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</style><nav class="nav"><div class="navbar"><div class="navbar-inner" style="background:#FAFAFA; border-bottom:1px solid rgba(0,0,0,.09)"><div class="container"><a class="brand" href="http://www.openfl.org"><img alt="" src="http://www.openfl.org/images/logo.png"/></a><a class="brand" style="color:#777777" href="../../">API Reference</a></div></div></div></nav><div class="container main-content"><div class="row-fluid"><div class="span3"><div class="well sidebar-nav"><form class="form-search" id="searchForm"><div class="input-prepend input-block-level"><span class="add-on"><i class="icon-search"></i></span><input id="search" type="text" placeholder="Search" autocomplete="off"/></div></form><div class="dropdown"><select id="select-platform" class="selectpicker" title="Filter by platform" data-width="100%"><option value="all" selected="true">All Platforms</option><option>Neko</option><option>Android</option><option>Flash</option><option>iOS</option><option>macOS</option><option>Linux</option><option>HTML5</option><option>Windows</option></select></div></div><div class="well sidebar-nav"><div id="nav"></div></div></div><div class="span9"><div class="page-header"><h1><small>class</small> Application</h1><h4><small>package <a href="../../lime/app/index.html">lime.app</a></small></h4><h4><small>extends <a class="type" title="" href="../../lime/app/Module.html">Module</a></small></h4> <h4><small><span class="muted">extended by </span><a class="type" title="" href="../../openfl/display/Application.html">Application</a></small></h4><p class="availability"><hr/><em>Available on all platforms</em></p></div><div class="body"><div class="doc doc-main"><div class="indent"><p></p></div></div><h3 class="section">Constructor</h3><div class="fields"><div class="field "><a name="new"></a><h3><p><code><a href="#new"><span class="identifier">new</span></a> ()</code></p></h3><div class="doc"><p>Creates a new Application instance</p></div></div></div><h3 class="section">Variables</h3><div class="fields"><div class="field "><a name="config"></a><h3><p><code><span class="label">read only</span><a href="../../lime/app/Application.html#config"><span class="identifier">config</span></a>:<a class="type" title="" href="../../lime/app/Config.html">Config</a></code></p></h3><div class="doc"><p>Configuration values for the application, such as window options or a package name</p></div></div><div class="field "><a name="frameRate"></a><h3><p><code><a href="../../lime/app/Application.html#frameRate"><span class="identifier">frameRate</span></a>:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></code></p></h3><div class="doc"><p>The current frame rate (measured in frames-per-second) of the application.</p>
<p>On some platforms, a frame rate of 60 or greater may imply vsync, which will
perform more quickly on displays with a higher refresh rate</p></div></div><div class="field "><a name="modules"></a><h3><p><code><span class="label">read only</span><a href="../../lime/app/Application.html#modules"><span class="identifier">modules</span></a>:<a class="type" title="An Array is a storage for values." href="../../Array.html">Array</a>&lt;<a class="type" title="" href="../../lime/app/IModule.html">IModule</a>&gt;</code></p></h3><div class="doc"><p>A list of currently attached Module instances</p></div></div><div class="field "><a name="onUpdate"></a><h3><p><code><a href="../../lime/app/Application.html#onUpdate"><span class="identifier">onUpdate</span></a>:<a class="type" title="" href="../../lime/app/Event.html">Event</a>&lt;<a class="type" title="The standard Int type." href="../../Int.html">Int</a>&nbsp;&#8209;&gt;&nbsp;<a class="type" title="The standard Void type." href="../../Void.html">Void</a>&gt;<span> = new Event&lt;Int&gt;()</span></code></p></h3><div class="doc"><p>Update events are dispatched each frame (usually just before rendering)</p></div></div><div class="field "><a name="preloader"></a><h3><p><code><span class="label">read only</span><a href="../../lime/app/Application.html#preloader"><span class="identifier">preloader</span></a>:<a class="type" title="" href="../../lime/app/Preloader.html">Preloader</a></code></p></h3><div class="doc"><p>The Preloader for the current Application</p></div></div><div class="field "><a name="renderer"></a><h3><p><code><span class="label">read only</span><a href="../../lime/app/Application.html#renderer"><span class="identifier">renderer</span></a>:<a class="type" title="" href="../../lime/graphics/Renderer.html">Renderer</a></code></p></h3><div class="doc"><p>The Renderer associated with this Application, or the first Renderer
if there are multiple Renderer instances</p></div></div><div class="field "><a name="renderers"></a><h3><p><code><span class="label">read only</span><a href="../../lime/app/Application.html#renderers"><span class="identifier">renderers</span></a>:<a class="type" title="An Array is a storage for values." href="../../Array.html">Array</a>&lt;<a class="type" title="" href="../../lime/graphics/Renderer.html">Renderer</a>&gt;</code></p></h3><div class="doc"><p>A list of Renderer instances associated with this Application</p></div></div><div class="field "><a name="window"></a><h3><p><code><span class="label">read only</span><a href="../../lime/app/Application.html#window"><span class="identifier">window</span></a>:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></code></p></h3><div class="doc"><p>The Window associated with this Application, or the first Window
