2025-01-15 19:42:35 +01:00

85 lines
3.2 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display3D_VertexBuffer3D
#define INCLUDED_openfl_display3D_VertexBuffer3D
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(haxe,io,Bytes)
HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject)
HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
HX_DECLARE_CLASS2(openfl,_Vector,FloatVector)
HX_DECLARE_CLASS2(openfl,_Vector,IVector)
HX_DECLARE_CLASS2(openfl,display3D,Context3D)
HX_DECLARE_CLASS2(openfl,display3D,VertexBuffer3D)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
HX_DECLARE_CLASS2(openfl,utils,IDataInput)
HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
namespace openfl{
namespace display3D{
class HXCPP_CLASS_ATTRIBUTES VertexBuffer3D_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef VertexBuffer3D_obj OBJ_;
VertexBuffer3D_obj();
public:
enum { _hx_ClassId = 0x1e9235a8 };
void __construct( ::openfl::display3D::Context3D context3D,int numVertices,int dataPerVertex,::String bufferUsage);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.VertexBuffer3D")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.VertexBuffer3D"); }
static hx::ObjectPtr< VertexBuffer3D_obj > __new( ::openfl::display3D::Context3D context3D,int numVertices,int dataPerVertex,::String bufferUsage);
static hx::ObjectPtr< VertexBuffer3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context3D,int numVertices,int dataPerVertex,::String bufferUsage);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~VertexBuffer3D_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("VertexBuffer3D",55,59,6d,dc); }
::openfl::display3D::Context3D _hx___context;
::openfl::_Vector::FloatVector _hx___data;
::lime::graphics::opengl::GLObject _hx___id;
int _hx___memoryUsage;
int _hx___numVertices;
int _hx___stride;
::lime::utils::ArrayBufferView _hx___tempFloat32Array;
int _hx___usage;
int _hx___vertexSize;
void dispose();
::Dynamic dispose_dyn();
void uploadFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset,int startVertex,int numVertices);
::Dynamic uploadFromByteArray_dyn();
void uploadFromTypedArray( ::lime::utils::ArrayBufferView data,hx::Null< int > byteLength);
::Dynamic uploadFromTypedArray_dyn();
void uploadFromVector( ::openfl::_Vector::FloatVector data,int startVertex,int numVertices);
::Dynamic uploadFromVector_dyn();
};
} // end namespace openfl
} // end namespace display3D
#endif /* INCLUDED_openfl_display3D_VertexBuffer3D */