128 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Generated by Haxe 4.0.5
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| #ifndef INCLUDED_lime_math_Vector4
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| #define INCLUDED_lime_math_Vector4
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| 
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| #ifndef HXCPP_H
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| #include <hxcpp.h>
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| #endif
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| 
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| HX_DECLARE_CLASS2(lime,math,Vector4)
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| 
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| namespace lime{
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| namespace math{
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| 
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| 
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| class HXCPP_CLASS_ATTRIBUTES Vector4_obj : public hx::Object
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| {
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| 	public:
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| 		typedef hx::Object super;
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| 		typedef Vector4_obj OBJ_;
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| 		Vector4_obj();
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| 
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| 	public:
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| 		enum { _hx_ClassId = 0x682e4a34 };
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| 
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| 		void __construct(hx::Null< Float >  __o_x,hx::Null< Float >  __o_y,hx::Null< Float >  __o_z,hx::Null< Float >  __o_w);
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| 		inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Vector4")
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| 			{ return hx::Object::operator new(inSize,inContainer,inName); }
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| 		inline void *operator new(size_t inSize, int extra)
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| 			{ return hx::Object::operator new(inSize+extra,false,"lime.math.Vector4"); }
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| 		static hx::ObjectPtr< Vector4_obj > __new(hx::Null< Float >  __o_x,hx::Null< Float >  __o_y,hx::Null< Float >  __o_z,hx::Null< Float >  __o_w);
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| 		static hx::ObjectPtr< Vector4_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float >  __o_x,hx::Null< Float >  __o_y,hx::Null< Float >  __o_z,hx::Null< Float >  __o_w);
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| 		static void * _hx_vtable;
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| 		static Dynamic __CreateEmpty();
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| 		static Dynamic __Create(hx::DynamicArray inArgs);
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| 		//~Vector4_obj();
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| 
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| 		HX_DO_RTTI_ALL;
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| 		hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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| 		static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
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| 		hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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| 		void __GetFields(Array< ::String> &outFields);
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| 		static void __register();
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| 		bool _hx_isInstanceOf(int inClassId);
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| 		::String __ToString() const { return HX_("Vector4",f1,21,ee,a7); }
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| 
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| 		static Float angleBetween( ::lime::math::Vector4 a, ::lime::math::Vector4 b);
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| 		static ::Dynamic angleBetween_dyn();
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| 
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| 		static Float distance( ::lime::math::Vector4 pt1, ::lime::math::Vector4 pt2);
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| 		static ::Dynamic distance_dyn();
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| 
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| 		static Float distanceSquared( ::lime::math::Vector4 pt1, ::lime::math::Vector4 pt2);
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| 		static ::Dynamic distanceSquared_dyn();
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| 
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| 		static  ::lime::math::Vector4 get_X_AXIS();
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| 		static ::Dynamic get_X_AXIS_dyn();
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| 
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| 		static  ::lime::math::Vector4 get_Y_AXIS();
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| 		static ::Dynamic get_Y_AXIS_dyn();
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| 
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| 		static  ::lime::math::Vector4 get_Z_AXIS();
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| 		static ::Dynamic get_Z_AXIS_dyn();
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| 
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| 		Float w;
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| 		Float x;
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| 		Float y;
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| 		Float z;
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| 		 ::lime::math::Vector4 add( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
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| 		::Dynamic add_dyn();
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| 
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| 		 ::lime::math::Vector4 clone();
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| 		::Dynamic clone_dyn();
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| 
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| 		void copyFrom( ::lime::math::Vector4 sourceVector4);
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| 		::Dynamic copyFrom_dyn();
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| 
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| 		 ::lime::math::Vector4 crossProduct( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
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| 		::Dynamic crossProduct_dyn();
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| 
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| 		void decrementBy( ::lime::math::Vector4 a);
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| 		::Dynamic decrementBy_dyn();
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| 
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| 		Float dotProduct( ::lime::math::Vector4 a);
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| 		::Dynamic dotProduct_dyn();
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| 
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| 		bool equals( ::lime::math::Vector4 toCompare, ::Dynamic allFour);
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| 		::Dynamic equals_dyn();
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| 
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| 		void incrementBy( ::lime::math::Vector4 a);
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| 		::Dynamic incrementBy_dyn();
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| 
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| 		bool nearEquals( ::lime::math::Vector4 toCompare,Float tolerance, ::Dynamic allFour);
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| 		::Dynamic nearEquals_dyn();
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| 
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| 		void negate();
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| 		::Dynamic negate_dyn();
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| 
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| 		Float normalize();
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| 		::Dynamic normalize_dyn();
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| 
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| 		void project();
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| 		::Dynamic project_dyn();
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| 
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| 		void scaleBy(Float s);
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| 		::Dynamic scaleBy_dyn();
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| 
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| 		void setTo(Float xa,Float ya,Float za);
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| 		::Dynamic setTo_dyn();
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| 
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| 		 ::lime::math::Vector4 subtract( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
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| 		::Dynamic subtract_dyn();
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| 
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| 		virtual ::String toString();
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| 		::Dynamic toString_dyn();
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| 
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| 		Float get_length();
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| 		::Dynamic get_length_dyn();
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| 
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| 		Float get_lengthSquared();
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| 		::Dynamic get_lengthSquared_dyn();
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| 
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| };
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| 
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| } // end namespace lime
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| } // end namespace math
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| 
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| #endif /* INCLUDED_lime_math_Vector4 */ 
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