7.1.2 (02/15/2018)
------------------
* Updated to Lime 6.2.*
* Added support for ETC1+ETC1 compressed alpha textures in `Context3D`
* Improved enum values on NPM builds to use `String` values
* Improved `FileReference.save` to work on HTML5
* Improved automatic horizontal scrolling in single-line input `TextField`
* Fixed creation of automatic Docker builds for OpenFL releases
* Fixed conversion from Lime `MouseCursor.RESIZE_NS` to OpenFL `MouseCursor`
7.1.1 (02/09/2018)
------------------
* Improved the rendering of the `TextField` input cursor on HTML5
* Fixed support for `openfl.Vector` when only part of the application is CommonJS
* Fixed a possible crash if no native window is able to be initialized
* Fixed a regression in "swf-loader" support within the NPM tools
* Fixed a minor "unused variable" warning when building NPM tools
7.1.0 (02/07/2018)
------------------
* Updated Lime to 6.1.*
* Added support for `openfl.Vector` on NPM releases
* Improved `TextField` input to work when `textField.selectable == false`
* Improved `UncaughtErrorEvents` to catch closer to the triggered error
* Improved the return value of `Capabilities.os`
* Improved the returned value in `Capabilities.cpuArchitecture` on a simulator
* Improved using `byteArray.length` on NPM releases
* Improved support for old Adreno GPUs and certain Tegra GPUs
* Improved GL depth buffer for `Stage3D` to be enabled by default on NPM builds
* Fixed `ColorMatrixFilter` when using certain dark color values
* Fixed adding mask children when using SWF-based `MovieClip` instances
* Fixed the frequency of `Event.ENTER_FRAME` events on multiple HTML embeds
* Fixed the use of `buttonMode` and custom mouse cursors on multiple embeds
* Fixed `Capabilities.screenResolutionX`/`screenResolutionY` to be scaled
* Fixed `stage.focus` when changing focus calls `stage.focus` again
* Fixed minor type definition issues for TypeScript and NPM-based Haxe code
* Fixed clearing graphics in `shape.graphics` on canvas renderer
* Fixed the `x` and `y` of certain kinds of SWF-based `TextField` instances
* Fixed support for `Context3D.setRenderToTexture` when GLESv3
* Fixed the metrics of `TextField` objects with empty text
7.0.0 (01/15/2018)
------------------
* Updated Lime to 6.0.*
* Added initial release of OpenFL for NPM
* Added TypeScript, ES6 JavaScript and ES5 JavaScript language support
* Added `new Stage` support on NPM builds to initiate content
* Added `sendToURL`, `navigateToURL` and `openfl.utils.*` top-level functions
* Added support for using `URLVariables` with `navigateToURL`
* Added `Font.loadFromBytes`, `Font.loadFromFile` and `Font.loadFromName`
* Added initial implemention of `openfl.utils.AssetManifest`
* Improved performance in GL `BitmapData` upload and changes to bitmap filters
* Improved SWF processing tools to work with Node.js (used in `swf-loader`)
* Improved support for consuming OpenFL as a JavaScript library
* Improved handling of default HTTP timeout if `-Dlime-default-timeout` is set
* Improved `tilemap.removeTile` ignore `null` tiles
* Fixed support for use of many OpenFL classes and methods on Node.js
* Fixed multi-line `TextField` to render cursor on correct line
* Fixed `AssetLibrary.fromManifest` to up-cast if the result is a Lime library
* Fixed `setTextFormat` so it does not remove links, if they exist
* Fixed hit-testing objects when `!sprite.mouseEnabled` with children
* Fixed support for support DOM rendering at runtime (no `-Ddom` required)
* Fixed issue where setting `colorTransform` would not update properly
6.5.3 (12/05/2017)
------------------
* Fixed a regression that caused an immediate runtime error on Flash Player
6.5.2 (12/05/2017)
------------------
* Fixed issue where run script required Lime CFFI before Lime was installed
* Fixed invalidation of `cacheAsBitmap` when `graphics` is dirty
* Fixed a static initialization order issue in Canvas `graphics`
* Fixed circular dependency issues in anticipation of ES5 module support
6.5.1 (11/29/2017)
------------------
* Updated Lime to 5.9.*
* Added support for improved CSS font embedding in Lime 5.9.0
* Fixed support for rendering multiple masking levels in OpenGL masks
* Fixed some issues with rendering masks with `cacheAsBitmap`
* Fixed a possible crash in `TextField` and in `Loader`
* Fixed the height offset when using `context3D.drawToBitmapData`
* Fixed OpenGL rendering for masks with a different parent than the masked object
* Fixed `ColorMatrixFilter` so that values are constrained between 0 and 255
