71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display3D_UniformMap
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#define INCLUDED_openfl_display3D_UniformMap
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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HX_DECLARE_CLASS2(openfl,_Vector,IVector)
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HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector)
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HX_DECLARE_CLASS2(openfl,display3D,Uniform)
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HX_DECLARE_CLASS2(openfl,display3D,UniformMap)
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namespace openfl{
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namespace display3D{
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class HXCPP_CLASS_ATTRIBUTES UniformMap_obj : public hx::Object
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{
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public:
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typedef hx::Object super;
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typedef UniformMap_obj OBJ_;
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UniformMap_obj();
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public:
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enum { _hx_ClassId = 0x16eab4bb };
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void __construct(::Array< ::Dynamic> list);
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.UniformMap")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.UniformMap"); }
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static hx::ObjectPtr< UniformMap_obj > __new(::Array< ::Dynamic> list);
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static hx::ObjectPtr< UniformMap_obj > __alloc(hx::Ctx *_hx_ctx,::Array< ::Dynamic> list);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~UniformMap_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("UniformMap",e8,3d,45,d1); }
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static void __boot();
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static ::Dynamic __meta__;
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bool _hx___allDirty;
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bool _hx___anyDirty;
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::openfl::_Vector::ObjectVector _hx___registerLookup;
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::Array< ::Dynamic> _hx___uniforms;
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void flush();
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::Dynamic flush_dyn();
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void markAllDirty();
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::Dynamic markAllDirty_dyn();
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void markDirty(int start,int count);
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::Dynamic markDirty_dyn();
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};
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} // end namespace openfl
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} // end namespace display3D
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#endif /* INCLUDED_openfl_display3D_UniformMap */
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