211 lines
8.3 KiB
C++
211 lines
8.3 KiB
C++
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display_Graphics
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#define INCLUDED_openfl_display_Graphics
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(haxe,ds,List)
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HX_DECLARE_CLASS3(lime,graphics,cairo,Cairo)
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HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
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HX_DECLARE_CLASS2(lime,utils,ObjectPool)
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HX_DECLARE_CLASS2(openfl,_Vector,FloatVector)
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HX_DECLARE_CLASS2(openfl,_Vector,IVector)
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HX_DECLARE_CLASS2(openfl,_Vector,IntVector)
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HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector)
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HX_DECLARE_CLASS2(openfl,display,BitmapData)
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HX_DECLARE_CLASS2(openfl,display,DisplayObject)
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HX_DECLARE_CLASS2(openfl,display,Graphics)
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HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
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HX_DECLARE_CLASS2(openfl,display,Shader)
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HX_DECLARE_CLASS3(openfl,display,_internal,Context3DBuffer)
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HX_DECLARE_CLASS3(openfl,display,_internal,DrawCommandBuffer)
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HX_DECLARE_CLASS2(openfl,display3D,IndexBuffer3D)
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HX_DECLARE_CLASS2(openfl,display3D,VertexBuffer3D)
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HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
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HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
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HX_DECLARE_CLASS2(openfl,geom,Matrix)
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HX_DECLARE_CLASS2(openfl,geom,Rectangle)
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namespace openfl{
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namespace display{
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class HXCPP_CLASS_ATTRIBUTES Graphics_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef Graphics_obj OBJ_;
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Graphics_obj();
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public:
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enum { _hx_ClassId = 0x6b098f39 };
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void __construct( ::openfl::display::DisplayObject owner);
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.Graphics")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"openfl.display.Graphics"); }
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static hx::ObjectPtr< Graphics_obj > __new( ::openfl::display::DisplayObject owner);
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static hx::ObjectPtr< Graphics_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display::DisplayObject owner);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~Graphics_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("Graphics",eb,b4,19,ec); }
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static void __boot();
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static ::Dynamic __meta__;
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static ::Dynamic maxTextureHeight;
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static ::Dynamic maxTextureWidth;
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::openfl::geom::Rectangle _hx___bounds;
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::openfl::display::_internal::DrawCommandBuffer _hx___commands;
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bool _hx___dirty;
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bool _hx___hardwareDirty;
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int _hx___height;
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bool _hx___managed;
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Float _hx___positionX;
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Float _hx___positionY;
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::openfl::display::_internal::Context3DBuffer _hx___quadBuffer;
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::openfl::geom::Matrix _hx___renderTransform;
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::lime::utils::ObjectPool _hx___shaderBufferPool;
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bool _hx___softwareDirty;
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Float _hx___strokePadding;
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bool _hx___transformDirty;
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::openfl::display3D::IndexBuffer3D _hx___triangleIndexBuffer;
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int _hx___triangleIndexBufferCount;
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::lime::utils::ArrayBufferView _hx___triangleIndexBufferData;
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::haxe::ds::List _hx___usedShaderBuffers;
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::openfl::display3D::VertexBuffer3D _hx___vertexBuffer;
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int _hx___vertexBufferCount;
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int _hx___vertexBufferCountUVT;
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::lime::utils::ArrayBufferView _hx___vertexBufferData;
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::lime::utils::ArrayBufferView _hx___vertexBufferDataUVT;
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::openfl::display3D::VertexBuffer3D _hx___vertexBufferUVT;
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bool _hx___visible;
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::openfl::display::DisplayObject _hx___owner;
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int _hx___width;
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::openfl::geom::Matrix _hx___worldTransform;
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::lime::graphics::cairo::Cairo _hx___cairo;
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::openfl::display::BitmapData _hx___bitmap;
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void beginBitmapFill( ::openfl::display::BitmapData bitmap, ::openfl::geom::Matrix matrix,hx::Null< bool > repeat,hx::Null< bool > smooth);
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::Dynamic beginBitmapFill_dyn();
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void beginFill(hx::Null< int > color,hx::Null< Float > alpha);
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::Dynamic beginFill_dyn();
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void beginGradientFill( ::Dynamic type,::Array< int > colors,::Array< Float > alphas,::Array< int > ratios, ::openfl::geom::Matrix matrix, ::Dynamic spreadMethod, ::Dynamic interpolationMethod,hx::Null< Float > focalPointRatio);