* Fixed a crash error on `textField.getCharBoundaries` when the char is not available
6.5.0 (11/10/2017)
------------------
* Added initial support for OpenGL masking using stencil buffer
* Added missing `ByteArray.loadFromBytes`/`ByteArray.loadFromFile` methods
* Added initial support for switching within font families for `TextField` rendering
* Fixed a regression in `graphics.drawTriangles` support on native
* Fixed a case where `scrollH` updating in `TextField` could be one character off
* Fixed a problem where two `TextField` instances could both receive input at once
* Fixed measurement value of `textField.textHeight` when a field is empty
* Fixed support for `` for HTML5 template
6.4.0 (11/06/2017)
------------------
* Added initial support for compressed textures for Stage3D
* Added support for `Ctrl`+`C`/`Cmd`+`C` copying from selectable `TextField`
* Added initial auto `textField.scrollH` support on single-line input `TextField`
* Improved `urlRequest.manageCookies` to default to `false` for better CORS behavior
* Improved uncaught error event handling on HTML5
* Improved support for `textField.restrict` and `maxChars`
* Improved support for switching focus to/from multiple TextFields
* Fixed the size of the cursor in `TextField` to be more consistent
* Fixed `mouseEvent.buttonDown` to accurately reflect the state of the left button
* Fixed `FullScreenEvent` to behave more consistently on HTML5
* Fixed the coordinates used for `context3D.drawToBitmapData`
6.3.0 (10/24/2017)
------------------
* Updated Lime to 5.8.*
* Added capture phase support for all `DisplayObject` events
* Added support for `tile.colorTransform` on Flash `Tilemap`
* Added support for `URLRequest` `followRedirects` and `manageCookies`
* Added support for `URLRequest` `idleTimeout` and `userAgent`
* Improved the behavior of `sprite.hitArea` with children
* Improved the `tabEnabled` and mouse focus behavior
* Fixed `TileArray` when `tile.id` does not exist in `Tileset`
* Fixed support for `tile.colorTransform` on OpenGL `Tilemap`
* Fixed the removal of bitmap filters in `MovieClip` animation where needed
* Fixed similar font name resolution to better ignore non-alphabetic characters
* Fixed support for combining bitmap filters with `ColorTransform`
* Fixed support for videos in mobile Safari
* Fixed some issues when using the Java target
* Fixed a regression in HTML5 `openfl.Vector` JSON stringification
6.2.2 (10/12/2017)
------------------
* Fixed support for using static initialization with bitmap filters
* Fixed world transform values when nesting `cacheAsBitmap` objects
* Fixed the behavior of using `tilemap.addTile` multiple times with the same tile
* Fixed the rendering of `Tilemap` using HTML5 -Ddom rendering
* Fixed conversion of SWF assets if a SWF class name is not found
6.2.1 (10/10/2017)
------------------
* Updated Lime to 5.7.*
* Added initial Dockerfile script
* Added initial support for ATF cubemap textures
* Improved native `TextField` rendering to use native text layouts directly
* Improved support for combining characters in native `TextField` rendering
* Improved word-wrapping when the final character in a line is a space
* Improved the performance of `cacheAsBitmap` objects significantly
* Improved `Vector` to support `new Vector([1,2,3])` initialization
* Fixed incorrect trimming of final line character when "\n" is used
* Fixed the color order of `ColorMatrixFilter` on certain targets
* Fixed the position of `graphics.drawTriangles` shape rendering
* Fixed casting of `Vector` to `Vector` on C++ target
* Fixed proper serialization of `openfl.Vector` on HTML5
* Fixed setting of `byteArray.position` value if `byteArray.length` is smaller
* Fixed `XMLSocket` to send `DataEvent` based on `String` message boundaries
* Fixed some issues in `textField.setTextFormat`
* Fixed the behavior of `context3D.setStencilActions` on OpenGL
* Fixed minor build issues when using Haxe 4 prerelease builds
6.2.0 (09/26/2017)
------------------
* Added `openfl.utils.Function`
* Added support for `MouseEvent.RELEASE_OUTSIDE`
* Added missing `mouseEvent.isRelatedObjectInaccessible` property
* Changed recommended Haxe version to 3.4.3
* Changed some `Dynamic` values to use Haxe `Any` type (Haxe 3.4+)
* Improved hit testing in `graphics` to support winding rules
* Improved timing of `ProgressEvent.SOCKET_DATA` when using web sockets
* Fixed use of filters on `Bitmap` or `Tilemap` objects