if there are multiple Windows active</p></div></div><div class="field "><a name="windows"></a><h3><p><code><span class="label">read only</span><a href="../../lime/app/Application.html#windows"><span class="identifier">windows</span></a>:<a class="type" title="An Array is a storage for values." href="../../Array.html">Array</a>&lt;<a class="type" title="" href="../../lime/ui/Window.html">Window</a>&gt;</code></p></h3><div class="doc"><p>A list of active Window instances associated with this Application</p></div></div></div><h3 class="section">Methods</h3><div class="fields"><div class="field "><a name="addModule"></a><h3><p><code><a href="#addModule"><span class="identifier">addModule</span></a> (<span style="white-space:nowrap">module:<a class="type" title="" href="../../lime/app/IModule.html">IModule</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Adds a new module to the Application</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>module</code></th><td><p>A module to add</p></td></tr></table></div></div><div class="field "><a name="addRenderer"></a><h3><p><code><a href="#addRenderer"><span class="identifier">addRenderer</span></a> (<span style="white-space:nowrap">renderer:<a class="type" title="" href="../../lime/graphics/Renderer.html">Renderer</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Adds a new Renderer to the Application. By default, this is
called automatically by create()</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>renderer</code></th><td><p>A Renderer object to add</p></td></tr></table></div></div><div class="field "><a name="create"></a><h3><p><code><a href="#create"><span class="identifier">create</span></a> (<span style="white-space:nowrap">config:<a class="type" title="" href="../../lime/app/Config.html">Config</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Initializes the Application, using the settings defined in
the config instance. By default, this is called automatically
when building the project using Lime's command-line tools</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>config</code></th><td><p>A Config object</p></td></tr></table></div></div><div class="field "><a name="createWindow"></a><h3><p><code><a href="#createWindow"><span class="identifier">createWindow</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Adds a new Window to the Application. By default, this is
called automatically by create()</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>A Window object to add</p></td></tr></table></div></div><div class="field "><a name="exec"></a><h3><p><code><a href="#exec"><span class="identifier">exec</span></a> ():<a class="type" title="The standard Int type." href="../../Int.html">Int</a></code></p></h3><div class="doc"><p>Execute the Application. On native platforms, this method
blocks until the application is finished running. On other
platforms, it will return immediately</p><p class="javadoc">Returns:</p><div class="indent inline-content"><p>An exit code, 0 if there was no error</p></div></div></div><div class="field "><a name="removeModule"></a><h3><p><code><a href="#removeModule"><span class="identifier">removeModule</span></a> (<span style="white-space:nowrap">module:<a class="type" title="" href="../../lime/app/IModule.html">IModule</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Removes a module from the Application</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>module</code></th><td><p>A module to remove</p></td></tr></table></div></div></div><h3 class="section">Static variables</h3><div class="fields"><div class="field "><a name="current"></a><h3><p><code><span class="label">static</span><span class="label">read only</span><a href="../../lime/app/Application.html#current"><span class="identifier">current</span></a>:<a class="type" title="" href="../../lime/app/Application.html">Application</a></code></p></h3><div class="doc"><p>The current Application instance that is executing</p></div></div></div> <div class="inherited-fields well"><h3 class="section">Inherited Variables</h3><div class="fields"><h4><a href="#" class="expand-button"><i class="fa fa-arrow-circle-o-right"></i></a> Defined by <a class="type" title="" href="../../lime/app/Module.html">Module</a></h4><div style="display:none"><div class="field "><a name="onExit"></a><h3><p><code><a href="../../lime/app/Module.html#onExit"><span class="identifier">onExit</span></a>:<a class="type" title="" href="../../lime/app/Event.html">Event</a>&lt;<a class="type" title="The standard Int type." href="../../Int.html">Int</a>&nbsp;&#8209;&gt;&nbsp;<a class="type" title="The standard Void type." href="../../Void.html">Void</a>&gt;<span> = new Event&lt;Int&gt;()</span></code></p></h3><div class="doc"><p>Exit