dispatched to the object that currently has
 | |
| 								focus. If the object that currently has focus
 | |
| 								is a TextField, the default behavior of this
 | |
| 								event is to cause the contents of the
 | |
| 								clipboard to be pasted into the text field at
 | |
| 								the current insertion point replacing any
 | |
| 							currently selected text in the text field.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>rightClick             Dispatched when a user presses and releases
 | |
| 								the right button of the user's pointing
 | |
| 								device over the same InteractiveObject. For a
 | |
| 								<code>rightClick</code> event to occur, it
 | |
| 								must always follow this series of events in
 | |
| 								the order of occurrence:
 | |
| 								<code>rightMouseDown</code> event, then
 | |
| 								<code>rightMouseUp</code>. The target object
 | |
| 								must be identical for both of these events;
 | |
| 								otherwise the <code>rightClick</code> event
 | |
| 								does not occur. Any number of other mouse
 | |
| 								events can occur at any time between the
 | |
| 								<code>rightMouseDown</code> or
 | |
| 								<code>rightMouseUp</code> events; the
 | |
| 							<code>rightClick</code> event still occurs.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>rightMouseDown         Dispatched when a user presses the pointing
 | |
| 								device button over an InteractiveObject
 | |
| 							instance.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>rightMouseUp           Dispatched when a user releases the pointing
 | |
| 								device button over an InteractiveObject
 | |
| 							instance.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>rollOut                Dispatched when the user moves a pointing
 | |
| 								device away from an InteractiveObject
 | |
| 								instance. The event target is the object
 | |
| 								previously under the pointing device or a
 | |
| 								parent of that object. The
 | |
| 								<code>relatedObject</code> is the object that
 | |
| 								the pointing device has moved to. The
 | |
| 								<code>rollOut</code> events are dispatched
 | |
| 								consecutively up the parent chain of the
 | |
| 								object, starting with the object and ending
 | |
| 								with the highest parent that is neither the
 | |
| 								root nor an ancestor of the
 | |
| 							<code>relatedObject</code>.</p>
 | |
| 							<pre><code>                          The purpose <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> `rollOut`
 | |
|                           event is <span class="hljs-built_in">to</span> simplify <span class="hljs-keyword">the</span> coding <span class="hljs-keyword">of</span> rollover
 | |
|                           behaviors <span class="hljs-keyword">for</span> display object containers <span class="hljs-keyword">with</span>
 | |
|                           children. When <span class="hljs-keyword">the</span> mouse leaves <span class="hljs-keyword">the</span> area <span class="hljs-keyword">of</span> <span class="hljs-keyword">a</span>
 | |
|                           display object <span class="hljs-keyword">or</span> <span class="hljs-keyword">the</span> area <span class="hljs-keyword">of</span> <span class="hljs-keyword">any</span> <span class="hljs-keyword">of</span> its
 | |
|                           children <span class="hljs-built_in">to</span> go <span class="hljs-built_in">to</span> <span class="hljs-keyword">an</span> object that is <span class="hljs-keyword">not</span> <span class="hljs-literal">one</span>
 | |
|                           <span class="hljs-keyword">of</span> its children, <span class="hljs-keyword">the</span> display object
 | |
|                           dispatches <span class="hljs-keyword">the</span> `rollOut` event.
 | |
|                           This is different behavior than that <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           `mouseOut` event, which is
 | |
|                           dispatched <span class="hljs-keyword">each</span> <span class="hljs-built_in">time</span> <span class="hljs-keyword">the</span> mouse leaves <span class="hljs-keyword">the</span>
 | |
|                           area <span class="hljs-keyword">of</span> <span class="hljs-keyword">any</span> child object <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> display
 | |
|                           object container, even <span class="hljs-keyword">if</span> <span class="hljs-keyword">the</span> mouse remains
 | |
|                           over another child object <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> display
 | |
|                           object container.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>rollOver               Dispatched when the user moves a pointing
 | |
| 								device over an InteractiveObject instance.
 | |
| 								The event target is the object under the
 | |
| 								pointing device or a parent of that object.
 | |
| 								The <code>relatedObject</code> is the object
 | |
| 								that was previously under the pointing
 | |
| 								device. The <code>rollOver</code> events are
 | |
| 								dispatched consecutively down the parent
 | |
| 								chain of the object, starting with the
 | |
| 								highest parent that is neither the root nor
 | |
| 								an ancestor of the <code>relatedObject</code>
 | |
| 							and ending with the object.</p>
 | |
| 							<pre><code>                          The purpose <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> `rollOver`
 | |
|                           event is <span class="hljs-built_in">to</span> simplify <span class="hljs-keyword">the</span> coding <span class="hljs-keyword">of</span> rollout
 | |
|                           behaviors <span class="hljs-keyword">for</span> display object containers <span class="hljs-keyword">with</span>
 | |
|                           children. When <span class="hljs-keyword">the</span> mouse enters <span class="hljs-keyword">the</span> area <span class="hljs-keyword">of</span> <span class="hljs-keyword">a</span>
 | |
|                           display object <span class="hljs-keyword">or</span> <span class="hljs-keyword">the</span> area <span class="hljs-keyword">of</span> <span class="hljs-keyword">any</span> <span class="hljs-keyword">of</span> its
 | |
|                           children <span class="hljs-built_in">from</span> <span class="hljs-keyword">an</span> object that is <span class="hljs-keyword">not</span> <span class="hljs-literal">one</span> <span class="hljs-keyword">of</span>
 | |
|                           its children, <span class="hljs-keyword">the</span> display object dispatches
 | |
|                           <span class="hljs-keyword">the</span> `rollOver` event. This is
 | |
|                           different behavior than that <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           `mouseOver` event, which is
 | |
|                           dispatched <span class="hljs-keyword">each</span> <span class="hljs-built_in">time</span> <span class="hljs-keyword">the</span> mouse enters <span class="hljs-keyword">the</span>
 | |
|                           area <span class="hljs-keyword">of</span> <span class="hljs-keyword">any</span> child object <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span> display
 | |
|                           object container, even <span class="hljs-keyword">if</span> <span class="hljs-keyword">the</span> mouse was
 | |
|                           already over another child object <span class="hljs-keyword">of</span> <span class="hljs-keyword">the</span>
 | |
|                           display object container.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>selectAll              Dispatched when the user activates the
 | |
| 								platform-specific accelerator key combination
 | |
| 								for a select all operation or selects 'Select
 | |
| 								All' from the text context menu. This event
 | |
| 								is dispatched to the object that currently
 | |
| 								has focus. If the object that currently has
 | |
| 								focus is a TextField, the default behavior of
 | |
| 								this event is to cause all the contents of
 | |
| 							the text field to be selected.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>softKeyboardActivate   Dispatched immediately after the soft
 | |
| 							keyboard is raised.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>softKeyboardActivating Dispatched immediately before the soft
 | |
| 							keyboard is raised.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>softKeyboardDeactivate Dispatched immediately after the soft
 | |
| 							keyboard is lowered.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>tabChildrenChange      Dispatched when the value of the object's
 | |
| 							<code>tabChildren</code> flag changes.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>tabEnabledChange       Dispatched when the object's
 | |
| 							<code>tabEnabled</code> flag changes.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>tabIndexChange         Dispatched when the value of the object's
 | |
| 							<code>tabIndex</code> property changes.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>textInput              Dispatched when a user enters one or more
 | |
| 								characters of text. Various text input
 | |
| 								methods can generate this event, including
 | |
| 								standard keyboards, input method editors
 | |
| 								(IMEs), voice or speech recognition systems,
 | |
| 								and even the act of pasting plain text with
 | |
| 							no formatting or style information.</p>
 | |
| 						</dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>touchBegin             Dispatched when the user first contacts a
 | |
| 								touch-enabled device(such as touches a
 | |
| 								finger to a mobile phone or tablet with a
 | |
| 								touch screen). Some devices might also
 | |
| 								interpret this contact as a
 | |
| 							<code>mouseDown</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>touches a finger
 | |
|                           <span class="hljs-keyword">to</span> a touch screen, the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `mouseDown` event <span class="hljs-keyword">or</span> a
 | |
|                           `touchBegin` event, <span class="hljs-keyword">or</span> both <span class="hljs-keyword">if</span> the
 | |
|                           current environment supports it. Choose how
 | |
|                           you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user </span>interaction. Use
 | |
|                           the openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage touch
 | |
|                           event handling(<span class="hljs-builtin-name">enable</span> touch gesture event
 | |
|                           handling,<span class="hljs-built_in"> simple </span>touch point event handling,
 | |
|                           <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only mouse events
 | |
|                           are dispatched). <span class="hljs-keyword">If</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `mouseDown` event, then the same
 | |
|                           event handler will <span class="hljs-builtin-name">run</span> on a touch-enabled
 | |
|                           device <span class="hljs-keyword">and</span> a mouse enabled device. However,
 | |
|                           <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `touchBegin` event, you can design
 | |
|                           your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the specific
 | |
|                           needs of a touch-enabled environment <span class="hljs-keyword">and</span>
 | |
|                           provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>touchEnd               Dispatched when the user removes contact with
 | |
| 								a touch-enabled device(such as lifts a
 | |
| 								finger off a mobile phone or tablet with a
 | |
| 								touch screen). Some devices might also
 | |
| 								interpret this contact as a
 | |
| 							<code>mouseUp</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>lifts a finger
 | |
|                           <span class="hljs-keyword">from</span> a touch screen, the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>can dispatch a `mouseUp`
 | |
|                           event <span class="hljs-keyword">or</span> a `touchEnd` event, <span class="hljs-keyword">or</span>
 | |
|                           both <span class="hljs-keyword">if</span> the current environment supports it.
 | |
|                           Choose how you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user
 | |
| </span>                          interaction. Use the openfl.ui.Multitouch
 | |
|                           class <span class="hljs-keyword">to</span> manage touch event handling(<span class="hljs-builtin-name">enable</span>
 | |
|                           touch gesture event handling,<span class="hljs-built_in"> simple </span>touch
 | |
|                           point event handling, <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events
 | |
|                           so only mouse events are dispatched). <span class="hljs-keyword">If</span> you
 | |
|                           choose <span class="hljs-keyword">to</span> handle the `mouseUp`
 | |
|                           event, then the same event handler will <span class="hljs-builtin-name">run</span>
 | |
|                           on a touch-enabled device <span class="hljs-keyword">and</span> a mouse enabled
 | |
|                           device. However, <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `touchEnd` event, you can design
 | |
|                           your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the specific
 | |
|                           needs of a touch-enabled environment <span class="hljs-keyword">and</span>
 | |
|                           provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>touchMove              Dispatched when the user moves the point of
 | |
| 								contact with a touch-enabled device(such as
 | |
| 								drags a finger across a mobile phone or
 | |
| 								tablet with a touch screen). Some devices
 | |
| 								might also interpret this contact as a
 | |
| 							<code>mouseMove</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           across a touch screen, the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `mouseMove` event <span class="hljs-keyword">or</span> a
 | |
|                           `touchMove` event, <span class="hljs-keyword">or</span> both <span class="hljs-keyword">if</span> the
 | |
|                           current environment supports it. Choose how
 | |
|                           you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user </span>interaction. Use
 | |
|                           the openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage touch
 | |
|                           event handling(<span class="hljs-builtin-name">enable</span> touch gesture event
 | |
|                           handling,<span class="hljs-built_in"> simple </span>touch point event handling,
 | |
|                           <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only mouse events
 | |
|                           are dispatched). <span class="hljs-keyword">If</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `mouseMove` event, then the same
 | |
|                           event handler will <span class="hljs-builtin-name">run</span> on a touch-enabled
 | |
|                           device <span class="hljs-keyword">and</span> a mouse enabled device. However,
 | |
|                           <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `touchMove` event, you can design
 | |
|                           your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the specific
 | |
|                           needs of a touch-enabled environment <span class="hljs-keyword">and</span>
 | |
|                           provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>touchOut               Dispatched when the user moves the point of
 | |
| 								contact away from InteractiveObject instance
 | |
| 								on a touch-enabled device(such as drags a
 | |
| 								finger from one display object to another on
 | |
| 								a mobile phone or tablet with a touch
 | |
| 								screen). Some devices might also interpret
 | |
| 								this contact as a <code>mouseOut</code>
 | |
| 							event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           across a touch screen, the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>can dispatch a `mouseOut`
 | |
|                           event <span class="hljs-keyword">or</span> a `touchOut` event, <span class="hljs-keyword">or</span>
 | |
|                           both <span class="hljs-keyword">if</span> the current environment supports it.
