2025-01-15 19:28:55 +01:00

211 lines
8.3 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display_Graphics
#define INCLUDED_openfl_display_Graphics
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(haxe,ds,List)
HX_DECLARE_CLASS3(lime,graphics,cairo,Cairo)
HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
HX_DECLARE_CLASS2(lime,utils,ObjectPool)
HX_DECLARE_CLASS2(openfl,_Vector,FloatVector)
HX_DECLARE_CLASS2(openfl,_Vector,IVector)
HX_DECLARE_CLASS2(openfl,_Vector,IntVector)
HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector)
HX_DECLARE_CLASS2(openfl,display,BitmapData)
HX_DECLARE_CLASS2(openfl,display,DisplayObject)
HX_DECLARE_CLASS2(openfl,display,Graphics)
HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
HX_DECLARE_CLASS2(openfl,display,Shader)
HX_DECLARE_CLASS3(openfl,display,_internal,Context3DBuffer)
HX_DECLARE_CLASS3(openfl,display,_internal,DrawCommandBuffer)
HX_DECLARE_CLASS2(openfl,display3D,IndexBuffer3D)
HX_DECLARE_CLASS2(openfl,display3D,VertexBuffer3D)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
HX_DECLARE_CLASS2(openfl,geom,Matrix)
HX_DECLARE_CLASS2(openfl,geom,Rectangle)
namespace openfl{
namespace display{
class HXCPP_CLASS_ATTRIBUTES Graphics_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Graphics_obj OBJ_;
Graphics_obj();
public:
enum { _hx_ClassId = 0x6b098f39 };
void __construct( ::openfl::display::DisplayObject owner);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.Graphics")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display.Graphics"); }
static hx::ObjectPtr< Graphics_obj > __new( ::openfl::display::DisplayObject owner);
static hx::ObjectPtr< Graphics_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display::DisplayObject owner);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Graphics_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Graphics",eb,b4,19,ec); }
static void __boot();
static ::Dynamic __meta__;
static ::Dynamic maxTextureHeight;
static ::Dynamic maxTextureWidth;
::openfl::geom::Rectangle _hx___bounds;
::openfl::display::_internal::DrawCommandBuffer _hx___commands;
bool _hx___dirty;
bool _hx___hardwareDirty;
int _hx___height;
bool _hx___managed;
Float _hx___positionX;
Float _hx___positionY;
::openfl::display::_internal::Context3DBuffer _hx___quadBuffer;
::openfl::geom::Matrix _hx___renderTransform;
::lime::utils::ObjectPool _hx___shaderBufferPool;
bool _hx___softwareDirty;
Float _hx___strokePadding;
bool _hx___transformDirty;
::openfl::display3D::IndexBuffer3D _hx___triangleIndexBuffer;
int _hx___triangleIndexBufferCount;
::lime::utils::ArrayBufferView _hx___triangleIndexBufferData;
::haxe::ds::List _hx___usedShaderBuffers;
::openfl::display3D::VertexBuffer3D _hx___vertexBuffer;
int _hx___vertexBufferCount;
int _hx___vertexBufferCountUVT;
::lime::utils::ArrayBufferView _hx___vertexBufferData;
::lime::utils::ArrayBufferView _hx___vertexBufferDataUVT;
::openfl::display3D::VertexBuffer3D _hx___vertexBufferUVT;
bool _hx___visible;
::openfl::display::DisplayObject _hx___owner;
int _hx___width;
::openfl::geom::Matrix _hx___worldTransform;
::lime::graphics::cairo::Cairo _hx___cairo;
::openfl::display::BitmapData _hx___bitmap;
void beginBitmapFill( ::openfl::display::BitmapData bitmap, ::openfl::geom::Matrix matrix,hx::Null< bool > repeat,hx::Null< bool > smooth);
::Dynamic beginBitmapFill_dyn();
void beginFill(hx::Null< int > color,hx::Null< Float > alpha);
::Dynamic beginFill_dyn();
void beginGradientFill( ::Dynamic type,::Array< int > colors,::Array< Float > alphas,::Array< int > ratios, ::openfl::geom::Matrix matrix, ::Dynamic spreadMethod, ::Dynamic interpolationMethod,hx::Null< Float > focalPointRatio);