events are dispatched when the application is exiting</p></div></div></div></div><h3 class="section">Inherited Methods</h3><div class="fields"><h4><a href="#" class="expand-button"><i class="fa fa-arrow-circle-o-right"></i></a> Defined by <a class="type" title="" href="../../lime/app/Module.html">Module</a></h4><div style="display:none"><div class="field "><a name="addWindow"></a><h3><p><code><a href="#addWindow"><span class="identifier">addWindow</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="onGamepadAxisMove"></a><h3><p><code><a href="#onGamepadAxisMove"><span class="identifier">onGamepadAxisMove</span></a> (<span style="white-space:nowrap">gamepad:<a class="type" title="" href="../../lime/ui/Gamepad.html">Gamepad</a>,</span> <span style="white-space:nowrap">axis:<a class="type" title="" href="../../lime/ui/GamepadAxis.html">GamepadAxis</a>,</span> <span style="white-space:nowrap">value:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a gamepad axis move event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>gamepad</code></th><td><p>The current gamepad</p></td></tr><tr><th width="25%"><code>axis</code></th><td><p>The axis that was moved</p></td></tr><tr><th width="25%"><code>value</code></th><td><p>The axis value (between 0 and 1)</p></td></tr></table></div></div><div class="field "><a name="onGamepadButtonDown"></a><h3><p><code><a href="#onGamepadButtonDown"><span class="identifier">onGamepadButtonDown</span></a> (<span style="white-space:nowrap">gamepad:<a class="type" title="" href="../../lime/ui/Gamepad.html">Gamepad</a>,</span> <span style="white-space:nowrap">button:<a class="type" title="" href="../../lime/ui/GamepadButton.html">GamepadButton</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a gamepad button down event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>gamepad</code></th><td><p>The current gamepad</p></td></tr><tr><th width="25%"><code>button</code></th><td><p>The button that was pressed</p></td></tr></table></div></div><div class="field "><a name="onGamepadButtonUp"></a><h3><p><code><a href="#onGamepadButtonUp"><span class="identifier">onGamepadButtonUp</span></a> (<span style="white-space:nowrap">gamepad:<a class="type" title="" href="../../lime/ui/Gamepad.html">Gamepad</a>,</span> <span style="white-space:nowrap">button:<a class="type" title="" href="../../lime/ui/GamepadButton.html">GamepadButton</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a gamepad button up event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>gamepad</code></th><td><p>The current gamepad</p></td></tr><tr><th width="25%"><code>button</code></th><td><p>The button that was released</p></td></tr></table></div></div><div class="field "><a name="onGamepadConnect"></a><h3><p><code><a href="#onGamepadConnect"><span class="identifier">onGamepadConnect</span></a> (<span style="white-space:nowrap">gamepad:<a class="type" title="" href="../../lime/ui/Gamepad.html">Gamepad</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a gamepad is connected</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>gamepad</code></th><td><p>The gamepad that was connected</p></td></tr></table></div></div><div class="field "><a name="onGamepadDisconnect"></a><h3><p><code><a href="#onGamepadDisconnect"><span class="identifier">onGamepadDisconnect</span></a> (<span style="white-space:nowrap">gamepad:<a class="type" title="" href="../../lime/ui/Gamepad.html">Gamepad</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a gamepad is disconnected</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>gamepad</code></th><td><p>The gamepad that was disconnected</p></td></tr></table></div></div><div class="field "><a name="onJoystickAxisMove"></a><h3><p><code><a href="#onJoystickAxisMove"><span class="identifier">onJoystickAxisMove</span></a> (<span style="white-space:nowrap">joystick:<a class="type" title="" href="../../lime/ui/Joystick.html">Joystick</a>,</span> <span style="white-space:nowrap">axis:<a class="type" title="The standard Int type." href="../../Int.html">Int</a>,</span> <span style="white-space:nowrap">value:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a joystick axis move event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>joystick</code></th><td><p>The current joystick</p></td></tr><tr><th width="25%"><code>axis</code></th><td><p>The axis that was moved</p></td></tr><tr><th width="25%"><code>value</code></th><td><p>The axis value (between 0 and 1)</p></td></tr></table></div></div><div class="field "><a name="onJoystickButtonDown"></a><h3><p><code><a href="#onJoystickButtonDown"><span class="identifier">onJoystickButtonDown</span></a> (<span style="white-space:nowrap">joystick:<a class="type" title="" href="../../lime/ui/Joystick.html">Joystick</a>,</span> <span style="white-space:nowrap">button:<a class="type" title="The standard Int type." href="../../Int.html">Int</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a joystick button down event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>joystick</code></th><td><p>The current joystick</p></td></tr><tr><th width="25%"><code>button</code></th><td><p>The