 | |
|                           Choose how you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user
 | |
| </span>                          interaction. Use the openfl.ui.Multitouch
 | |
|                           class <span class="hljs-keyword">to</span> manage touch event handling(<span class="hljs-builtin-name">enable</span>
 | |
|                           touch gesture event handling,<span class="hljs-built_in"> simple </span>touch
 | |
|                           point event handling, <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events
 | |
|                           so only mouse events are dispatched). <span class="hljs-keyword">If</span> you
 | |
|                           choose <span class="hljs-keyword">to</span> handle the `mouseOut`
 | |
|                           event, then the same event handler will <span class="hljs-builtin-name">run</span>
 | |
|                           on a touch-enabled device <span class="hljs-keyword">and</span> a mouse enabled
 | |
|                           device. However, <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `touchOut` event, you can design
 | |
|                           your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the specific
 | |
|                           needs of a touch-enabled environment <span class="hljs-keyword">and</span>
 | |
|                           provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>touchOver              Dispatched when the user moves the point of
 | |
| 								contact over an InteractiveObject instance on
 | |
| 								a touch-enabled device(such as drags a
 | |
| 								finger from a point outside a display object
 | |
| 								to a point over a display object on a mobile
 | |
| 								phone or tablet with a touch screen). Some
 | |
| 								devices might also interpret this contact as
 | |
| 							a <code>mouseOver</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           over an InteractiveObject, the
 | |
|                           InteractiveObject<span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `mouseOver` event <span class="hljs-keyword">or</span> a
 | |
|                           `touchOver` event, <span class="hljs-keyword">or</span> both <span class="hljs-keyword">if</span> the
 | |
|                           current environment supports it. Choose how
 | |
|                           you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user </span>interaction. Use
 | |
|                           the openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage touch
 | |
|                           event handling(<span class="hljs-builtin-name">enable</span> touch gesture event
 | |
|                           handling,<span class="hljs-built_in"> simple </span>touch point event handling,
 | |
|                           <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only mouse events
 | |
|                           are dispatched). <span class="hljs-keyword">If</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `mouseOver` event, then the same
 | |
|                           event handler will <span class="hljs-builtin-name">run</span> on a touch-enabled
 | |
|                           device <span class="hljs-keyword">and</span> a mouse enabled device. However,
 | |
|                           <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `touchOver` event, you can design
 | |
|                           your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the specific
 | |
|                           needs of a touch-enabled environment <span class="hljs-keyword">and</span>
 | |
|                           provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>touchRollOut           Dispatched when the user moves the point of
 | |
| 								contact away from an InteractiveObject
 | |
| 								instance on a touch-enabled device(such as
 | |
| 								drags a finger from over a display object to
 | |
| 								a point outside the display object on a
 | |
| 								mobile phone or tablet with a touch screen).
 | |
| 								Some devices might also interpret this
 | |
| 							contact as a <code>rollOut</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           over an InteractiveObject, the
 | |
|                           InteractiveObject<span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `rollOut` event <span class="hljs-keyword">or</span> a
 | |
|                           `touchRollOut` event, <span class="hljs-keyword">or</span> both <span class="hljs-keyword">if</span>
 | |
|                           the current environment supports it. Choose
 | |
|                           how you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user </span>interaction.
 | |
|                           Use the openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage
 | |
|                           touch event handling(<span class="hljs-builtin-name">enable</span> touch gesture
 | |
|                           event handling,<span class="hljs-built_in"> simple </span>touch point event
 | |
|                           handling, <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only
 | |
|                           mouse events are dispatched). <span class="hljs-keyword">If</span> you choose
 | |
|                           <span class="hljs-keyword">to</span> handle the `rollOut` event,
 | |
|                           then the same event handler will <span class="hljs-builtin-name">run</span> on a
 | |
|                           touch-enabled device <span class="hljs-keyword">and</span> a mouse enabled
 | |
|                           device. However, <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `touchRollOut` event, you can
 | |
|                           design your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the
 | |
|                           specific needs of a touch-enabled environment
 | |
|                           <span class="hljs-keyword">and</span> provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>touchRollOver          Dispatched when the user moves the point of
 | |
| 								contact over an InteractiveObject instance on
 | |
| 								a touch-enabled device(such as drags a
 | |
| 								finger from a point outside a display object
 | |
| 								to a point over a display object on a mobile
 | |
| 								phone or tablet with a touch screen). Some
 | |
| 								devices might also interpret this contact as
 | |
| 							a <code>rollOver</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>moves a finger
 | |
|                           over an InteractiveObject, the
 | |
|                           InteractiveObject<span class="hljs-built_in"> instance </span>can dispatch a
 | |
|                           `rollOver` event <span class="hljs-keyword">or</span> a
 | |
|                           `touchRollOver` event, <span class="hljs-keyword">or</span> both <span class="hljs-keyword">if</span>
 | |
|                           the current environment supports it. Choose
 | |
|                           how you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user </span>interaction.
 | |
|                           Use the openfl.ui.Multitouch class <span class="hljs-keyword">to</span> manage
 | |
|                           touch event handling(<span class="hljs-builtin-name">enable</span> touch gesture
 | |
|                           event handling,<span class="hljs-built_in"> simple </span>touch point event
 | |
|                           handling, <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events so only
 | |
|                           mouse events are dispatched). <span class="hljs-keyword">If</span> you choose
 | |
|                           <span class="hljs-keyword">to</span> handle the `rollOver` event,
 | |
|                           then the same event handler will <span class="hljs-builtin-name">run</span> on a
 | |
|                           touch-enabled device <span class="hljs-keyword">and</span> a mouse enabled
 | |
|                           device. However, <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `touchRollOver` event, you can
 | |
|                           design your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the
 | |
|                           specific needs of a touch-enabled environment
 | |
|                           <span class="hljs-keyword">and</span> provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 						<dt>:event</dt>
 | |
| 						<dd><p>touchTap               Dispatched when the user lifts the point of
 | |
| 								contact over the same InteractiveObject
 | |
| 								instance on which the contact was initiated
 | |
| 								on a touch-enabled device(such as presses
 | |
| 								and releases a finger from a single point
 | |
| 								over a display object on a mobile phone or
 | |
| 								tablet with a touch screen). Some devices
 | |
| 								might also interpret this contact as a
 | |
| 							<code>click</code> event.</p>
 | |
| 							<pre><code>                          Specifically, <span class="hljs-keyword">if</span> a<span class="hljs-built_in"> user </span>taps a finger over
 | |
|                           an InteractiveObject, the InteractiveObject
 | |
|                          <span class="hljs-built_in"> instance </span>can dispatch a `click`
 | |
|                           event <span class="hljs-keyword">or</span> a `touchTap` event, <span class="hljs-keyword">or</span>
 | |
|                           both <span class="hljs-keyword">if</span> the current environment supports it.
 | |
|                           Choose how you want <span class="hljs-keyword">to</span> handle the<span class="hljs-built_in"> user
 | |
| </span>                          interaction. Use the openfl.ui.Multitouch
 | |
|                           class <span class="hljs-keyword">to</span> manage touch event handling(<span class="hljs-builtin-name">enable</span>
 | |
|                           touch gesture event handling,<span class="hljs-built_in"> simple </span>touch
 | |
|                           point event handling, <span class="hljs-keyword">or</span> <span class="hljs-builtin-name">disable</span> touch events
 | |
|                           so only mouse events are dispatched). <span class="hljs-keyword">If</span> you
 | |
|                           choose <span class="hljs-keyword">to</span> handle the `click`
 | |
|                           event, then the same event handler will <span class="hljs-builtin-name">run</span>
 | |
|                           on a touch-enabled device <span class="hljs-keyword">and</span> a mouse enabled
 | |
|                           device. However, <span class="hljs-keyword">if</span> you choose <span class="hljs-keyword">to</span> handle the
 | |
|                           `touchTap` event, you can design
 | |
|                           your event handler <span class="hljs-keyword">to</span> respond <span class="hljs-keyword">to</span> the specific
 | |
|                           needs of a touch-enabled environment <span class="hljs-keyword">and</span>
 | |
|                           provide<span class="hljs-built_in"> users </span>with a richer touch-enabled
 | |
|                           experience. You can also handle both events,
 | |
|                           separately, <span class="hljs-keyword">to</span> provide a different response
 | |
|                           <span class="hljs-keyword">for</span> a touch event than a mouse event.
 | |
| 
 | |
|                           **Note:** See the Multitouch class <span class="hljs-keyword">for</span>
 | |
|                           environment compatibility information.