* Fixed hit testing when using `graphics.lineStyle` in some cases
* Fixed support for `graphics.drawTriangles` when omitting optional parameters
* Fixed some cases where display object positions were not updated
6.1.2 (09/13/2017)
------------------
* Fixed regression in color order when processing SWF assets
* Fixed an issue with MovieClip children being removed improperly
6.1.1 (09/12/2017)
------------------
* Added missing `vector.removeAt` method
* Added missing `stage.contentsScaleFactor` property
* Improved the error messages on HTML5
* Fixed the default separator value for `vector.join`
* Fixed support for certain kinds of recursion in `eventDispatcher.dispatchEvent`
* Fixed a regression in dimensions for glow and blur filters
* Fixed the behavior of `tilemap.removeTiles()` with no arguments
* Fixed missing properties on Flash `openfl.text.TextField` extern
* Fixed the default endianness of `Socket` and `XMLSocket`
* Fixed a possible infinite loop in `TextField` layout
* Fixed some issues with `MovieClip` frame scripts that skip frames
* Fixed the behavior of alpha images in `bitmapData.copyPixels`
* Fixed endianness issues in `bitmapData.getPixels` and `bitmapData.setPixels`
6.1.0 (08/25/2017)
------------------
* Added official support for Adobe AIR
* Added initial support for blur, glow and drop shadow filters
* Added `Sound.loadFromFile` for consistency with other asset types
* Added support for setting `Mouse.cursor` to a `lime.ui.MouseCursor` value
* Added initial support for `tile.rect` for custom `Tile` source rectangles
* Improved the (beta) `TileArray` API with support for iterating in a loop
* Improved the (beta) `TileArray` API with a shared `ITile` interface
* Improved the memory used for SWF libraries that use JPEG alpha channels
* Improved `GameInput` to dispatch `DEVICE_ADDED` for pre-existing devices
* Improved code completion support when using `-Dopenfl-dynamic`
* Improved support for winding rules in `graphics.drawPath`
* Fixed multiple issues affecting `Tilemap` behavior and rendering
* Fixed multiple issues affecting `TextField` rendering and layout
* Fixed support for using `blendMode` in `bitmapData.draw`
* Fixed scissor coordinates in Stage3D render-to-texture
* Fixed handling of "rcp" AGAL code in support of Away3D
* Fixed issue when setting `lineStyle` at certain times in vector draw instructions
* Fixed automatic removal of manually added `MovieClip` children
* Fixed missing scroll event when scrolling a `Textfield`
* Fixed possible duplication of property names in generated SWF classes
* Fixed missing `stage` reference on `MovieClip` creation
* Fixed missing `Loader.uncaughtErrorEvents` reference
* Fixed GLSL issue on Raspberry Pi devices
6.0.1 (08/03/2017)
------------------
* Fixed caching in `Bitmap` when there are `BitmapData` changes
* Fixed a regression in GL rendering for `Tilemap`
* Fixed issue where `tileArray.visible` could affect multiple tiles
* Fixed the value of info.level when a NetConnection succeeds
6.0.0 (07/31/2017)
------------------
* Removed `openfl.gl` typedefs (use `lime.graphics.opengl`)
* Removed TypedArray typedefs (use types from `lime.utils.*`)
* Added (beta) custom shader support for most basic `DisplayObject` types
* Added (beta) `TileArray` API for `Tilemap` rendering
* Added support for OpenGL hardware `colorTransform`
* Added initial support for JS/HScript frame scripts with SWF content
* Added initial sound exporting to SWF content bundles
* Added blend mode support for canvas, Cairo, and improved GL support
* Added support for skipping rendering if the stage has not changed
* Added support for `Tilemap` OpenGL `colorTransform` and custom shaders
* Made `openfl.utils.ByteArray` use Lime `System.endianness` by default
* Changed the output directory to not include the build type by default
* Improved the quality of `MovieClip` animation rendering
* Improved SWF content to support `visible`, `blendMode` and `cacheAsBitmap`
* Improved documentation to be in Markdown format instead of HTML
* Improved SWF font name matching if font name has no spaces
* Improved support for SWF custom base classes
* Improved support for WebAssembly builds
* Fixed support for `cacheAsBitmap` on HTML5 -Ddom rendering
* Fixed use of `bitmapData.draw` on high-DPI HTML5 -Ddom rendering
* Fixed an issue with some kinds of UTF8 text input
* Fixed sorting of event listeners to preserve order if priority is equal
* Fixed rendering of `SimpleButton` on HTML5 -Ddom mode