button that was pressed</p></td></tr></table></div></div><div class="field "><a name="onJoystickButtonUp"></a><h3><p><code><a href="#onJoystickButtonUp"><span class="identifier">onJoystickButtonUp</span></a> (<span style="white-space:nowrap">joystick:<a class="type" title="" href="../../lime/ui/Joystick.html">Joystick</a>,</span> <span style="white-space:nowrap">button:<a class="type" title="The standard Int type." href="../../Int.html">Int</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a joystick button up event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>joystick</code></th><td><p>The current joystick</p></td></tr><tr><th width="25%"><code>button</code></th><td><p>The button that was released</p></td></tr></table></div></div><div class="field "><a name="onJoystickConnect"></a><h3><p><code><a href="#onJoystickConnect"><span class="identifier">onJoystickConnect</span></a> (<span style="white-space:nowrap">joystick:<a class="type" title="" href="../../lime/ui/Joystick.html">Joystick</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a joystick is connected</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>joystick</code></th><td><p>The joystick that was connected</p></td></tr></table></div></div><div class="field "><a name="onJoystickDisconnect"></a><h3><p><code><a href="#onJoystickDisconnect"><span class="identifier">onJoystickDisconnect</span></a> (<span style="white-space:nowrap">joystick:<a class="type" title="" href="../../lime/ui/Joystick.html">Joystick</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a joystick is disconnected</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>joystick</code></th><td><p>The joystick that was disconnected</p></td></tr></table></div></div><div class="field "><a name="onJoystickHatMove"></a><h3><p><code><a href="#onJoystickHatMove"><span class="identifier">onJoystickHatMove</span></a> (<span style="white-space:nowrap">joystick:<a class="type" title="" href="../../lime/ui/Joystick.html">Joystick</a>,</span> <span style="white-space:nowrap">hat:<a class="type" title="The standard Int type." href="../../Int.html">Int</a>,</span> <span style="white-space:nowrap">position:<a class="type" title="" href="../../lime/ui/JoystickHatPosition.html">JoystickHatPosition</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a joystick hat move event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>joystick</code></th><td><p>The current joystick</p></td></tr><tr><th width="25%"><code>hat</code></th><td><p>The hat that was moved</p></td></tr><tr><th width="25%"><code>position</code></th><td><p>The current hat position</p></td></tr></table></div></div><div class="field "><a name="onJoystickTrackballMove"></a><h3><p><code><a href="#onJoystickTrackballMove"><span class="identifier">onJoystickTrackballMove</span></a> (<span style="white-space:nowrap">joystick:<a class="type" title="" href="../../lime/ui/Joystick.html">Joystick</a>,</span> <span style="white-space:nowrap">trackball:<a class="type" title="The standard Int type." href="../../Int.html">Int</a>,</span> <span style="white-space:nowrap">x:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">y:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a joystick axis move event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>joystick</code></th><td><p>The current joystick</p></td></tr><tr><th width="25%"><code>trackball</code></th><td><p>The trackball that was moved</p></td></tr><tr><th width="25%"><code>x</code></th><td><p>The x movement of the trackball (between 0 and 1)</p></td></tr><tr><th width="25%"><code>y</code></th><td><p>The y movement of the trackball (between 0 and 1)</p></td></tr></table></div></div><div class="field "><a name="onKeyDown"></a><h3><p><code><a href="#onKeyDown"><span class="identifier">onKeyDown</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">keyCode:<a class="type" title="" href="../../lime/ui/KeyCode.html">KeyCode</a>,</span> <span style="white-space:nowrap">modifier:<a class="type" title="" href="../../lime/ui/KeyModifier.html">KeyModifier</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a key down event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>keyCode</code></th><td><p>The code of the key that was pressed</p></td></tr><tr><th width="25%"><code>modifier</code></th><td><p>The modifier of the key that was pressed</p></td></tr></table></div></div><div class="field "><a name="onKeyUp"></a><h3><p><code><a href="#onKeyUp"><span class="identifier">onKeyUp</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">keyCode:<a class="type" title="" href="../../lime/ui/KeyCode.html">KeyCode</a>,</span> <span style="white-space:nowrap">modifier:<a class="type" title="" href="../../lime/ui/KeyModifier.html">KeyModifier</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a key up event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>keyCode</code></th><td><p>The code of the key that was released</p></td></tr><tr><th width="25%"><code>modifier</code></th><td><p>The modifier of the key that was released</p></td></tr></table></div></div><div class="field "><a name="onMouseDown"></a><h3><p><code><a