 | |
| </code></pre></dd>
 | |
| 					</dl>
 | |
| 				</div>
 | |
| 			</section>
 | |
| 			<section class="tsd-panel tsd-hierarchy">
 | |
| 				<h3>Hierarchy</h3>
 | |
| 				<ul class="tsd-hierarchy">
 | |
| 					<li>
 | |
| 						<a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a>
 | |
| 						<ul class="tsd-hierarchy">
 | |
| 							<li>
 | |
| 								<span class="target">InteractiveObject</span>
 | |
| 								<ul class="tsd-hierarchy">
 | |
| 									<li>
 | |
| 										<a href="openfl.display.displayobjectcontainer.html" class="tsd-signature-type">DisplayObjectContainer</a>
 | |
| 									</li>
 | |
| 									<li>
 | |
| 										<a href="openfl.text.textfield.html" class="tsd-signature-type">TextField</a>
 | |
| 									</li>
 | |
| 									<li>
 | |
| 										<a href="openfl.display.simplebutton.html" class="tsd-signature-type">SimpleButton</a>
 | |
| 									</li>
 | |
| 								</ul>
 | |
| 							</li>
 | |
| 						</ul>
 | |
| 					</li>
 | |
| 				</ul>
 | |
| 			</section>
 | |
| 			<section class="tsd-panel">
 | |
| 				<h3>Implements</h3>
 | |
| 				<ul class="tsd-hierarchy">
 | |
| 					<li><a href="openfl.events.ieventdispatcher.html" class="tsd-signature-type">IEventDispatcher</a></li>
 | |
| 					<li><a href="openfl.display.ibitmapdrawable.html" class="tsd-signature-type">IBitmapDrawable</a></li>
 | |
| 				</ul>
 | |
| 			</section>
 | |
| 			<section class="tsd-panel-group tsd-index-group">
 | |
| 				<h2>Index</h2>
 | |
| 				<section class="tsd-panel tsd-index-panel">
 | |
| 					<div class="tsd-index-content">
 | |
| 						<section class="tsd-index-section tsd-is-external">
 | |
| 							<h3>Constructors</h3>
 | |
| 							<ul class="tsd-index-list">
 | |
| 								<li class="tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite tsd-is-external"><a href="openfl.display.interactiveobject.html#constructor" class="tsd-kind-icon">constructor</a></li>
 | |
| 							</ul>
 | |
| 						</section>
 | |
| 						<section class="tsd-index-section tsd-is-external">
 | |
| 							<h3>Properties</h3>
 | |
| 							<ul class="tsd-index-list">
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#alpha" class="tsd-kind-icon">alpha</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#blendmode" class="tsd-kind-icon">blend<wbr>Mode</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#cacheasbitmap" class="tsd-kind-icon">cache<wbr>AsBitmap</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-external"><a href="openfl.display.interactiveobject.html#doubleclickenabled" class="tsd-kind-icon">double<wbr>Click<wbr>Enabled</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#filters" class="tsd-kind-icon">filters</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-external"><a href="openfl.display.interactiveobject.html#focusrect" class="tsd-kind-icon">focus<wbr>Rect</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#height" class="tsd-kind-icon">height</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#loaderinfo" class="tsd-kind-icon">loader<wbr>Info</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#mask" class="tsd-kind-icon">mask</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-external"><a href="openfl.display.interactiveobject.html#mouseenabled" class="tsd-kind-icon">mouse<wbr>Enabled</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#mousex" class="tsd-kind-icon">mouseX</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#mousey" class="tsd-kind-icon">mouseY</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#name" class="tsd-kind-icon">name</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-external"><a href="openfl.display.interactiveobject.html#needssoftkeyboard" class="tsd-kind-icon">needs<wbr>Soft<wbr>Keyboard</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#opaquebackground" class="tsd-kind-icon">opaque<wbr>Background</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#parent" class="tsd-kind-icon">parent</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#root" class="tsd-kind-icon">root</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#rotation" class="tsd-kind-icon">rotation</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#scale9grid" class="tsd-kind-icon">scale9<wbr>Grid</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#scalex" class="tsd-kind-icon">scaleX</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#scaley" class="tsd-kind-icon">scaleY</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#scrollrect" class="tsd-kind-icon">scroll<wbr>Rect</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-external"><a href="openfl.display.interactiveobject.html#softkeyboardinputareaofinterest" class="tsd-kind-icon">soft<wbr>Keyboard<wbr>Input<wbr>Area<wbr>OfInterest</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#stage" class="tsd-kind-icon">stage</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-external"><a href="openfl.display.interactiveobject.html#tabenabled" class="tsd-kind-icon">tab<wbr>Enabled</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-external"><a href="openfl.display.interactiveobject.html#tabindex" class="tsd-kind-icon">tab<wbr>Index</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#transform" class="tsd-kind-icon">transform</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#visible" class="tsd-kind-icon">visible</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#width" class="tsd-kind-icon">width</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#x" class="tsd-kind-icon">x</a></li>
 | |
| 								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#y" class="tsd-kind-icon">y</a></li>
 | |
| 							</ul>
 | |
| 						</section>
 | |
| 						<section class="tsd-index-section tsd-is-external">
 | |
| 							<h3>Methods</h3>
 | |
| 							<ul class="tsd-index-list">
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#addeventlistener" class="tsd-kind-icon">add<wbr>Event<wbr>Listener</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#dispatchevent" class="tsd-kind-icon">dispatch<wbr>Event</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#getbounds" class="tsd-kind-icon">get<wbr>Bounds</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#getrect" class="tsd-kind-icon">get<wbr>Rect</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#globaltolocal" class="tsd-kind-icon">global<wbr>ToLocal</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#haseventlistener" class="tsd-kind-icon">has<wbr>Event<wbr>Listener</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#hittestobject" class="tsd-kind-icon">hit<wbr>Test<wbr>Object</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#hittestpoint" class="tsd-kind-icon">hit<wbr>Test<wbr>Point</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#localtoglobal" class="tsd-kind-icon">local<wbr>ToGlobal</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#removeeventlistener" class="tsd-kind-icon">remove<wbr>Event<wbr>Listener</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-external"><a href="openfl.display.interactiveobject.html#requestsoftkeyboard" class="tsd-kind-icon">request<wbr>Soft<wbr>Keyboard</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#tostring" class="tsd-kind-icon">to<wbr>String</a></li>
 | |
| 								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external"><a href="openfl.display.interactiveobject.html#willtrigger" class="tsd-kind-icon">will<wbr>Trigger</a></li>
 | |
| 							</ul>
 | |
| 						</section>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 			</section>
 | |
| 			<section class="tsd-panel-group tsd-member-group tsd-is-external">
 | |
| 				<h2>Constructors</h2>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite tsd-is-external">
 | |
| 					<a name="constructor" class="tsd-anchor"></a>
 | |
| 					<h3>constructor</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">new <wbr>Interactive<wbr>Object<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="openfl.display.interactiveobject.html" class="tsd-signature-type">InteractiveObject</a></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Overrides <a href="openfl.events.eventdispatcher.html">EventDispatcher</a>.<a href="openfl.events.eventdispatcher.html#constructor">constructor</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1119">lib/openfl/display/InteractiveObject.d.ts:1119</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Calling the <code>new InteractiveObject()</code> constructor throws an
 | |
| 										<code>ArgumentError</code> exception. You can, however, call constructors
 | |
| 									for the following subclasses of InteractiveObject:</p>
 | |
| 								</div>
 | |
| 								<ul>
 | |
| 									<li><code>new SimpleButton()</code></li>
 | |
| 									<li><code>new TextField()</code></li>
 | |
| 									<li><code>new Loader()</code></li>
 | |
| 									<li><code>new Sprite()</code></li>
 | |
| 									<li><code>new MovieClip()</code></li>
 | |
| 								</ul>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-returns-title">Returns <a href="openfl.display.interactiveobject.html" class="tsd-signature-type">InteractiveObject</a></h4>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 			</section>
 | |
| 			<section class="tsd-panel-group tsd-member-group tsd-is-external">
 | |
| 				<h2>Properties</h2>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="alpha" class="tsd-anchor"></a>
 | |
| 					<h3>alpha</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">alpha<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#alpha">alpha</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L159">lib/openfl/display/DisplayObject.d.ts:159</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the alpha transparency value of the object specified. Valid
 | |
| 							values are 0(fully transparent) to 1(fully opaque). The default value is</p>
 | |
| 							<ol>
 | |
| 								<li>Display objects with <code>alpha</code> set to 0 <em>are</em> active,
 | |
| 								even though they are invisible.</li>
 | |
| 							</ol>
 | |
| 						</div>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="blendmode" class="tsd-anchor"></a>
 | |
| 					<h3>blend<wbr>Mode</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">blend<wbr>Mode<span class="tsd-signature-symbol">:</span> <a href="../enums/openfl.display.blendmode.html" class="tsd-signature-type">BlendMode</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#blendmode">blendMode</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L185">lib/openfl/display/DisplayObject.d.ts:185</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>A value from the BlendMode class that specifies which blend mode to use. A
 | |
| 								bitmap can be drawn internally in two ways. If you have a blend mode
 | |
| 								enabled or an external clipping mask, the bitmap is drawn by adding a
 | |
| 								bitmap-filled square shape to the vector render. If you attempt to set
 | |
| 								this property to an invalid value, Flash runtimes set the value to
 | |
| 							<code>BlendMode.NORMAL</code>.</p>
 | |
| 						</div>
 | |
| 						<p>The <code>blendMode</code> property affects each pixel of the display
 | |
| 							object. Each pixel is composed of three constituent colors(red, green,
 | |
| 							and blue), and each constituent color has a value between 0x00 and 0xFF.
 | |
| 							Flash Player or Adobe AIR compares each constituent color of one pixel in
 | |
| 							the movie clip with the corresponding color of the pixel in the
 | |
| 							background. For example, if <code>blendMode</code> is set to
 | |
| 							<code>BlendMode.LIGHTEN</code>, Flash Player or Adobe AIR compares the red
 | |
| 							value of the display object with the red value of the background, and uses
 | |
| 							the lighter of the two as the value for the red component of the displayed
 | |
| 						color.</p>
 | |
| 						<p>The following table describes the <code>blendMode</code> settings. The
 | |
| 							BlendMode class defines string values you can use. The illustrations in
 | |
| 							the table show <code>blendMode</code> values applied to a circular display
 | |
| 						object(2) superimposed on another display object(1).</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="cacheasbitmap" class="tsd-anchor"></a>
 | |
| 					<h3>cache<wbr>AsBitmap</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">cache<wbr>AsBitmap<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#cacheasbitmap">cacheAsBitmap</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L242">lib/openfl/display/DisplayObject.d.ts:242</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>All vector data for a display object that has a cached bitmap is drawn
 | |
| 								to the bitmap instead of the main display. If
 | |
| 								<code>cacheAsBitmapMatrix</code> is null or unsupported, the bitmap is
 | |
| 								then copied to the main display as unstretched, unrotated pixels snapped
 | |
| 								to the nearest pixel boundaries. Pixels are mapped 1 to 1 with the parent
 | |
| 								object. If the bounds of the bitmap change, the bitmap is recreated
 | |
| 							instead of being stretched.</p>
 | |
| 						</div>
 | |
| 						<p>If <code>cacheAsBitmapMatrix</code> is non-null and supported, the
 | |
| 							object is drawn to the off-screen bitmap using that matrix and the
 | |
| 							stretched and/or rotated results of that rendering are used to draw the
 | |
| 						object to the main display.</p>
 | |
| 						<p>No internal bitmap is created unless the <code>cacheAsBitmap</code>
 | |
| 						property is set to <code>true</code>.</p>
 | |
| 						<p>After you set the <code>cacheAsBitmap</code> property to
 | |
| 							<code>true</code>, the rendering does not change, however the display
 | |
| 							object performs pixel snapping automatically. The animation speed can be
 | |
| 						significantly faster depending on the complexity of the vector content.</p>
 | |
| 						<p>The <code>cacheAsBitmap</code> property is automatically set to
 | |
| 							<code>true</code> whenever you apply a filter to a display object(when
 | |
| 							its <code>filter</code> array is not empty), and if a display object has a
 | |
| 							filter applied to it, <code>cacheAsBitmap</code> is reported as
 | |
| 							<code>true</code> for that display object, even if you set the property to
 | |
| 							<code>false</code>. If you clear all filters for a display object, the
 | |
| 						<code>cacheAsBitmap</code> setting changes to what it was last set to.</p>
 | |
| 						<p>A display object does not use a bitmap even if the
 | |
| 							<code>cacheAsBitmap</code> property is set to <code>true</code> and
 | |
| 						instead renders from vector data in the following cases:</p>
 | |
| 						<ul>
 | |
| 							<li>The bitmap is too large. In AIR 1.5 and Flash Player 10, the maximum
 | |
| 								size for a bitmap image is 8,191 pixels in width or height, and the total
 | |
| 								number of pixels cannot exceed 16,777,215 pixels.(So, if a bitmap image
 | |
| 								is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9
 | |
| 								and earlier, the limitation is is 2880 pixels in height and 2,880 pixels
 | |
| 							in width.</li>
 | |
| 							<li>The bitmap fails to allocate(out of memory error).</li>
 | |
| 						</ul>
 | |
| 						<p>The <code>cacheAsBitmap</code> property is best used with movie clips
 | |
| 							that have mostly static content and that do not scale and rotate
 | |
| 							frequently. With such movie clips, <code>cacheAsBitmap</code> can lead to
 | |
| 							performance increases when the movie clip is translated(when its <em>x</em>
 | |
| 						and <em>y</em> position is changed).</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 					<a name="doubleclickenabled" class="tsd-anchor"></a>
 | |
| 					<h3>double<wbr>Click<wbr>Enabled</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">double<wbr>Click<wbr>Enabled<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1072">lib/openfl/display/InteractiveObject.d.ts:1072</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Specifies whether the object receives <code>doubleClick</code> events. The
 | |
| 								default value is <code>false</code>, which means that by default an
 | |
| 								InteractiveObject instance does not receive <code>doubleClick</code>
 | |
| 								events. If the <code>doubleClickEnabled</code> property is set to
 | |
| 								<code>true</code>, the instance receives <code>doubleClick</code> events
 | |
| 								within its bounds. The <code>mouseEnabled</code> property of the
 | |
| 								InteractiveObject instance must also be set to <code>true</code> for the
 | |
| 							object to receive <code>doubleClick</code> events.</p>
 | |
| 						</div>
 | |
| 						<p>No event is dispatched by setting this property. You must use the
 | |
| 							<code>addEventListener()</code> method to add an event listener for the
 | |
| 						<code>doubleClick</code> event.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="filters" class="tsd-anchor"></a>
 | |
