95 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /*
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| node-bzip - a pure-javascript Node.JS module for decoding bzip2 data
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| 
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| Copyright (C) 2012 Eli Skeggs
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| 
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| Permission is hereby granted, free of charge, to any person obtaining
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| a copy of this software and associated documentation files (the
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| "Software"), to deal in the Software without restriction, including
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| without limitation the rights to use, copy, modify, merge, publish,
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| distribute, sublicense, and/or sell copies of the Software, and to
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| permit persons to whom the Software is furnished to do so, subject to
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| the following conditions:
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| 
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| The above copyright notice and this permission notice shall be
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| included in all copies or substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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| NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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| LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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| OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 
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| Adapted from bzip2.js, copyright 2011 antimatter15 (antimatter15@gmail.com).
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| 
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| Based on micro-bunzip by Rob Landley (rob@landley.net).
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| 
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| Based on bzip2 decompression code by Julian R Seward (jseward@acm.org),
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| which also acknowledges contributions by Mike Burrows, David Wheeler,
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| Peter Fenwick, Alistair Moffat, Radford Neal, Ian H. Witten,
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| Robert Sedgewick, and Jon L. Bentley.
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| */
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| 
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| var BITMASK = [0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, 0xFF];
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| 
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| // offset in bytes
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| var BitReader = function(stream) {
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|   this.stream = stream;
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|   this.bitOffset = 0;
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|   this.curByte = 0;
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|   this.hasByte = false;
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| };
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| 
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| BitReader.prototype._ensureByte = function() {
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|   if (!this.hasByte) {
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|     this.curByte = this.stream.readByte();
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|     this.hasByte = true;
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|   }
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| };
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| 
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| // reads bits from the buffer
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| BitReader.prototype.read = function(bits) {
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|   var result = 0;
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|   while (bits > 0) {
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|     this._ensureByte();
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|     var remaining = 8 - this.bitOffset;
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|     // if we're in a byte
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|     if (bits >= remaining) {
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|       result <<= remaining;
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|       result |= BITMASK[remaining] & this.curByte;
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|       this.hasByte = false;
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|       this.bitOffset = 0;
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|       bits -= remaining;
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|     } else {
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|       result <<= bits;
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|       var shift = remaining - bits;
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|       result |= (this.curByte & (BITMASK[bits] << shift)) >> shift;
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|       this.bitOffset += bits;
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|       bits = 0;
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|     }
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|   }
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|   return result;
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| };
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| 
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| // seek to an arbitrary point in the buffer (expressed in bits)
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| BitReader.prototype.seek = function(pos) {
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|   var n_bit = pos % 8;
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|   var n_byte = (pos - n_bit) / 8;
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|   this.bitOffset = n_bit;
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|   this.stream.seek(n_byte);
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|   this.hasByte = false;
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| };
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| 
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| // reads 6 bytes worth of data using the read method
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| BitReader.prototype.pi = function() {
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|   var buf = new Buffer(6), i;
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|   for (i = 0; i < buf.length; i++) {
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|     buf[i] = this.read(8);
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|   }
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|   return buf.toString('hex');
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| };
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| 
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| module.exports = BitReader;
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