href="#onMouseDown"><span class="identifier">onMouseDown</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">x:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">y:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">button:<a class="type" title="The standard Int type." href="../../Int.html">Int</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a mouse down event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>x</code></th><td><p>The current x coordinate of the mouse</p></td></tr><tr><th width="25%"><code>y</code></th><td><p>The current y coordinate of the mouse</p></td></tr><tr><th width="25%"><code>button</code></th><td><p>The ID of the mouse button that was pressed</p></td></tr></table></div></div><div class="field "><a name="onMouseMove"></a><h3><p><code><a href="#onMouseMove"><span class="identifier">onMouseMove</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">x:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">y:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a mouse move event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>x</code></th><td><p>The current x coordinate of the mouse</p></td></tr><tr><th width="25%"><code>y</code></th><td><p>The current y coordinate of the mouse</p></td></tr><tr><th width="25%"><code>button</code></th><td><p>The ID of the mouse button that was pressed</p></td></tr></table></div></div><div class="field "><a name="onMouseMoveRelative"></a><h3><p><code><a href="#onMouseMoveRelative"><span class="identifier">onMouseMoveRelative</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">x:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">y:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a mouse move relative event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>x</code></th><td><p>The x movement of the mouse</p></td></tr><tr><th width="25%"><code>y</code></th><td><p>The y movement of the mouse</p></td></tr><tr><th width="25%"><code>button</code></th><td><p>The ID of the mouse button that was pressed</p></td></tr></table></div></div><div class="field "><a name="onMouseUp"></a><h3><p><code><a href="#onMouseUp"><span class="identifier">onMouseUp</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">x:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">y:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">button:<a class="type" title="The standard Int type." href="../../Int.html">Int</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a mouse up event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>x</code></th><td><p>The current x coordinate of the mouse</p></td></tr><tr><th width="25%"><code>y</code></th><td><p>The current y coordinate of the mouse</p></td></tr><tr><th width="25%"><code>button</code></th><td><p>The ID of the button that was released</p></td></tr></table></div></div><div class="field "><a name="onMouseWheel"></a><h3><p><code><a href="#onMouseWheel"><span class="identifier">onMouseWheel</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">deltaX:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">deltaY:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a mouse wheel event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>deltaX</code></th><td><p>The amount of horizontal scrolling (if applicable)</p></td></tr><tr><th width="25%"><code>deltaY</code></th><td><p>The amount of vertical scrolling (if applicable)</p></td></tr></table></div></div><div class="field "><a name="onPreloadComplete"></a><h3><p><code><a href="#onPreloadComplete"><span class="identifier">onPreloadComplete</span></a> ():<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a preload complete event is fired</p></div></div><div class="field "><a name="onPreloadProgress"></a><h3><p><code><a href="#onPreloadProgress"><span class="identifier">onPreloadProgress</span></a> (<span style="white-space:nowrap">loaded:<a class="type" title="The standard Int type." href="../../Int.html">Int</a>,</span> <span style="white-space:nowrap">total:<a class="type" title="The standard Int type." href="../../Int.html">Int</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a preload progress event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>loaded</code></th><td><p>The number of items that are loaded</p></td></tr><tr><th width="25%"><code>total</code></th><td><p>The total number of items will be loaded</p></td></tr></table></div></div><div class="field "><a name="onRenderContextLost"></a><h3><p><code><a href="#onRenderContextLost"><span class="identifier">onRenderContextLost</span></a> (<span style="white-space:nowrap">renderer:<a class="type" title="" href="../../lime/graphics/Renderer.html">Renderer</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a render context is lost</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>renderer</code></th><td><p>The renderer dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onRenderContextRestored"></a><h3><p><code><a href="#onRenderContextRestored"><span class="identifier">onRenderContextRestored</span></a> (<span style="white-space:nowrap">renderer:<a class="type" title="" href="../../lime/graphics/Renderer.html">Renderer</a>,</span> <span