| 					<h3>filters</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">filters<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Array</span><span class="tsd-signature-symbol"><</span><a href="openfl.filters.bitmapfilter.html" class="tsd-signature-type">BitmapFilter</a><span class="tsd-signature-symbol">></span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#filters">filters</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L319">lib/openfl/display/DisplayObject.d.ts:319</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>An indexed array that contains each filter object currently associated
 | |
| 								with the display object. The openfl.filters package contains several
 | |
| 							classes that define specific filters you can use.</p>
 | |
| 						</div>
 | |
| 						<p>Filters can be applied in Flash Professional at design time, or at run
 | |
| 							time by using ActionScript code. To apply a filter by using ActionScript,
 | |
| 							you must make a temporary copy of the entire <code>filters</code> array,
 | |
| 							modify the temporary array, then assign the value of the temporary array
 | |
| 							back to the <code>filters</code> array. You cannot directly add a new
 | |
| 						filter object to the <code>filters</code> array.</p>
 | |
| 						<p>To add a filter by using ActionScript, perform the following steps
 | |
| 							(assume that the target display object is named
 | |
| 						<code>myDisplayObject</code>):</p>
 | |
| 						<ol>
 | |
| 							<li>Create a new filter object by using the constructor method of your
 | |
| 							chosen filter class.</li>
 | |
| 							<li>Assign the value of the <code>myDisplayObject.filters</code> array
 | |
| 							to a temporary array, such as one named <code>myFilters</code>.</li>
 | |
| 							<li>Add the new filter object to the <code>myFilters</code> temporary
 | |
| 							array.</li>
 | |
| 							<li>Assign the value of the temporary array to the
 | |
| 							<code>myDisplayObject.filters</code> array.</li>
 | |
| 						</ol>
 | |
| 						<p>If the <code>filters</code> array is undefined, you do not need to use
 | |
| 							a temporary array. Instead, you can directly assign an array literal that
 | |
| 							contains one or more filter objects that you create. The first example in
 | |
| 							the Examples section adds a drop shadow filter by using code that handles
 | |
| 						both defined and undefined <code>filters</code> arrays.</p>
 | |
| 						<p>To modify an existing filter object, you must use the technique of
 | |
| 						modifying a copy of the <code>filters</code> array:</p>
 | |
| 						<ol>
 | |
| 							<li>Assign the value of the <code>filters</code> array to a temporary
 | |
| 							array, such as one named <code>myFilters</code>.</li>
 | |
| 							<li>Modify the property by using the temporary array,
 | |
| 								<code>myFilters</code>. For example, to set the quality property of the
 | |
| 								first filter in the array, you could use the following code:
 | |
| 							<code>myFilters[0].quality = 1;</code></li>
 | |
| 							<li>Assign the value of the temporary array to the <code>filters</code>
 | |
| 							array.</li>
 | |
| 						</ol>
 | |
| 						<p>At load time, if a display object has an associated filter, it is
 | |
| 							marked to cache itself as a transparent bitmap. From this point forward,
 | |
| 							as long as the display object has a valid filter list, the player caches
 | |
| 							the display object as a bitmap. This source bitmap is used as a source
 | |
| 							image for the filter effects. Each display object usually has two bitmaps:
 | |
| 							one with the original unfiltered source display object and another for the
 | |
| 							final image after filtering. The final image is used when rendering. As
 | |
| 							long as the display object does not change, the final image does not need
 | |
| 						updating.</p>
 | |
| 						<p>The openfl.filters package includes classes for filters. For example, to
 | |
| 						create a DropShadow filter, you would write:</p>
 | |
| 						<dl class="tsd-comment-tags">
 | |
| 							<dt>throws</dt>
 | |
| 							<dd><p>ArgumentError When <code>filters</code> includes a ShaderFilter
 | |
| 									and the shader output type is not compatible with
 | |
| 									this operation(the shader must specify a
 | |
| 								<code>pixel4</code> output).</p>
 | |
| 							</dd>
 | |
| 							<dt>throws</dt>
 | |
| 							<dd><p>ArgumentError When <code>filters</code> includes a ShaderFilter
 | |
| 									and the shader doesn't specify any image input or
 | |
| 								the first input is not an <code>image4</code> input.</p>
 | |
| 							</dd>
 | |
| 							<dt>throws</dt>
 | |
| 							<dd><p>ArgumentError When <code>filters</code> includes a ShaderFilter
 | |
| 									and the shader specifies an image input that isn't
 | |
| 								provided.</p>
 | |
| 							</dd>
 | |
| 							<dt>throws</dt>
 | |
| 							<dd><p>ArgumentError When <code>filters</code> includes a ShaderFilter, a
 | |
| 									ByteArray or Vector.<Number> instance as a shader
 | |
| 										input, and the <code>width</code> and
 | |
| 										<code>height</code> properties aren't specified for
 | |
| 										the ShaderInput object, or the specified values
 | |
| 										don't match the amount of data in the input data.
 | |
| 										See the <code>ShaderInput.input</code> property for
 | |
| 								more information.</p>
 | |
| 							</dd>
 | |
| 						</dl>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 					<a name="focusrect" class="tsd-anchor"></a>
 | |
| 					<h3>focus<wbr>Rect</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">focus<wbr>Rect<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">null</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1074">lib/openfl/display/InteractiveObject.d.ts:1074</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="height" class="tsd-anchor"></a>
 | |
| 					<h3>height</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">height<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#height">height</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L331">lib/openfl/display/DisplayObject.d.ts:331</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the height of the display object, in pixels. The height is
 | |
| 								calculated based on the bounds of the content of the display object. When
 | |
| 								you set the <code>height</code> property, the <code>scaleY</code> property
 | |
| 							is adjusted accordingly, as shown in the following code:</p>
 | |
| 						</div>
 | |
| 						<p>Except for TextField and Video objects, a display object with no
 | |
| 							content(such as an empty sprite) has a height of 0, even if you try to
 | |
| 						set <code>height</code> to a different value.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="loaderinfo" class="tsd-anchor"></a>
 | |
| 					<h3>loader<wbr>Info</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">loader<wbr>Info<span class="tsd-signature-symbol">:</span> <a href="openfl.display.loaderinfo.html" class="tsd-signature-type">LoaderInfo</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#loaderinfo">loaderInfo</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L346">lib/openfl/display/DisplayObject.d.ts:346</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Returns a LoaderInfo object containing information about loading the file
 | |
| 								to which this display object belongs. The <code>loaderInfo</code> property
 | |
| 								is defined only for the root display object of a SWF file or for a loaded
 | |
| 								Bitmap(not for a Bitmap that is drawn with ActionScript). To find the
 | |
| 								<code>loaderInfo</code> object associated with the SWF file that contains
 | |
| 								a display object named <code>myDisplayObject</code>, use
 | |
| 							<code>myDisplayObject.root.loaderInfo</code>.</p>
 | |
| 						</div>
 | |
| 						<p>A large SWF file can monitor its download by calling
 | |
| 							<code>this.root.loaderInfo.addEventListener(Event.COMPLETE,
 | |
| func)</code>.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="mask" class="tsd-anchor"></a>
 | |
| 					<h3>mask</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">mask<span class="tsd-signature-symbol">:</span> <a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#mask">mask</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L379">lib/openfl/display/DisplayObject.d.ts:379</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>The calling display object is masked by the specified <code>mask</code>
 | |
| 								object. To ensure that masking works when the Stage is scaled, the
 | |
| 								<code>mask</code> display object must be in an active part of the display
 | |
| 								list. The <code>mask</code> object itself is not drawn. Set
 | |
| 							<code>mask</code> to <code>null</code> to remove the mask.</p>
 | |
| 						</div>
 | |
| 						<p>To be able to scale a mask object, it must be on the display list. To
 | |
| 							be able to drag a mask Sprite object(by calling its
 | |
| 							<code>startDrag()</code> method), it must be on the display list. To call
 | |
| 							the <code>startDrag()</code> method for a mask sprite based on a
 | |
| 							<code>mouseDown</code> event being dispatched by the sprite, set the
 | |
| 						sprite's <code>buttonMode</code> property to <code>true</code>.</p>
 | |
| 						<p>When display objects are cached by setting the
 | |
| 							<code>cacheAsBitmap</code> property to <code>true</code> an the
 | |
| 							<code>cacheAsBitmapMatrix</code> property to a Matrix object, both the
 | |
| 							mask and the display object being masked must be part of the same cached
 | |
| 							bitmap. Thus, if the display object is cached, then the mask must be a
 | |
| 							child of the display object. If an ancestor of the display object on the
 | |
| 							display list is cached, then the mask must be a child of that ancestor or
 | |
| 							one of its descendents. If more than one ancestor of the masked object is
 | |
| 							cached, then the mask must be a descendent of the cached container closest
 | |
| 						to the masked object in the display list.</p>
 | |
| 						<p><strong>Note:</strong> A single <code>mask</code> object cannot be used to mask
 | |
| 							more than one calling display object. When the <code>mask</code> is
 | |
| 							assigned to a second display object, it is removed as the mask of the
 | |
| 							first object, and that object's <code>mask</code> property becomes
 | |
| 						<code>null</code>.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 					<a name="mouseenabled" class="tsd-anchor"></a>
 | |
| 					<h3>mouse<wbr>Enabled</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">mouse<wbr>Enabled<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1092">lib/openfl/display/InteractiveObject.d.ts:1092</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Specifies whether this object receives mouse, or other user input,
 | |
| 								messages. The default value is <code>true</code>, which means that by
 | |
| 								default any InteractiveObject instance that is on the display list
 | |
| 								receives mouse events or other user input events. If
 | |
| 								<code>mouseEnabled</code> is set to <code>false</code>, the instance does
 | |
| 								not receive any mouse events(or other user input events like keyboard
 | |
| 								events). Any children of this instance on the display list are not
 | |
| 								affected. To change the <code>mouseEnabled</code> behavior for all
 | |
| 								children of an object on the display list, use
 | |
| 							<code>openfl.display.DisplayObjectContainer.mouseChildren</code>.</p>
 | |
| 						</div>
 | |
| 						<p> No event is dispatched by setting this property. You must use the
 | |
| 							<code>addEventListener()</code> method to create interactive
 | |
| 						functionality.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="mousex" class="tsd-anchor"></a>
 | |
| 					<h3>mouseX</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">mouseX<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#mousex">mouseX</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L388">lib/openfl/display/DisplayObject.d.ts:388</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the x coordinate of the mouse or user input device position, in
 | |
| 							pixels.</p>
 | |
| 						</div>
 | |
| 						<p><strong>Note</strong>: For a DisplayObject that has been rotated, the returned x
 | |
| 						coordinate will reflect the non-rotated object.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="mousey" class="tsd-anchor"></a>
 | |
| 					<h3>mouseY</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">mouseY<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#mousey">mouseY</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L397">lib/openfl/display/DisplayObject.d.ts:397</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the y coordinate of the mouse or user input device position, in
 | |
| 							pixels.</p>
 | |
| 						</div>
 | |
| 						<p><strong>Note</strong>: For a DisplayObject that has been rotated, the returned y
 | |
| 						coordinate will reflect the non-rotated object.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="name" class="tsd-anchor"></a>
 | |
| 					<h3>name</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">name<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#name">name</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L409">lib/openfl/display/DisplayObject.d.ts:409</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the instance name of the DisplayObject. The object can be
 | |
| 								identified in the child list of its parent display object container by
 | |
| 								calling the <code>getChildByName()</code> method of the display object
 | |
| 							container.</p>
 | |
| 						</div>
 | |
| 						<dl class="tsd-comment-tags">
 | |
| 							<dt>throws</dt>
 | |
| 							<dd><p>IllegalOperationError If you are attempting to set this property
 | |
| 									on an object that was placed on the timeline
 | |
| 								in the Flash authoring tool.</p>
 | |
| 							</dd>
 | |
| 						</dl>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 					<a name="needssoftkeyboard" class="tsd-anchor"></a>
 | |
| 					<h3>needs<wbr>Soft<wbr>Keyboard</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">needs<wbr>Soft<wbr>Keyboard<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1116">lib/openfl/display/InteractiveObject.d.ts:1116</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Specifies whether a virtual keyboard(an on-screen, software keyboard)
 | |
| 							should display when this InteractiveObject instance receives focus.</p>
 | |
| 						</div>
 | |
| 						<p>By default, the value is <code>false</code> and focusing an
 | |
| 							InteractiveObject instance does not raise a soft keyboard. If the
 | |
| 							<code>needsSoftKeyboard</code> property is set to <code>true</code>, the
 | |
| 							runtime raises a soft keyboard when the InteractiveObject instance is
 | |
| 							ready to accept user input. An InteractiveObject instance is ready to
 | |
| 							accept user input after a programmatic call to set the Stage
 | |
| 							<code>focus</code> property or a user interaction, such as a "tap." If the
 | |
| 							client system has a hardware keyboard available or does not support
 | |
| 						virtual keyboards, then the soft keyboard is not raised.</p>
 | |
| 						<p>The InteractiveObject instance dispatches
 | |
| 							<code>softKeyboardActivating</code>, <code>softKeyboardActivate</code>,
 | |
| 							and <code>softKeyboardDeactivate</code> events when the soft keyboard
 | |
| 						raises and lowers.</p>
 | |
| 						<p><strong>Note:</strong> This property is not supported in AIR applications on
 | |
| 						iOS.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="opaquebackground" class="tsd-anchor"></a>
 | |
| 					<h3>opaque<wbr>Background</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">opaque<wbr>Background<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">null</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#opaquebackground">opaqueBackground</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L435">lib/openfl/display/DisplayObject.d.ts:435</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Specifies whether the display object is opaque with a certain background
 | |
| 								color. A transparent bitmap contains alpha channel data and is drawn
 | |
| 								transparently. An opaque bitmap has no alpha channel(and renders faster
 | |
| 								than a transparent bitmap). If the bitmap is opaque, you specify its own
 | |
| 							background color to use.</p>
 | |
| 						</div>
 | |
| 						<p>If set to a number value, the surface is opaque(not transparent) with
 | |
| 							the RGB background color that the number specifies. If set to
 | |
| 							<code>null</code>(the default value), the display object has a
 | |
| 						transparent background.</p>
 | |
| 						<p>The <code>opaqueBackground</code> property is intended mainly for use
 | |
| 							with the <code>cacheAsBitmap</code> property, for rendering optimization.