* Fixed use of insecure WebSocket protocol on https:// sites
* Fixed unknown file extension in generated SWF content with some servers
* Fixed rendering of `stage3D.x`/`stage3D.y` when using a scissor
* Fixed caret not rendering on Cairo when `textField.text` is empty
* Fixed rendering issue on Chrome when resizing canvas in -Ddom mode
* Fixed compilation in JavaScript -Dmodular builds
5.1.5 (06/21/2017)
------------------
* Fixed regression where `loader.unload()` set `contentLoaderInfo` to `null`
* Fixed possible build error in URLLoader
5.1.4 (06/20/2017)
------------------
* Deprecated `handler` callbacks in `openfl.utils.Assets.load*` methods
* Improved the leading of embedded SWF fonts on native
* Improved `addChild` to throw an error when adding a `null` child
* Improved loaded asset libraries to register using `loaderURL` as the name
* Improved the behavior of `ExternalInterface` when errors are thrown
* Improved the behavior of mitered lines in vector shapes
* Improved support for the `rcp` command in AGAL
* Fixed the canvas shape renderer to use even/odd winding like Cairo
* Fixed support for `SimpleButton` rendering in regression cases
* Fixed cases where `Loader.content`/`LoaderInfo.content` were not set
* Fixed an incorrect input buffer position in `openfl.net.Socket`
* Fixed `Socket` to report as not connected immediately on `close()`
* Fixed `opaqueBackground` rendering for `Tilemap`
* Fixed dispatching of `HTTPStatusEvent` from `openfl.net.URLLoader`
* Fixed a case where `Capabilities.screenDPI` could have a `null` error
5.1.3 (06/07/2017)
------------------
* Added `lime.text.UTF8String` internally to improve UTF-8 support
* Improved `XMLSocket` to use `Socket` internally for better support
* Improved the performance of -Dopenfl-disable-graphics-upscaling
* Improved sharpness of text when rendering on HTML5 -Ddom
* Improved support for ATF textures in Stage3D
* Improved internal code to reduce recurrent GC activity
* Improved ByteArray to allow conversion (with position) to BytePointer
* Fixed regressions in rendering `SimpleButton` objects
* Fixed some cases of `` in `textField.htmlText`
* Fixed crash when attempting to attach a null `NetStream` to `Video`
* Fixed support for specific cross-origin requests in HTML5 -Ddom
* Fixed support for Stage3D on HTML5 -Ddom
* Fixed support for cacheAsBitmap on HTML5 -Ddom
* Fixed regression in bounds calculation for some display objects
* Fixed setting `Shader.glVertexSource`
* Fixed support for current Haxe development builds
5.1.2 (05/23/2017)
------------------
* Revert wildcard Lime dependency until it is more stable
* Fixed deprecation of DOMSprite and OpenGLView
* Fixed cacheAsBitmap when making certain visual changes
5.1.1 (05/20/2017)
------------------
* Fixed regression causing incorrect internal bounds calculation
* Fixed an issue compiling `openfl display flash` output
* Fixed regression in path resolution for SWF library handler tools
5.1.0 (05/19/2017)
------------------
* Updated for Lime 5
* Added openfl.text.StaticText (used in SWF assets)
* Added openfl.display.AVM1Movie for better compatibility with Flash
* Added initial support for DisplayObject cacheAsBitmap
* Added support for DisplayObject colorTransform using cacheAsBitmap
* Added support for graphicsPath.cubicCurveTo
* Improved support for graphics.readGraphicsData/drawGraphicsData
* Improved behavior of Stage3D mipmap filtering
* Deprecated openfl.gl.\* types (use lime.graphics.opengl.\*)
* Deprecated openfl.utils.\* typed arrays (use lime.utils.\*)
* Fixed clipping in graphics.cubicCurveTo
* Fixed an issue compiling the output of `openfl display`
* Fixed support for `` in template
* Fixed support for synchronous BitmapData.fromBytes on native
* Fixed support for Stage3D on HTML5 DOM target
5.0.0 (05/04/2017)
------------------
* Removed old preloader support (use new preloader format)
* Removed callback in BitmapData.fromBase64 (use .loadFromBase64)
* Removed callback in BitmapData.fromBytes (use .loadFromBytes)
* Removed callbacks in BitmapData.fromFile (use .loadFromFile)
* Removed unused parameter in sound.loadCompressedDataFromByteArray
* Removed openfl.embed support in HTML template (use lime.embed)
* Removed bundled import of asset classes (use openfl.utils.\*)
* Added initial support for compressed Stage3D textures
* Added initial support for Adobe Texture Format in Stage3D
* Added support for GraphicsTrianglePath
* Added support for graphics.drawRoundRectComplex
* Added support for MovieClip.isPlaying