style="white-space:nowrap">context:<a class="type" title="" href="../../lime/graphics/RenderContext.html">RenderContext</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a render context is restored</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>renderer</code></th><td><p>The renderer dispatching the event</p></td></tr><tr><th width="25%"><code>context</code></th><td><p>The current render context</p></td></tr></table></div></div><div class="field "><a name="onTextEdit"></a><h3><p><code><a href="#onTextEdit"><span class="identifier">onTextEdit</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">text:<a class="type" title="The basic String class." href="../../String.html">String</a>,</span> <span style="white-space:nowrap">start:<a class="type" title="The standard Int type." href="../../Int.html">Int</a>,</span> <span style="white-space:nowrap">length:<a class="type" title="The standard Int type." href="../../Int.html">Int</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a text edit event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>text</code></th><td><p>The current replacement text</p></td></tr><tr><th width="25%"><code>start</code></th><td><p>The starting index for the edit</p></td></tr><tr><th width="25%"><code>length</code></th><td><p>The length of the edit</p></td></tr></table></div></div><div class="field "><a name="onTextInput"></a><h3><p><code><a href="#onTextInput"><span class="identifier">onTextInput</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">text:<a class="type" title="The basic String class." href="../../String.html">String</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a text input event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>text</code></th><td><p>The current input text</p></td></tr></table></div></div><div class="field "><a name="onTouchCancel"></a><h3><p><code><a href="#onTouchCancel"><span class="identifier">onTouchCancel</span></a> (<span style="white-space:nowrap">touch:<a class="type" title="" href="../../lime/ui/Touch.html">Touch</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a touch cancel event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>touch</code></th><td><p>The current touch object</p></td></tr></table></div></div><div class="field "><a name="onTouchEnd"></a><h3><p><code><a href="#onTouchEnd"><span class="identifier">onTouchEnd</span></a> (<span style="white-space:nowrap">touch:<a class="type" title="" href="../../lime/ui/Touch.html">Touch</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a touch end event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>touch</code></th><td><p>The current touch object</p></td></tr></table></div></div><div class="field "><a name="onTouchMove"></a><h3><p><code><a href="#onTouchMove"><span class="identifier">onTouchMove</span></a> (<span style="white-space:nowrap">touch:<a class="type" title="" href="../../lime/ui/Touch.html">Touch</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a touch move event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>touch</code></th><td><p>The current touch object</p></td></tr></table></div></div><div class="field "><a name="onTouchStart"></a><h3><p><code><a href="#onTouchStart"><span class="identifier">onTouchStart</span></a> (<span style="white-space:nowrap">touch:<a class="type" title="" href="../../lime/ui/Touch.html">Touch</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a touch start event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>touch</code></th><td><p>The current touch object</p></td></tr></table></div></div><div class="field "><a name="onWindowActivate"></a><h3><p><code><a href="#onWindowActivate"><span class="identifier">onWindowActivate</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window activate event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowCreate"></a><h3><p><code><a href="#onWindowCreate"><span class="identifier">onWindowCreate</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window create event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowDeactivate"></a><h3><p><code><a href="#onWindowDeactivate"><span class="identifier">onWindowDeactivate</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window deactivate event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowDropFile"></a><h3><p><code><a href="#onWindowDropFile"><span class="identifier">onWindowDropFile</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">file:<a class="type" title="The basic String class." href="../../String.html">String</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window drop file event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowEnter"></a><h3><p><code><a href="#onWindowEnter"><span class="identifier">onWindowEnter</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window enter event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowFocusIn"></a><h3><p><code><a href="#onWindowFocusIn"><span class="identifier">onWindowFocusIn</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window focus in event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowFocusOut"></a><h3><p><code><a