 | |
| 							For display objects in which the <code>cacheAsBitmap</code> property is
 | |
| 							set to true, setting <code>opaqueBackground</code> can improve rendering
 | |
| 						performance.</p>
 | |
| 						<p>The opaque background region is <em>not</em> matched when calling the
 | |
| 							<code>hitTestPoint()</code> method with the <code>shapeFlag</code>
 | |
| 						parameter set to <code>true</code>.</p>
 | |
| 						<p>The opaque background region does not respond to mouse events.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="parent" class="tsd-anchor"></a>
 | |
| 					<h3>parent</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">parent<span class="tsd-signature-symbol">:</span> <a href="openfl.display.displayobjectcontainer.html" class="tsd-signature-type">DisplayObjectContainer</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#parent">parent</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L451">lib/openfl/display/DisplayObject.d.ts:451</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the DisplayObjectContainer object that contains this display
 | |
| 								object. Use the <code>parent</code> property to specify a relative path to
 | |
| 								display objects that are above the current display object in the display
 | |
| 							list hierarchy.</p>
 | |
| 						</div>
 | |
| 						<p>You can use <code>parent</code> to move up multiple levels in the
 | |
| 						display list as in the following:</p>
 | |
| 						<dl class="tsd-comment-tags">
 | |
| 							<dt>throws</dt>
 | |
| 							<dd><p>SecurityError The parent display object belongs to a security
 | |
| 									sandbox to which you do not have access. You can
 | |
| 									avoid this situation by having the parent movie call
 | |
| 								the <code>Security.allowDomain()</code> method.</p>
 | |
| 							</dd>
 | |
| 						</dl>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="root" class="tsd-anchor"></a>
 | |
| 					<h3>root</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">root<span class="tsd-signature-symbol">:</span> <a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#root">root</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L479">lib/openfl/display/DisplayObject.d.ts:479</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>For a display object in a loaded SWF file, the <code>root</code> property
 | |
| 								is the top-most display object in the portion of the display list's tree
 | |
| 								structure represented by that SWF file. For a Bitmap object representing a
 | |
| 								loaded image file, the <code>root</code> property is the Bitmap object
 | |
| 								itself. For the instance of the main class of the first SWF file loaded,
 | |
| 								the <code>root</code> property is the display object itself. The
 | |
| 								<code>root</code> property of the Stage object is the Stage object itself.
 | |
| 								The <code>root</code> property is set to <code>null</code> for any display
 | |
| 								object that has not been added to the display list, unless it has been
 | |
| 								added to a display object container that is off the display list but that
 | |
| 							is a child of the top-most display object in a loaded SWF file.</p>
 | |
| 						</div>
 | |
| 						<p>For example, if you create a new Sprite object by calling the
 | |
| 							<code>Sprite()</code> constructor method, its <code>root</code> property
 | |
| 							is <code>null</code> until you add it to the display list(or to a display
 | |
| 							object container that is off the display list but that is a child of the
 | |
| 						top-most display object in a SWF file).</p>
 | |
| 						<p>For a loaded SWF file, even though the Loader object used to load the
 | |
| 							file may not be on the display list, the top-most display object in the
 | |
| 							SWF file has its <code>root</code> property set to itself. The Loader
 | |
| 							object does not have its <code>root</code> property set until it is added
 | |
| 							as a child of a display object for which the <code>root</code> property is
 | |
| 						set.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="rotation" class="tsd-anchor"></a>
 | |
| 					<h3>rotation</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">rotation<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#rotation">rotation</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L489">lib/openfl/display/DisplayObject.d.ts:489</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the rotation of the DisplayObject instance, in degrees, from its
 | |
| 								original orientation. Values from 0 to 180 represent clockwise rotation;
 | |
| 								values from 0 to -180 represent counterclockwise rotation. Values outside
 | |
| 								this range are added to or subtracted from 360 to obtain a value within
 | |
| 								the range. For example, the statement <code>my_video.rotation = 450</code>
 | |
| 							is the same as <code>my_video.rotation = 90</code>.</p>
 | |
| 						</div>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="scale9grid" class="tsd-anchor"></a>
 | |
| 					<h3>scale9<wbr>Grid</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">scale9<wbr>Grid<span class="tsd-signature-symbol">:</span> <a href="openfl.geom.rectangle.html" class="tsd-signature-type">Rectangle</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#scale9grid">scale9Grid</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L553">lib/openfl/display/DisplayObject.d.ts:553</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>The current scaling grid that is in effect. If set to <code>null</code>,
 | |
| 								the entire display object is scaled normally when any scale transformation
 | |
| 							is applied.</p>
 | |
| 						</div>
 | |
| 						<p>When you define the <code>scale9Grid</code> property, the display
 | |
| 							object is divided into a grid with nine regions based on the
 | |
| 							<code>scale9Grid</code> rectangle, which defines the center region of the
 | |
| 						grid. The eight other regions of the grid are the following areas:</p>
 | |
| 						<ul>
 | |
| 							<li>The upper-left corner outside of the rectangle</li>
 | |
| 							<li>The area above the rectangle</li>
 | |
| 							<li>The upper-right corner outside of the rectangle</li>
 | |
| 							<li>The area to the left of the rectangle</li>
 | |
| 							<li>The area to the right of the rectangle</li>
 | |
| 							<li>The lower-left corner outside of the rectangle</li>
 | |
| 							<li>The area below the rectangle</li>
 | |
| 							<li>The lower-right corner outside of the rectangle</li>
 | |
| 						</ul>
 | |
| 						<p>You can think of the eight regions outside of the center(defined by
 | |
| 							the rectangle) as being like a picture frame that has special rules
 | |
| 						applied to it when scaled.</p>
 | |
| 						<p>When the <code>scale9Grid</code> property is set and a display object
 | |
| 							is scaled, all text and gradients are scaled normally; however, for other
 | |
| 						types of objects the following rules apply:</p>
 | |
| 						<ul>
 | |
| 							<li>Content in the center region is scaled normally.</li>
 | |
| 							<li>Content in the corners is not scaled.</li>
 | |
| 							<li>Content in the top and bottom regions is scaled horizontally only.
 | |
| 							Content in the left and right regions is scaled vertically only.</li>
 | |
| 							<li>All fills(including bitmaps, video, and gradients) are stretched to
 | |
| 							fit their shapes.</li>
 | |
| 						</ul>
 | |
| 						<p>If a display object is rotated, all subsequent scaling is normal(and
 | |
| 						the <code>scale9Grid</code> property is ignored).</p>
 | |
| 						<p>For example, consider the following display object and a rectangle that
 | |
| 						is applied as the display object's <code>scale9Grid</code>:</p>
 | |
| 						<p>A common use for setting <code>scale9Grid</code> is to set up a display
 | |
| 							object to be used as a component, in which edge regions retain the same
 | |
| 						width when the component is scaled.</p>
 | |
| 						<dl class="tsd-comment-tags">
 | |
| 							<dt>throws</dt>
 | |
| 							<dd><p>ArgumentError If you pass an invalid argument to the method.</p>
 | |
| 							</dd>
 | |
| 						</dl>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="scalex" class="tsd-anchor"></a>
 | |
| 					<h3>scaleX</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">scaleX<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#scalex">scaleX</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L563">lib/openfl/display/DisplayObject.d.ts:563</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the horizontal scale(percentage) of the object as applied from
 | |
| 								the registration point. The default registration point is(0,0). 1.0
 | |
| 							equals 100% scale.</p>
 | |
| 						</div>
 | |
| 						<p>Scaling the local coordinate system changes the <code>x</code> and
 | |
| 						<code>y</code> property values, which are defined in whole pixels.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="scaley" class="tsd-anchor"></a>
 | |
| 					<h3>scaleY</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">scaleY<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#scaley">scaleY</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L573">lib/openfl/display/DisplayObject.d.ts:573</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the vertical scale(percentage) of an object as applied from the
 | |
| 								registration point of the object. The default registration point is(0,0).
