2025-01-15 19:42:35 +01:00

130 lines
4.3 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_lime_math_Matrix3
#define INCLUDED_lime_math_Matrix3
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(lime,math,Matrix3)
HX_DECLARE_CLASS2(lime,math,Rectangle)
HX_DECLARE_CLASS2(lime,math,Vector2)
HX_DECLARE_CLASS2(lime,math,Vector4)
namespace lime{
namespace math{
class HXCPP_CLASS_ATTRIBUTES Matrix3_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Matrix3_obj OBJ_;
Matrix3_obj();
public:
enum { _hx_ClassId = 0x20f892f5 };
void __construct(hx::Null< Float > __o_a,hx::Null< Float > __o_b,hx::Null< Float > __o_c,hx::Null< Float > __o_d,hx::Null< Float > __o_tx,hx::Null< Float > __o_ty);
inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Matrix3")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,false,"lime.math.Matrix3"); }
static hx::ObjectPtr< Matrix3_obj > __new(hx::Null< Float > __o_a,hx::Null< Float > __o_b,hx::Null< Float > __o_c,hx::Null< Float > __o_d,hx::Null< Float > __o_tx,hx::Null< Float > __o_ty);
static hx::ObjectPtr< Matrix3_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float > __o_a,hx::Null< Float > __o_b,hx::Null< Float > __o_c,hx::Null< Float > __o_d,hx::Null< Float > __o_tx,hx::Null< Float > __o_ty);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Matrix3_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Matrix3",b2,6a,b8,60); }
static void __boot();
static ::lime::math::Matrix3 _hx___identity;
Float a;
Float b;
Float c;
Float d;
Float tx;
Float ty;
::lime::math::Matrix3 clone();
::Dynamic clone_dyn();
void concat( ::lime::math::Matrix3 m);
::Dynamic concat_dyn();
void copyColumnFrom(int column, ::lime::math::Vector4 vector4);
::Dynamic copyColumnFrom_dyn();
void copyColumnTo(int column, ::lime::math::Vector4 vector4);
::Dynamic copyColumnTo_dyn();
void copyFrom( ::lime::math::Matrix3 sourceMatrix3);
::Dynamic copyFrom_dyn();
void copyRowFrom(int row, ::lime::math::Vector4 vector4);
::Dynamic copyRowFrom_dyn();
void copyRowTo(int row, ::lime::math::Vector4 vector4);
::Dynamic copyRowTo_dyn();
void createBox(Float scaleX,Float scaleY,hx::Null< Float > rotation,hx::Null< Float > tx,hx::Null< Float > ty);
::Dynamic createBox_dyn();
void createGradientBox(Float width,Float height,hx::Null< Float > rotation,hx::Null< Float > tx,hx::Null< Float > ty);
::Dynamic createGradientBox_dyn();
bool equals( ::lime::math::Matrix3 matrix3);
::Dynamic equals_dyn();
::lime::math::Vector2 deltaTransformVector( ::lime::math::Vector2 Vector2, ::lime::math::Vector2 result);
::Dynamic deltaTransformVector_dyn();
void identity();
::Dynamic identity_dyn();
::lime::math::Matrix3 invert();
::Dynamic invert_dyn();
void rotate(Float theta);
::Dynamic rotate_dyn();
void scale(Float sx,Float sy);
::Dynamic scale_dyn();
void setRotation(Float theta,hx::Null< Float > scale);
::Dynamic setRotation_dyn();
void setTo(Float a,Float b,Float c,Float d,Float tx,Float ty);
::Dynamic setTo_dyn();
::String to3DString(hx::Null< bool > roundPixels);
::Dynamic to3DString_dyn();
virtual ::String toString();
::Dynamic toString_dyn();
::lime::math::Rectangle transformRect( ::lime::math::Rectangle rect, ::lime::math::Rectangle result);
::Dynamic transformRect_dyn();
::lime::math::Vector2 transformVector( ::lime::math::Vector2 pos, ::lime::math::Vector2 result);
::Dynamic transformVector_dyn();
void translate(Float dx,Float dy);
::Dynamic translate_dyn();
};
} // end namespace lime
} // end namespace math
#endif /* INCLUDED_lime_math_Matrix3 */