href="#onWindowFocusOut"><span class="identifier">onWindowFocusOut</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window focus out event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowFullscreen"></a><h3><p><code><a href="#onWindowFullscreen"><span class="identifier">onWindowFullscreen</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window enters fullscreen</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowLeave"></a><h3><p><code><a href="#onWindowLeave"><span class="identifier">onWindowLeave</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window leave event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowMinimize"></a><h3><p><code><a href="#onWindowMinimize"><span class="identifier">onWindowMinimize</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window is minimized</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="onWindowMove"></a><h3><p><code><a href="#onWindowMove"><span class="identifier">onWindowMove</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">x:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a>,</span> <span style="white-space:nowrap">y:<a class="type" title="The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window move event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>x</code></th><td><p>The x position of the window in desktop coordinates</p></td></tr><tr><th width="25%"><code>y</code></th><td><p>The y position of the window in desktop coordinates</p></td></tr></table></div></div><div class="field "><a name="onWindowResize"></a><h3><p><code><a href="#onWindowResize"><span class="identifier">onWindowResize</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a>,</span> <span style="white-space:nowrap">width:<a class="type" title="The standard Int type." href="../../Int.html">Int</a>,</span> <span style="white-space:nowrap">height:<a class="type" title="The standard Int type." href="../../Int.html">Int</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window resize event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr><tr><th width="25%"><code>width</code></th><td><p>The width of the window</p></td></tr><tr><th width="25%"><code>height</code></th><td><p>The height of the window</p></td></tr></table></div></div><div class="field "><a name="onWindowRestore"></a><h3><p><code><a href="#onWindowRestore"><span class="identifier">onWindowRestore</span></a> (<span style="white-space:nowrap">window:<a class="type" title="" href="../../lime/ui/Window.html">Window</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a window is restored from being minimized or fullscreen</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>window</code></th><td><p>The window dispatching the event</p></td></tr></table></div></div><div class="field "><a name="registerModule"></a><h3><p><code><a href="#registerModule"><span class="identifier">registerModule</span></a> (<span style="white-space:nowrap">application:<a class="type" title="" href="../../lime/app/Application.html">Application</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="removeRenderer"></a><h3><p><code><a href="#removeRenderer"><span class="identifier">removeRenderer</span></a> (<span style="white-space:nowrap">renderer:<a class="type" title="" href="../../lime/graphics/Renderer.html">Renderer</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="render"></a><h3><p><code><a href="#render"><span class="identifier">render</span></a> (<span style="white-space:nowrap">renderer:<a class="type" title="" href="../../lime/graphics/Renderer.html">Renderer</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when a render event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>renderer</code></th><td><p>The renderer dispatching the event</p></td></tr></table></div></div><div class="field "><a name="unregisterModule"></a><h3><p><code><a href="#unregisterModule"><span class="identifier">unregisterModule</span></a> (<span style="white-space:nowrap">application:<a class="type" title="" href="../../lime/app/Application.html">Application</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p></p></div></div><div class="field "><a name="update"></a><h3><p><code><a href="#update"><span class="identifier">update</span></a> (<span style="white-space:nowrap">deltaTime:<a class="type" title="The standard Int type." href="../../Int.html">Int</a></span>):<a class="type" title="The standard Void type." href="../../Void.html">Void</a></code></p></h3><div class="doc"><p>Called when an update event is fired</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th width="25%"><code>deltaTime</code></th><td><p>The amount of time in milliseconds that has elapsed since the last update</p></td></tr></table></div></div></div></div></div></div></div></div></div><footer class="section site-footer" style="background:#FAFAFA"><div class="container"><div class="copyright"><p style="color:#777777">&copy; 2017 &nbsp;<a style="color:#777777" href="http://www.openfl.org">http://www.openfl.org</a></p></div></div></footer><script src="../..//highlighter.js"></script><link href="../../highlighter.css" rel="stylesheet"/></body></html>