 | |
| 							1.0 is 100% scale.</p>
 | |
| 						</div>
 | |
| 						<p>Scaling the local coordinate system changes the <code>x</code> and
 | |
| 						<code>y</code> property values, which are defined in whole pixels.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="scrollrect" class="tsd-anchor"></a>
 | |
| 					<h3>scroll<wbr>Rect</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">scroll<wbr>Rect<span class="tsd-signature-symbol">:</span> <a href="openfl.geom.rectangle.html" class="tsd-signature-type">Rectangle</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#scrollrect">scrollRect</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L601">lib/openfl/display/DisplayObject.d.ts:601</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>The scroll rectangle bounds of the display object. The display object is
 | |
| 								cropped to the size defined by the rectangle, and it scrolls within the
 | |
| 								rectangle when you change the <code>x</code> and <code>y</code> properties
 | |
| 							of the <code>scrollRect</code> object.</p>
 | |
| 						</div>
 | |
| 						<p>The properties of the <code>scrollRect</code> Rectangle object use the
 | |
| 							display object's coordinate space and are scaled just like the overall
 | |
| 							display object. The corner bounds of the cropped window on the scrolling
 | |
| 							display object are the origin of the display object(0,0) and the point
 | |
| 							defined by the width and height of the rectangle. They are not centered
 | |
| 							around the origin, but use the origin to define the upper-left corner of
 | |
| 							the area. A scrolled display object always scrolls in whole pixel
 | |
| 						increments.</p>
 | |
| 						<p>You can scroll an object left and right by setting the <code>x</code>
 | |
| 							property of the <code>scrollRect</code> Rectangle object. You can scroll
 | |
| 							an object up and down by setting the <code>y</code> property of the
 | |
| 							<code>scrollRect</code> Rectangle object. If the display object is rotated
 | |
| 							90° and you scroll it left and right, the display object actually scrolls
 | |
| 						up and down.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 					<a name="softkeyboardinputareaofinterest" class="tsd-anchor"></a>
 | |
| 					<h3>soft<wbr>Keyboard<wbr>Input<wbr>Area<wbr>OfInterest</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">soft<wbr>Keyboard<wbr>Input<wbr>Area<wbr>OfInterest<span class="tsd-signature-symbol">:</span> <a href="openfl.geom.rectangle.html" class="tsd-signature-type">Rectangle</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1117">lib/openfl/display/InteractiveObject.d.ts:1117</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="stage" class="tsd-anchor"></a>
 | |
| 					<h3>stage</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">stage<span class="tsd-signature-symbol">:</span> <a href="openfl.display.stage.html" class="tsd-signature-type">Stage</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#stage">stage</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L613">lib/openfl/display/DisplayObject.d.ts:613</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>The Stage of the display object. A Flash runtime application has only one
 | |
| 								Stage object. For example, you can create and load multiple display
 | |
| 								objects into the display list, and the <code>stage</code> property of each
 | |
| 								display object refers to the same Stage object(even if the display object
 | |
| 							belongs to a loaded SWF file).</p>
 | |
| 						</div>
 | |
| 						<p>If a display object is not added to the display list, its
 | |
| 						<code>stage</code> property is set to <code>null</code>.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 					<a name="tabenabled" class="tsd-anchor"></a>
 | |
| 					<h3>tab<wbr>Enabled</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">tab<wbr>Enabled<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1118">lib/openfl/display/InteractiveObject.d.ts:1118</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 					<a name="tabindex" class="tsd-anchor"></a>
 | |
| 					<h3>tab<wbr>Index</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">tab<wbr>Index<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1119">lib/openfl/display/InteractiveObject.d.ts:1119</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="transform" class="tsd-anchor"></a>
 | |
| 					<h3>transform</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">transform<span class="tsd-signature-symbol">:</span> <a href="openfl.geom.transform.html" class="tsd-signature-type">Transform</a></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#transform">transform</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L653">lib/openfl/display/DisplayObject.d.ts:653</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>An object with properties pertaining to a display object's matrix, color
 | |
| 								transform, and pixel bounds. The specific properties  -  matrix,
 | |
| 								colorTransform, and three read-only properties
 | |
| 								(<code>concatenatedMatrix</code>, <code>concatenatedColorTransform</code>,
 | |
| 								and <code>pixelBounds</code>)  -  are described in the entry for the
 | |
| 							Transform class.</p>
 | |
| 						</div>
 | |
| 						<p>Each of the transform object's properties is itself an object. This
 | |
| 							concept is important because the only way to set new values for the matrix
 | |
| 							or colorTransform objects is to create a new object and copy that object
 | |
| 						into the transform.matrix or transform.colorTransform property.</p>
 | |
| 						<p>For example, to increase the <code>tx</code> value of a display
 | |
| 							object's matrix, you must make a copy of the entire matrix object, then
 | |
| 							copy the new object into the matrix property of the transform object:
 | |
| 							<code>var myMatrix:Matrix =
 | |
| myDisplayObject.transform.matrix; myMatrix.tx += 10;
 | |
| myDisplayObject.transform.matrix = myMatrix;</code></p>
 | |
| 						<p>You cannot directly set the <code>tx</code> property. The following
 | |
| 							code has no effect on <code>myDisplayObject</code>:
 | |
| 							<code>myDisplayObject.transform.matrix.tx +=
 | |
| 10;</code></p>
 | |
| 						<p>You can also copy an entire transform object and assign it to another
 | |
| 							display object's transform property. For example, the following code
 | |
| 							copies the entire transform object from <code>myOldDisplayObj</code> to
 | |
| 							<code>myNewDisplayObj</code>:
 | |
| 						<code>myNewDisplayObj.transform = myOldDisplayObj.transform;</code></p>
 | |
| 						<p>The resulting display object, <code>myNewDisplayObj</code>, now has the
 | |
| 							same values for its matrix, color transform, and pixel bounds as the old
 | |
| 						display object, <code>myOldDisplayObj</code>.</p>
 | |
| 						<p>Note that AIR for TV devices use hardware acceleration, if it is
 | |
| 						available, for color transforms.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="visible" class="tsd-anchor"></a>
 | |
| 					<h3>visible</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">visible<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#visible">visible</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L660">lib/openfl/display/DisplayObject.d.ts:660</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Whether or not the display object is visible. Display objects that are not
 | |
| 								visible are disabled. For example, if <code>visible=false</code> for an
 | |
| 							InteractiveObject instance, it cannot be clicked.</p>
 | |
| 						</div>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="width" class="tsd-anchor"></a>
 | |
| 					<h3>width</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">width<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#width">width</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L672">lib/openfl/display/DisplayObject.d.ts:672</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the width of the display object, in pixels. The width is
 | |
| 								calculated based on the bounds of the content of the display object. When
 | |
| 								you set the <code>width</code> property, the <code>scaleX</code> property
 | |
| 							is adjusted accordingly, as shown in the following code:</p>
 | |
| 						</div>
 | |
| 						<p>Except for TextField and Video objects, a display object with no
 | |
| 							content(such as an empty sprite) has a width of 0, even if you try to set
 | |
| 						<code>width</code> to a different value.</p>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="x" class="tsd-anchor"></a>
 | |
| 					<h3>x</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">x<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#x">x</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L684">lib/openfl/display/DisplayObject.d.ts:684</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the <em>x</em> coordinate of the DisplayObject instance relative
 | |
| 								to the local coordinates of the parent DisplayObjectContainer. If the
 | |
| 								object is inside a DisplayObjectContainer that has transformations, it is
 | |
| 								in the local coordinate system of the enclosing DisplayObjectContainer.
 | |
| 								Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the
 | |
| 								DisplayObjectContainer's children inherit a coordinate system that is
 | |
| 								rotated 90° counterclockwise. The object's coordinates refer to the
 | |
| 							registration point position.</p>
 | |
| 						</div>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="y" class="tsd-anchor"></a>
 | |
| 					<h3>y</h3>
 | |
| 					<div class="tsd-signature tsd-kind-icon">y<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
 | |
| 					<aside class="tsd-sources">
 | |
| 						<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#y">y</a></p>
 | |
| 						<ul>
 | |
| 							<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L696">lib/openfl/display/DisplayObject.d.ts:696</a></li>
 | |
| 						</ul>
 | |
| 					</aside>
 | |
| 					<div class="tsd-comment tsd-typography">
 | |
| 						<div class="lead">
 | |
| 							<p>Indicates the <em>y</em> coordinate of the DisplayObject instance relative
 | |
| 								to the local coordinates of the parent DisplayObjectContainer. If the
 | |
| 								object is inside a DisplayObjectContainer that has transformations, it is
 | |
| 								in the local coordinate system of the enclosing DisplayObjectContainer.
 | |
| 								Thus, for a DisplayObjectContainer rotated 90° counterclockwise, the
 | |
| 								DisplayObjectContainer's children inherit a coordinate system that is
 | |
| 								rotated 90° counterclockwise. The object's coordinates refer to the
 | |
| 							registration point position.</p>
 | |
| 						</div>
 | |
| 					</div>
 | |
| 				</section>
 | |
| 			</section>
 | |
| 			<section class="tsd-panel-group tsd-member-group tsd-is-external">
 | |
| 				<h2>Methods</h2>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="addeventlistener" class="tsd-anchor"></a>
 | |
| 					<h3>add<wbr>Event<wbr>Listener</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">add<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">function</span>, useCapture<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span>, priority<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span>, useWeakReference<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.events.eventdispatcher.html">EventDispatcher</a>.<a href="openfl.events.eventdispatcher.html#addeventlistener">addEventListener</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L168">lib/openfl/events/EventDispatcher.d.ts:168</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Registers an event listener object with an EventDispatcher object so that
 | |
| 										the listener receives notification of an event. You can register event
 | |
| 										listeners on all nodes in the display list for a specific type of event,
 | |
| 									phase, and priority.</p>
 | |
| 								</div>
 | |
| 								<p>After you successfully register an event listener, you cannot change
 | |
| 									its priority through additional calls to <code>addEventListener()</code>.
 | |
| 									To change a listener's priority, you must first call
 | |
| 									<code>removeListener()</code>. Then you can register the listener again
 | |
| 								with the new priority level.</p>
 | |
| 								<p>Keep in mind that after the listener is registered, subsequent calls to
 | |
| 									<code>addEventListener()</code> with a different <code>type</code> or
 | |
| 									<code>useCapture</code> value result in the creation of a separate
 | |
| 									listener registration. For example, if you first register a listener with
 | |
| 									<code>useCapture</code> set to <code>true</code>, it listens only during
 | |
| 									the capture phase. If you call <code>addEventListener()</code> again using
 | |
| 									the same listener object, but with <code>useCapture</code> set to
 | |
| 									<code>false</code>, you have two separate listeners: one that listens
 | |
| 									during the capture phase and another that listens during the target and
 | |
| 								bubbling phases.</p>
 | |
| 								<p>You cannot register an event listener for only the target phase or the
 | |
| 									bubbling phase. Those phases are coupled during registration because
 | |
| 								bubbling applies only to the ancestors of the target node.</p>
 | |
| 								<p>If you no longer need an event listener, remove it by calling
 | |
| 									<code>removeEventListener()</code>, or memory problems could result. Event
 | |
| 									listeners are not automatically removed from memory because the garbage
 | |
| 									collector does not remove the listener as long as the dispatching object
 | |
| 									exists(unless the <code>useWeakReference</code> parameter is set to
 | |
| 								<code>true</code>).</p>
 | |
| 								<p>Copying an EventDispatcher instance does not copy the event listeners
 | |
| 									attached to it.(If your newly created node needs an event listener, you
 | |
| 									must attach the listener after creating the node.) However, if you move an
 | |
| 									EventDispatcher instance, the event listeners attached to it move along
 | |
| 								with it.</p>
 | |
| 								<p>If the event listener is being registered on a node while an event is
 | |
| 									being processed on this node, the event listener is not triggered during
 | |
| 									the current phase but can be triggered during a later phase in the event
 | |
| 								flow, such as the bubbling phase.</p>
 | |
| 								<p>If an event listener is removed from a node while an event is being
 | |
| 									processed on the node, it is still triggered by the current actions. After
 | |
| 									it is removed, the event listener is never invoked again(unless
 | |
| 								registered again for future processing).</p>
 | |
| 								<dl class="tsd-comment-tags">
 | |
| 									<dt>throws</dt>
 | |
| 									<dd><p>ArgumentError The <code>listener</code> specified is not a
 | |
| 										function.</p>
 | |
| 									</dd>
 | |
| 								</dl>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>type: <span class="tsd-signature-type">string</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The type of event.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 								<li>
 | |
| 									<h5>listener: <span class="tsd-signature-type">function</span></h5>
 | |
| 									<ul class="tsd-parameters">
 | |
| 										<li class="tsd-parameter-siganture">
 | |
| 											<ul class="tsd-signatures tsd-kind-type-literal">
 | |
| 												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">object</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
 | |
| 											</ul>
 | |
| 											<ul class="tsd-descriptions">
 | |
| 												<li class="tsd-description">
 | |
| 													<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 													<ul class="tsd-parameters">
 | |
| 														<li>
 | |
| 															<h5>event: <span class="tsd-signature-type">object</span></h5>
 | |
| 														</li>
 | |
| 													</ul>
 | |
| 													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
 | |
| 												</li>
 | |
| 											</ul>
 | |
| 										</li>
 | |
| 									</ul>
 | |
| 								</li>
 | |
| 								<li>
 | |
| 									<h5><span class="tsd-flag ts-flagOptional">Optional</span> useCapture: <span class="tsd-signature-type">boolean</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>Determines whether the listener works in the
 | |
| 											capture phase or the target and bubbling phases.
 | |
| 											If <code>useCapture</code> is set to
 | |
| 											<code>true</code>, the listener processes the
 | |
| 											event only during the capture phase and not in the
 | |
| 											target or bubbling phase. If
 | |
| 											<code>useCapture</code> is <code>false</code>, the
 | |
| 											listener processes the event only during the
 | |
| 											target or bubbling phase. To listen for the event
 | |
| 											in all three phases, call
 | |
| 											<code>addEventListener</code> twice, once with
 | |
| 											<code>useCapture</code> set to <code>true</code>,
 | |
| 											then again with <code>useCapture</code> set to
 | |
| 										<code>false</code>.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 								<li>
 | |
| 									<h5><span class="tsd-flag ts-flagOptional">Optional</span> priority: <span class="tsd-signature-type">number</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The priority level of the event listener. The
 | |
| 											priority is designated by a signed 32-bit integer.