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::Dynamic beginGradientFill_dyn();
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void beginShaderFill( ::openfl::display::Shader shader, ::openfl::geom::Matrix matrix);
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::Dynamic beginShaderFill_dyn();
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void clear();
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::Dynamic clear_dyn();
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void copyFrom( ::openfl::display::Graphics sourceGraphics);
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::Dynamic copyFrom_dyn();
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void cubicCurveTo(Float controlX1,Float controlY1,Float controlX2,Float controlY2,Float anchorX,Float anchorY);
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::Dynamic cubicCurveTo_dyn();
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void curveTo(Float controlX,Float controlY,Float anchorX,Float anchorY);
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::Dynamic curveTo_dyn();
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void drawCircle(Float x,Float y,Float radius);
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::Dynamic drawCircle_dyn();
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void drawEllipse(Float x,Float y,Float width,Float height);
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::Dynamic drawEllipse_dyn();
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void drawGraphicsData( ::openfl::_Vector::ObjectVector graphicsData);
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::Dynamic drawGraphicsData_dyn();
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void drawPath( ::openfl::_Vector::IntVector commands, ::openfl::_Vector::FloatVector data, ::Dynamic winding);
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::Dynamic drawPath_dyn();
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void drawQuads( ::openfl::_Vector::FloatVector rects, ::openfl::_Vector::IntVector indices, ::openfl::_Vector::FloatVector transforms);
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::Dynamic drawQuads_dyn();
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void drawRect(Float x,Float y,Float width,Float height);
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::Dynamic drawRect_dyn();
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void drawRoundRect(Float x,Float y,Float width,Float height,Float ellipseWidth, ::Dynamic ellipseHeight);
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::Dynamic drawRoundRect_dyn();
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void drawRoundRectComplex(Float x,Float y,Float width,Float height,Float topLeftRadius,Float topRightRadius,Float bottomLeftRadius,Float bottomRightRadius);
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::Dynamic drawRoundRectComplex_dyn();
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void drawTriangles( ::openfl::_Vector::FloatVector vertices, ::openfl::_Vector::IntVector indices, ::openfl::_Vector::FloatVector uvtData, ::Dynamic culling);
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::Dynamic drawTriangles_dyn();
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void endFill();
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::Dynamic endFill_dyn();
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void lineBitmapStyle( ::openfl::display::BitmapData bitmap, ::openfl::geom::Matrix matrix,hx::Null< bool > repeat,hx::Null< bool > smooth);
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::Dynamic lineBitmapStyle_dyn();
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void lineGradientStyle( ::Dynamic type,::Array< int > colors,::Array< Float > alphas,::Array< int > ratios, ::openfl::geom::Matrix matrix, ::Dynamic spreadMethod, ::Dynamic interpolationMethod,hx::Null< Float > focalPointRatio);
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::Dynamic lineGradientStyle_dyn();
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void lineStyle( ::Dynamic thickness,hx::Null< int > color,hx::Null< Float > alpha,hx::Null< bool > pixelHinting, ::Dynamic scaleMode, ::Dynamic caps, ::Dynamic joints,hx::Null< Float > miterLimit);
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::Dynamic lineStyle_dyn();
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void lineTo(Float x,Float y);
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::Dynamic lineTo_dyn();
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void moveTo(Float x,Float y);
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::Dynamic moveTo_dyn();
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void overrideBlendMode( ::Dynamic blendMode);
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::Dynamic overrideBlendMode_dyn();
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::openfl::_Vector::ObjectVector readGraphicsData(hx::Null< bool > recurse);
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::Dynamic readGraphicsData_dyn();
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Float _hx___calculateBezierCubicPoint(Float t,Float p1,Float p2,Float p3,Float p4);
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::Dynamic _hx___calculateBezierCubicPoint_dyn();
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Float _hx___calculateBezierQuadPoint(Float t,Float p1,Float p2,Float p3);
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::Dynamic _hx___calculateBezierQuadPoint_dyn();
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void _hx___cleanup();
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::Dynamic _hx___cleanup_dyn();
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void _hx___getBounds( ::openfl::geom::Rectangle rect, ::openfl::geom::Matrix matrix);
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::Dynamic _hx___getBounds_dyn();
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bool _hx___hitTest(Float x,Float y,bool shapeFlag, ::openfl::geom::Matrix matrix);
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::Dynamic _hx___hitTest_dyn();
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void _hx___inflateBounds(Float x,Float y);
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::Dynamic _hx___inflateBounds_dyn();
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void _hx___readGraphicsData( ::openfl::_Vector::ObjectVector graphicsData);
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::Dynamic _hx___readGraphicsData_dyn();
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void _hx___update( ::openfl::geom::Matrix displayMatrix);
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::Dynamic _hx___update_dyn();
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bool set___dirty(bool value);
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::Dynamic set___dirty_dyn();
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};
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} // end namespace openfl
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} // end namespace display
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#endif /* INCLUDED_openfl_display_Graphics */
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