::Dynamic beginGradientFill_dyn();
void beginShaderFill( ::openfl::display::Shader shader, ::openfl::geom::Matrix matrix);
::Dynamic beginShaderFill_dyn();
void clear();
::Dynamic clear_dyn();
void copyFrom( ::openfl::display::Graphics sourceGraphics);
::Dynamic copyFrom_dyn();
void cubicCurveTo(Float controlX1,Float controlY1,Float controlX2,Float controlY2,Float anchorX,Float anchorY);
::Dynamic cubicCurveTo_dyn();
void curveTo(Float controlX,Float controlY,Float anchorX,Float anchorY);
::Dynamic curveTo_dyn();
void drawCircle(Float x,Float y,Float radius);
::Dynamic drawCircle_dyn();
void drawEllipse(Float x,Float y,Float width,Float height);
::Dynamic drawEllipse_dyn();
void drawGraphicsData( ::openfl::_Vector::ObjectVector graphicsData);
::Dynamic drawGraphicsData_dyn();
void drawPath( ::openfl::_Vector::IntVector commands, ::openfl::_Vector::FloatVector data, ::Dynamic winding);
::Dynamic drawPath_dyn();
void drawQuads( ::openfl::_Vector::FloatVector rects, ::openfl::_Vector::IntVector indices, ::openfl::_Vector::FloatVector transforms);
::Dynamic drawQuads_dyn();
void drawRect(Float x,Float y,Float width,Float height);
::Dynamic drawRect_dyn();
void drawRoundRect(Float x,Float y,Float width,Float height,Float ellipseWidth, ::Dynamic ellipseHeight);
::Dynamic drawRoundRect_dyn();
void drawRoundRectComplex(Float x,Float y,Float width,Float height,Float topLeftRadius,Float topRightRadius,Float bottomLeftRadius,Float bottomRightRadius);
::Dynamic drawRoundRectComplex_dyn();
void drawTriangles( ::openfl::_Vector::FloatVector vertices, ::openfl::_Vector::IntVector indices, ::openfl::_Vector::FloatVector uvtData, ::Dynamic culling);
::Dynamic drawTriangles_dyn();
void endFill();
::Dynamic endFill_dyn();
void lineBitmapStyle( ::openfl::display::BitmapData bitmap, ::openfl::geom::Matrix matrix,hx::Null< bool > repeat,hx::Null< bool > smooth);
::Dynamic lineBitmapStyle_dyn();
void lineGradientStyle( ::Dynamic type,::Array< int > colors,::Array< Float > alphas,::Array< int > ratios, ::openfl::geom::Matrix matrix, ::Dynamic spreadMethod, ::Dynamic interpolationMethod,hx::Null< Float > focalPointRatio);
::Dynamic lineGradientStyle_dyn();
void lineStyle( ::Dynamic thickness,hx::Null< int > color,hx::Null< Float > alpha,hx::Null< bool > pixelHinting, ::Dynamic scaleMode, ::Dynamic caps, ::Dynamic joints,hx::Null< Float > miterLimit);
::Dynamic lineStyle_dyn();
void lineTo(Float x,Float y);
::Dynamic lineTo_dyn();
void moveTo(Float x,Float y);
::Dynamic moveTo_dyn();
void overrideBlendMode( ::Dynamic blendMode);
::Dynamic overrideBlendMode_dyn();
::openfl::_Vector::ObjectVector readGraphicsData(hx::Null< bool > recurse);
::Dynamic readGraphicsData_dyn();
Float _hx___calculateBezierCubicPoint(Float t,Float p1,Float p2,Float p3,Float p4);
::Dynamic _hx___calculateBezierCubicPoint_dyn();
Float _hx___calculateBezierQuadPoint(Float t,Float p1,Float p2,Float p3);
::Dynamic _hx___calculateBezierQuadPoint_dyn();
void _hx___cleanup();
::Dynamic _hx___cleanup_dyn();
void _hx___getBounds( ::openfl::geom::Rectangle rect, ::openfl::geom::Matrix matrix);
::Dynamic _hx___getBounds_dyn();
bool _hx___hitTest(Float x,Float y,bool shapeFlag, ::openfl::geom::Matrix matrix);
::Dynamic _hx___hitTest_dyn();
void _hx___inflateBounds(Float x,Float y);
::Dynamic _hx___inflateBounds_dyn();
void _hx___readGraphicsData( ::openfl::_Vector::ObjectVector graphicsData);
::Dynamic _hx___readGraphicsData_dyn();
void _hx___update( ::openfl::geom::Matrix displayMatrix);
::Dynamic _hx___update_dyn();
bool set___dirty(bool value);
::Dynamic set___dirty_dyn();
};
} // end namespace openfl
} // end namespace display
#endif /* INCLUDED_openfl_display_Graphics */