 | |
| 											The higher the number, the higher the priority.
 | |
| 											All listeners with priority <em>n</em> are processed
 | |
| 											before listeners of priority <em>n</em>-1. If two or
 | |
| 											more listeners share the same priority, they are
 | |
| 											processed in the order in which they were added.
 | |
| 										The default priority is 0.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 								<li>
 | |
| 									<h5><span class="tsd-flag ts-flagOptional">Optional</span> useWeakReference: <span class="tsd-signature-type">boolean</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>Determines whether the reference to the listener
 | |
| 											is strong or weak. A strong reference(the
 | |
| 											default) prevents your listener from being
 | |
| 										garbage-collected. A weak reference does not.</p>
 | |
| 										<pre><code>                    Class-level member functions are not subject to
 | |
|                     garbage collection, so you can <span class="hljs-keyword">set</span>
 | |
|                     <span class="hljs-string">`useWeakReference`</span> <span class="hljs-keyword">to</span> <span class="hljs-string">`true`</span>
 | |
|                     <span class="hljs-keyword">for</span> <span class="hljs-keyword">class</span>-<span class="hljs-keyword">level</span> <span class="hljs-keyword">member</span> functions <span class="hljs-keyword">without</span>
 | |
|                     subjecting them <span class="hljs-keyword">to</span> garbage collection. <span class="hljs-keyword">If</span> you <span class="hljs-keyword">set</span>
 | |
|                     <span class="hljs-string">`useWeakReference`</span> <span class="hljs-keyword">to</span> <span class="hljs-string">`true`</span>
 | |
|                     <span class="hljs-keyword">for</span> a listener that <span class="hljs-keyword">is</span> a <span class="hljs-keyword">nested</span> <span class="hljs-keyword">inner</span> <span class="hljs-keyword">function</span>,
 | |
|                     the <span class="hljs-keyword">function</span> will be garbage-collected <span class="hljs-keyword">and</span> <span class="hljs-keyword">no</span>
 | |
|                     longer persistent. <span class="hljs-keyword">If</span> you <span class="hljs-keyword">create</span> <span class="hljs-keyword">references</span> <span class="hljs-keyword">to</span> the
 | |
|                     <span class="hljs-keyword">inner</span> <span class="hljs-keyword">function</span>(<span class="hljs-keyword">save</span> it <span class="hljs-keyword">in</span> another <span class="hljs-keyword">variable</span>) <span class="hljs-keyword">then</span>
 | |
|                     it <span class="hljs-keyword">is</span> <span class="hljs-keyword">not</span> garbage-collected <span class="hljs-keyword">and</span> stays
 | |
|                     persistent.
 | |
| </code></pre>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="dispatchevent" class="tsd-anchor"></a>
 | |
| 					<h3>dispatch<wbr>Event</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">dispatch<wbr>Event<span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><a href="openfl.events.event.html" class="tsd-signature-type">Event</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.events.eventdispatcher.html">EventDispatcher</a>.<a href="openfl.events.eventdispatcher.html#dispatchevent">dispatchEvent</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L186">lib/openfl/events/EventDispatcher.d.ts:186</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Dispatches an event into the event flow. The event target is the
 | |
| 										EventDispatcher object upon which the <code>dispatchEvent()</code> method
 | |
| 									is called.</p>
 | |
| 								</div>
 | |
| 								<dl class="tsd-comment-tags">
 | |
| 									<dt>throws</dt>
 | |
| 									<dd><p>Error The event dispatch recursion limit has been reached.</p>
 | |
| 									</dd>
 | |
| 								</dl>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>event: <a href="openfl.events.event.html" class="tsd-signature-type">Event</a></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The Event object that is dispatched into the event flow. If
 | |
| 											the event is being redispatched, a clone of the event is
 | |
| 											created automatically. After an event is dispatched, its
 | |
| 											<code>target</code> property cannot be changed, so you must
 | |
| 										create a new copy of the event for redispatching to work.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
 | |
| 							<p>A value of <code>true</code> if the event was successfully
 | |
| 								dispatched. A value of <code>false</code> indicates failure or
 | |
| 							that <code>preventDefault()</code> was called on the event.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="getbounds" class="tsd-anchor"></a>
 | |
| 					<h3>get<wbr>Bounds</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">get<wbr>Bounds<span class="tsd-signature-symbol">(</span>targetCoordinateSpace<span class="tsd-signature-symbol">: </span><a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="openfl.geom.rectangle.html" class="tsd-signature-type">Rectangle</a></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#getbounds">getBounds</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L726">lib/openfl/display/DisplayObject.d.ts:726</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Returns a rectangle that defines the area of the display object relative
 | |
| 										to the coordinate system of the <code>targetCoordinateSpace</code> object.
 | |
| 										Consider the following code, which shows how the rectangle returned can
 | |
| 										vary depending on the <code>targetCoordinateSpace</code> parameter that
 | |
| 									you pass to the method:</p>
 | |
| 								</div>
 | |
| 								<p><strong>Note:</strong> Use the <code>localToGlobal()</code> and
 | |
| 									<code>globalToLocal()</code> methods to convert the display object's local
 | |
| 									coordinates to display coordinates, or display coordinates to local
 | |
| 								coordinates, respectively.</p>
 | |
| 								<p>The <code>getBounds()</code> method is similar to the
 | |
| 									<code>getRect()</code> method; however, the Rectangle returned by the
 | |
| 									<code>getBounds()</code> method includes any strokes on shapes, whereas
 | |
| 									the Rectangle returned by the <code>getRect()</code> method does not. For
 | |
| 								an example, see the description of the <code>getRect()</code> method.</p>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>targetCoordinateSpace: <a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The display object that defines the
 | |
| 										coordinate system to use.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <a href="openfl.geom.rectangle.html" class="tsd-signature-type">Rectangle</a></h4>
 | |
| 							<p>The rectangle that defines the area of the display object relative
 | |
| 								to the <code>targetCoordinateSpace</code> object's coordinate
 | |
| 							system.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="getrect" class="tsd-anchor"></a>
 | |
| 					<h3>get<wbr>Rect</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">get<wbr>Rect<span class="tsd-signature-symbol">(</span>targetCoordinateSpace<span class="tsd-signature-symbol">: </span><a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="openfl.geom.rectangle.html" class="tsd-signature-type">Rectangle</a></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#getrect">getRect</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L747">lib/openfl/display/DisplayObject.d.ts:747</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Returns a rectangle that defines the boundary of the display object, based
 | |
| 										on the coordinate system defined by the <code>targetCoordinateSpace</code>
 | |
| 										parameter, excluding any strokes on shapes. The values that the
 | |
| 										<code>getRect()</code> method returns are the same or smaller than those
 | |
| 									returned by the <code>getBounds()</code> method.</p>
 | |
| 								</div>
 | |
| 								<p><strong>Note:</strong> Use <code>localToGlobal()</code> and
 | |
| 									<code>globalToLocal()</code> methods to convert the display object's local
 | |
| 									coordinates to Stage coordinates, or Stage coordinates to local
 | |
| 								coordinates, respectively.</p>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>targetCoordinateSpace: <a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The display object that defines the
 | |
| 										coordinate system to use.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <a href="openfl.geom.rectangle.html" class="tsd-signature-type">Rectangle</a></h4>
 | |
| 							<p>The rectangle that defines the area of the display object relative
 | |
| 								to the <code>targetCoordinateSpace</code> object's coordinate
 | |
| 							system.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="globaltolocal" class="tsd-anchor"></a>
 | |
| 					<h3>global<wbr>ToLocal</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">global<wbr>ToLocal<span class="tsd-signature-symbol">(</span>pos<span class="tsd-signature-symbol">: </span><a href="openfl.geom.point.html" class="tsd-signature-type">Point</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="openfl.geom.point.html" class="tsd-signature-type">Point</a></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#globaltolocal">globalToLocal</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L767">lib/openfl/display/DisplayObject.d.ts:767</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Converts the <code>point</code> object from the Stage(global) coordinates
 | |
| 									to the display object's(local) coordinates.</p>
 | |
| 								</div>
 | |
| 								<p>To use this method, first create an instance of the Point class. The
 | |
| 									<em>x</em> and <em>y</em> values that you assign represent global coordinates
 | |
| 									because they relate to the origin(0,0) of the main display area. Then
 | |
| 									pass the Point instance as the parameter to the
 | |
| 									<code>globalToLocal()</code> method. The method returns a new Point object
 | |
| 									with <em>x</em> and <em>y</em> values that relate to the origin of the display
 | |
| 								object instead of the origin of the Stage.</p>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>pos: <a href="openfl.geom.point.html" class="tsd-signature-type">Point</a></h5>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <a href="openfl.geom.point.html" class="tsd-signature-type">Point</a></h4>
 | |
| 							<p>A Point object with coordinates relative to the display object.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="haseventlistener" class="tsd-anchor"></a>
 | |
| 					<h3>has<wbr>Event<wbr>Listener</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">has<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.events.eventdispatcher.html">EventDispatcher</a>.<a href="openfl.events.eventdispatcher.html#haseventlistener">hasEventListener</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L209">lib/openfl/events/EventDispatcher.d.ts:209</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Checks whether the EventDispatcher object has any listeners registered for
 | |
| 										a specific type of event. This allows you to determine where an
 | |
| 										EventDispatcher object has altered handling of an event type in the event
 | |
| 										flow hierarchy. To determine whether a specific event type actually
 | |
| 									triggers an event listener, use <code>willTrigger()</code>.</p>
 | |
| 								</div>
 | |
| 								<p>The difference between <code>hasEventListener()</code> and
 | |
| 									<code>willTrigger()</code> is that <code>hasEventListener()</code>
 | |
| 									examines only the object to which it belongs, whereas
 | |
| 									<code>willTrigger()</code> examines the entire event flow for the event
 | |
| 								specified by the <code>type</code> parameter.</p>
 | |
| 								<p>When <code>hasEventListener()</code> is called from a LoaderInfo
 | |
| 								object, only the listeners that the caller can access are considered.</p>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>type: <span class="tsd-signature-type">string</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The type of event.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
 | |
| 							<p>A value of <code>true</code> if a listener of the specified type
 | |
| 							is registered; <code>false</code> otherwise.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="hittestobject" class="tsd-anchor"></a>
 | |
| 					<h3>hit<wbr>Test<wbr>Object</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">hit<wbr>Test<wbr>Object<span class="tsd-signature-symbol">(</span>obj<span class="tsd-signature-symbol">: </span><a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#hittestobject">hitTestObject</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L783">lib/openfl/display/DisplayObject.d.ts:783</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Evaluates the bounding box of the display object to see if it overlaps or
 | |
| 									intersects with the bounding box of the <code>obj</code> display object.</p>
 | |
| 								</div>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>obj: <a href="openfl.display.displayobject.html" class="tsd-signature-type">DisplayObject</a></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The display object to test against.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
 | |
| 							<p><code>true</code> if the bounding boxes of the display objects
 | |
| 							intersect; <code>false</code> if not.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="hittestpoint" class="tsd-anchor"></a>
 | |
| 					<h3>hit<wbr>Test<wbr>Point</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">hit<wbr>Test<wbr>Point<span class="tsd-signature-symbol">(</span>x<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, y<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, shapeFlag<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#hittestpoint">hitTestPoint</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L802">lib/openfl/display/DisplayObject.d.ts:802</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Evaluates the display object to see if it overlaps or intersects with the
 | |
| 										point specified by the <code>x</code> and <code>y</code> parameters. The
 | |
| 										<code>x</code> and <code>y</code> parameters specify a point in the
 | |
| 										coordinate space of the Stage, not the display object container that
 | |
| 										contains the display object(unless that display object container is the
 | |
| 									Stage).</p>
 | |
| 								</div>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>x: <span class="tsd-signature-type">number</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The <em>x</em> coordinate to test against this object.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 								<li>
 | |
| 									<h5>y: <span class="tsd-signature-type">number</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The <em>y</em> coordinate to test against this object.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 								<li>
 | |
| 									<h5><span class="tsd-flag ts-flagOptional">Optional</span> shapeFlag: <span class="tsd-signature-type">boolean</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>Whether to check against the actual pixels of the object
 | |
| 											(<code>true</code>) or the bounding box
 | |
| 										(<code>false</code>).</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
