2025-01-15 19:42:35 +01:00

85 lines
2.7 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_lime_ui_Gamepad
#define INCLUDED_lime_ui_Gamepad
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS1(haxe,IMap)
HX_DECLARE_CLASS2(haxe,ds,IntMap)
HX_DECLARE_CLASS2(lime,app,_Event_Void_Void)
HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_GamepadAxis_Float_Void)
HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_GamepadButton_Void)
HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_Gamepad_Void)
HX_DECLARE_CLASS2(lime,ui,Gamepad)
namespace lime{
namespace ui{
class HXCPP_CLASS_ATTRIBUTES Gamepad_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Gamepad_obj OBJ_;
Gamepad_obj();
public:
enum { _hx_ClassId = 0x1b592030 };
void __construct(int id);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="lime.ui.Gamepad")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"lime.ui.Gamepad"); }
static hx::ObjectPtr< Gamepad_obj > __new(int id);
static hx::ObjectPtr< Gamepad_obj > __alloc(hx::Ctx *_hx_ctx,int id);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Gamepad_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Gamepad",81,08,d7,56); }
static void __boot();
static ::haxe::ds::IntMap devices;
static ::lime::app::_Event_lime_ui_Gamepad_Void onConnect;
static void addMappings(::Array< ::String > mappings);
static ::Dynamic addMappings_dyn();
static void _hx___connect(int id);
static ::Dynamic _hx___connect_dyn();
static void _hx___disconnect(int id);
static ::Dynamic _hx___disconnect_dyn();
bool connected;
int id;
::lime::app::_Event_lime_ui_GamepadAxis_Float_Void onAxisMove;
::lime::app::_Event_lime_ui_GamepadButton_Void onButtonDown;
::lime::app::_Event_lime_ui_GamepadButton_Void onButtonUp;
::lime::app::_Event_Void_Void onDisconnect;
::String get_guid();
::Dynamic get_guid_dyn();
::String get_name();
::Dynamic get_name_dyn();
};
} // end namespace lime
} // end namespace ui
#endif /* INCLUDED_lime_ui_Gamepad */