2025-01-15 19:28:55 +01:00

87 lines
3.7 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display3D_textures_Texture
#define INCLUDED_openfl_display3D_textures_Texture
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
#ifndef INCLUDED_openfl_display3D_textures_TextureBase
#include <openfl/display3D/textures/TextureBase.h>
#endif
HX_DECLARE_CLASS2(haxe,io,Bytes)
HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
HX_DECLARE_CLASS2(openfl,display,BitmapData)
HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
HX_DECLARE_CLASS3(openfl,display,_internal,SamplerState)
HX_DECLARE_CLASS2(openfl,display3D,Context3D)
HX_DECLARE_CLASS3(openfl,display3D,textures,Texture)
HX_DECLARE_CLASS3(openfl,display3D,textures,TextureBase)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
HX_DECLARE_CLASS2(openfl,utils,IDataInput)
HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
namespace openfl{
namespace display3D{
namespace textures{
class HXCPP_CLASS_ATTRIBUTES Texture_obj : public ::openfl::display3D::textures::TextureBase_obj
{
public:
typedef ::openfl::display3D::textures::TextureBase_obj super;
typedef Texture_obj OBJ_;
Texture_obj();
public:
enum { _hx_ClassId = 0x1fad1a24 };
void __construct( ::openfl::display3D::Context3D context,int width,int height, ::Dynamic format,bool optimizeForRenderToTexture,int streamingLevels);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.textures.Texture")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.textures.Texture"); }
static hx::ObjectPtr< Texture_obj > __new( ::openfl::display3D::Context3D context,int width,int height, ::Dynamic format,bool optimizeForRenderToTexture,int streamingLevels);
static hx::ObjectPtr< Texture_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context,int width,int height, ::Dynamic format,bool optimizeForRenderToTexture,int streamingLevels);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Texture_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
static void __register();
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Texture",bb,f0,31,6c); }
static void __boot();
static bool _hx___lowMemoryMode;
void uploadCompressedTextureFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset,hx::Null< bool > async);
::Dynamic uploadCompressedTextureFromByteArray_dyn();
void uploadFromBitmapData( ::openfl::display::BitmapData source,hx::Null< int > miplevel,hx::Null< bool > generateMipmap);
::Dynamic uploadFromBitmapData_dyn();
void uploadFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset,hx::Null< int > miplevel);
::Dynamic uploadFromByteArray_dyn();
void uploadFromTypedArray( ::lime::utils::ArrayBufferView data,hx::Null< int > miplevel);
::Dynamic uploadFromTypedArray_dyn();
bool _hx___setSamplerState( ::openfl::display::_internal::SamplerState state);
void _hx___uploadCompressedTextureFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset);
::Dynamic _hx___uploadCompressedTextureFromByteArray_dyn();
};
} // end namespace openfl
} // end namespace display3D
} // end namespace textures
#endif /* INCLUDED_openfl_display3D_textures_Texture */