 | |
| 							<p><code>true</code> if the display object overlaps or intersects
 | |
| 							with the specified point; <code>false</code> otherwise.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="localtoglobal" class="tsd-anchor"></a>
 | |
| 					<h3>local<wbr>ToGlobal</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">local<wbr>ToGlobal<span class="tsd-signature-symbol">(</span>point<span class="tsd-signature-symbol">: </span><a href="openfl.geom.point.html" class="tsd-signature-type">Point</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="openfl.geom.point.html" class="tsd-signature-type">Point</a></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.display.displayobject.html">DisplayObject</a>.<a href="openfl.display.displayobject.html#localtoglobal">localToGlobal</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/DisplayObject.d.ts#L828">lib/openfl/display/DisplayObject.d.ts:828</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Converts the <code>point</code> object from the display object's(local)
 | |
| 									coordinates to the Stage(global) coordinates.</p>
 | |
| 								</div>
 | |
| 								<p>This method allows you to convert any given <em>x</em> and <em>y</em>
 | |
| 									coordinates from values that are relative to the origin(0,0) of a
 | |
| 									specific display object(local coordinates) to values that are relative to
 | |
| 								the origin of the Stage(global coordinates).</p>
 | |
| 								<p>To use this method, first create an instance of the Point class. The
 | |
| 									<em>x</em> and <em>y</em> values that you assign represent local coordinates
 | |
| 								because they relate to the origin of the display object.</p>
 | |
| 								<p>You then pass the Point instance that you created as the parameter to
 | |
| 									the <code>localToGlobal()</code> method. The method returns a new Point
 | |
| 									object with <em>x</em> and <em>y</em> values that relate to the origin of the
 | |
| 								Stage instead of the origin of the display object.</p>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>point: <a href="openfl.geom.point.html" class="tsd-signature-type">Point</a></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The name or identifier of a point created with the Point
 | |
| 											class, specifying the <em>x</em> and <em>y</em> coordinates as
 | |
| 										properties.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <a href="openfl.geom.point.html" class="tsd-signature-type">Point</a></h4>
 | |
| 							<p>A Point object with coordinates relative to the Stage.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="removeeventlistener" class="tsd-anchor"></a>
 | |
| 					<h3>remove<wbr>Event<wbr>Listener</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">remove<wbr>Event<wbr>Listener<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, listener<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">function</span>, useCapture<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.events.eventdispatcher.html">EventDispatcher</a>.<a href="openfl.events.eventdispatcher.html#removeeventlistener">removeEventListener</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L227">lib/openfl/events/EventDispatcher.d.ts:227</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Removes a listener from the EventDispatcher object. If there is no
 | |
| 										matching listener registered with the EventDispatcher object, a call to
 | |
| 									this method has no effect.</p>
 | |
| 								</div>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>type: <span class="tsd-signature-type">string</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The type of event.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 								<li>
 | |
| 									<h5>listener: <span class="tsd-signature-type">function</span></h5>
 | |
| 									<ul class="tsd-parameters">
 | |
| 										<li class="tsd-parameter-siganture">
 | |
| 											<ul class="tsd-signatures tsd-kind-type-literal">
 | |
| 												<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">(</span>event<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">object</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
 | |
| 											</ul>
 | |
| 											<ul class="tsd-descriptions">
 | |
| 												<li class="tsd-description">
 | |
| 													<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 													<ul class="tsd-parameters">
 | |
| 														<li>
 | |
| 															<h5>event: <span class="tsd-signature-type">object</span></h5>
 | |
| 														</li>
 | |
| 													</ul>
 | |
| 													<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
 | |
| 												</li>
 | |
| 											</ul>
 | |
| 										</li>
 | |
| 									</ul>
 | |
| 								</li>
 | |
| 								<li>
 | |
| 									<h5><span class="tsd-flag ts-flagOptional">Optional</span> useCapture: <span class="tsd-signature-type">boolean</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>Specifies whether the listener was registered for the
 | |
| 											capture phase or the target and bubbling phases. If the
 | |
| 											listener was registered for both the capture phase and
 | |
| 											the target and bubbling phases, two calls to
 | |
| 											<code>removeEventListener()</code> are required to
 | |
| 											remove both, one call with <code>useCapture()</code> set
 | |
| 											to <code>true</code>, and another call with
 | |
| 										<code>useCapture()</code> set to <code>false</code>.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-external">
 | |
| 					<a name="requestsoftkeyboard" class="tsd-anchor"></a>
 | |
| 					<h3>request<wbr>Soft<wbr>Keyboard</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">request<wbr>Soft<wbr>Keyboard<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/display/InteractiveObject.d.ts#L1153">lib/openfl/display/InteractiveObject.d.ts:1153</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Raises a virtual keyboard.</p>
 | |
| 								</div>
 | |
| 								<p>Calling this method focuses the InteractiveObject instance and raises
 | |
| 									the soft keyboard, if necessary. The <code>needsSoftKeyboard</code> must
 | |
| 									also be <code>true</code>. A keyboard is not raised if a hardware keyboard
 | |
| 									is available, or if the client system does not support virtual
 | |
| 								keyboards.</p>
 | |
| 								<p><strong>Note:</strong> This method is not supported in AIR applications on
 | |
| 								iOS.</p>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
 | |
| 							<p>A value of <code>true</code> means that the soft keyboard request
 | |
| 								was granted; <code>false</code> means that the soft keyboard was
 | |
| 							not raised.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="tostring" class="tsd-anchor"></a>
 | |
| 					<h3>to<wbr>String</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">to<wbr>String<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.events.eventdispatcher.html">EventDispatcher</a>.<a href="openfl.events.eventdispatcher.html#tostring">toString</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L230">lib/openfl/events/EventDispatcher.d.ts:230</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">string</span></h4>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 					<a name="willtrigger" class="tsd-anchor"></a>
 | |
| 					<h3>will<wbr>Trigger</h3>
 | |
| 					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 						<li class="tsd-signature tsd-kind-icon">will<wbr>Trigger<span class="tsd-signature-symbol">(</span>type<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
 | |
| 					</ul>
 | |
| 					<ul class="tsd-descriptions">
 | |
| 						<li class="tsd-description">
 | |
| 							<aside class="tsd-sources">
 | |
| 								<p>Inherited from <a href="openfl.events.eventdispatcher.html">EventDispatcher</a>.<a href="openfl.events.eventdispatcher.html#willtrigger">willTrigger</a></p>
 | |
| 								<ul>
 | |
| 									<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/events/EventDispatcher.d.ts#L253">lib/openfl/events/EventDispatcher.d.ts:253</a></li>
 | |
| 								</ul>
 | |
| 							</aside>
 | |
| 							<div class="tsd-comment tsd-typography">
 | |
| 								<div class="lead">
 | |
| 									<p>Checks whether an event listener is registered with this EventDispatcher
 | |
| 										object or any of its ancestors for the specified event type. This method
 | |
| 										returns <code>true</code> if an event listener is triggered during any
 | |
| 										phase of the event flow when an event of the specified type is dispatched
 | |
| 									to this EventDispatcher object or any of its descendants.</p>
 | |
| 								</div>
 | |
| 								<p>The difference between the <code>hasEventListener()</code> and the
 | |
| 									<code>willTrigger()</code> methods is that <code>hasEventListener()</code>
 | |
| 									examines only the object to which it belongs, whereas the
 | |
| 									<code>willTrigger()</code> method examines the entire event flow for the
 | |
| 								event specified by the <code>type</code> parameter.</p>
 | |
| 								<p>When <code>willTrigger()</code> is called from a LoaderInfo object,
 | |
| 								only the listeners that the caller can access are considered.</p>
 | |
| 							</div>
 | |
| 							<h4 class="tsd-parameters-title">Parameters</h4>
 | |
| 							<ul class="tsd-parameters">
 | |
| 								<li>
 | |
| 									<h5>type: <span class="tsd-signature-type">string</span></h5>
 | |
| 									<div class="tsd-comment tsd-typography">
 | |
| 										<p>The type of event.</p>
 | |
| 									</div>
 | |
| 								</li>
 | |
| 							</ul>
 | |
| 							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
 | |
| 							<p>A value of <code>true</code> if a listener of the specified type
 | |
| 							will be triggered; <code>false</code> otherwise.</p>
 | |
| 						</li>
 | |
| 					</ul>
 | |
| 				</section>
 | |
| 			</section>
 | |
| 		</div>
 | |
| 		<div class="col-4 col-menu menu-sticky-wrap menu-highlight">
 | |
| 			<nav class="tsd-navigation primary">
 | |
| 				<ul>
 | |
| 					<li class="label tsd-is-external">
 | |
| 						<span>Externals</span>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.desktop.html">openfl.desktop</a>
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| 					</li>
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| 					<li class="current tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.display.html">openfl.display</a>
 | |
| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.display3d.html">openfl.display3D</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.errors.html">openfl.errors</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.events.html">openfl.events</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.external.html">openfl.external</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.filters.html">openfl.filters</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.geom.html">openfl.geom</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.media.html">openfl.media</a>
 | |
| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.net.html">openfl.net</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.profiler.html">openfl.profiler</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.sensors.html">openfl.sensors</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.system.html">openfl.system</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.text.html">openfl.text</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.ui.html">openfl.ui</a>
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| 					</li>
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| 					<li class=" tsd-kind-module tsd-parent-kind-module tsd-is-external">
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| 						<a href="../modules/openfl.utils.html">openfl.utils</a>
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| 					</li>
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| 				</ul>
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| 			</nav>
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| 			<nav class="tsd-navigation secondary menu-sticky">
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| 				<ul class="before-current">
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| 				</ul>
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| 				<ul class="current">
 | |
| 					<li class="current tsd-kind-class tsd-parent-kind-module tsd-is-external">
 | |
| 						<a href="openfl.display.interactiveobject.html" class="tsd-kind-icon">Interactive<wbr>Object</a>
 | |
| 						<ul>
 | |
| 							<li class=" tsd-kind-constructor tsd-parent-kind-class tsd-is-overwrite tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#constructor" class="tsd-kind-icon">constructor</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#alpha" class="tsd-kind-icon">alpha</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#blendmode" class="tsd-kind-icon">blend<wbr>Mode</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#cacheasbitmap" class="tsd-kind-icon">cache<wbr>AsBitmap</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#doubleclickenabled" class="tsd-kind-icon">double<wbr>Click<wbr>Enabled</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#filters" class="tsd-kind-icon">filters</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#focusrect" class="tsd-kind-icon">focus<wbr>Rect</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#height" class="tsd-kind-icon">height</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#loaderinfo" class="tsd-kind-icon">loader<wbr>Info</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#mask" class="tsd-kind-icon">mask</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#mouseenabled" class="tsd-kind-icon">mouse<wbr>Enabled</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#mousex" class="tsd-kind-icon">mouseX</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#mousey" class="tsd-kind-icon">mouseY</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#name" class="tsd-kind-icon">name</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#needssoftkeyboard" class="tsd-kind-icon">needs<wbr>Soft<wbr>Keyboard</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#opaquebackground" class="tsd-kind-icon">opaque<wbr>Background</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#parent" class="tsd-kind-icon">parent</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#root" class="tsd-kind-icon">root</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#rotation" class="tsd-kind-icon">rotation</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#scale9grid" class="tsd-kind-icon">scale9<wbr>Grid</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#scalex" class="tsd-kind-icon">scaleX</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#scaley" class="tsd-kind-icon">scaleY</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#scrollrect" class="tsd-kind-icon">scroll<wbr>Rect</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#softkeyboardinputareaofinterest" class="tsd-kind-icon">soft<wbr>Keyboard<wbr>Input<wbr>Area<wbr>OfInterest</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-inherited tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#stage" class="tsd-kind-icon">stage</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-external">
 | |
| 								<a href="openfl.display.interactiveobject.html#tabenabled" class="tsd-kind-icon">tab<wbr>Enabled</a>
 | |
| 							</li>
 | |
| 							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-external">
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