* Added capture phase to Event.ADDED and Event.REMOVED_FROM_STAGE
* Improved alignment and layout grouping in TextField
* Improved the behavior of GraphicsPath
* Improved openfl.display.Shader to optimize better in JavaScript
* Improved behavior of bitmapData.drawWithQuality using StageQuality.LOW
* Improved the behavior of inherited blend modes
* Improved the behavior of Stage3D mipmap filter smoothing
* Improved the way uncaught errors are reported on iOS
* Improved ByteArray to convert to a DataPointer with position preserved
* Improved performance of byteArray.writeFloat when LITTLE_ENDIAN
* Improved vector.toString on Flash to be consistent with other targets
* Improved Vector.reverse to have the correct return type
* Fixed conversion of null openfl.Vector to String
* Fixed inclusion of alpha images in SWF exporter tool
* Fixed some cases where width or height of a Shape was incorrect
* Fixed performance regression when using Stage3D in release
* Fixed binary size of SWF tools to support older Neko releases
* Fixed an issue using Dictionary in some circumstances on HTML5
* Fixed code completion issue when referencing RenderSession
* Fixed static initialization order of CFFI methods
4.9.2 (03/28/2017)
------------------
* Implemented Context3D.drawToBitmapData
* Improved support for embedded SWF libraries on Flash
* Fixed a regression in render-to-texture support with Context3D
* Fixed a minor issue when using OpenFL with Raspberry Pi
* Fixed support for Assets.getBitmapData from a SWF library
* Fixed support for Sound.loadPCMFromByteArray
4.9.1 (03/17/2017)
------------------
* Updated additional classes to build for release
* Fixed a performance regression in Cairo TextField rendering
* Fixed VertexBuffer3D uploadFromVector to generate less GC activity
* Fixed double loading of SWFLite data
4.9.0 (03/15/2017)
------------------
* Updated for Lime 4
* Added initial support for `openfl process` for SWF-based assets
* Added support for loading generated SWFLite bundles in Loader
* Added support for multiple HTML5 embeds on the same page
* Added support for loaderInfo.parameters through the HTML5 embed
* Added support for TextField restrict and maxChars
* Added support for Float-based keys in Dictionary
* Added a hack to add stroke support for TextField
* Improved support for Lime asset manifests in SWF library
* Improved template behavior to work if Lime is included before OpenFL
* Improved the behavior of TextField setTextFormat/replaceText
* Improved support for String-based messages in HTML5 Socket
* Improved support for non-smoothed bitmapData in SWF libraries
* Improved "missing font" warning to only occur once per font name
* Improved "asset not found" warnings to throw errors
* Improved animated mask support in MovieClip
* Fixed support for embedded SWF libraries on Flash
* Fixed the array count calculation in AGAL to GLSL conversion
* Fixed support for CubeTexture in Stage3D renderToTexture
* Fixed the reset position after using byteArray.uncompress
* Fixed a type-cast error when retrieving a missing MovieClip asset
* Fixed a possible bug when rendering an object with no parent
* Fixed wrongful error on Stage3D viewport on OS X
* Fixed cases where stage3D x/y is set before a backbuffer is created
* Fixed support for GL context loss
4.8.1 (02/15/2017)
------------------
* Implemented sound.loadPCMFromByteArray
* Improved behavior of sound.loadCompressedDataFromByteArray
* Fixed version check when running `openfl upgrade`
* Fixed loading cross-domain images on HTML5 without using CORS
* Fixed regressions caused by non-rounded Cairo TextField rendering
4.8.0 (02/13/2017)
------------------
* Added Tile originX/originY
* Added support for Stage3D CubeTexture
* Added `dictionary.each()` to iterate through values
* Added anisotropic filtering modes to Stage3D
* Added initial support for links in TextField
* Disabled pixel rounding by default (fixes flicker issues)
* Improved the quality of the AGALMiniAssembler port
* Improved support for TextField on HTML5 -Ddom
* Improved ExternalInterface to support closures on HTML5
* Improved Loader to better support URLRequest parameters
* Fixed the behavior of bitmapData.hitTest alpha threshold values
* Fixed issue where Matrix3D did not clone data in the constructor
* Fixed Stage3D depth clear when depth mask is disabled
* Fixed the behavior of Stage3D mipmapping
* Fixed hit testing behavior when Bitmap has a scrollRect
* Fixed regressions in Haxe Scout support
* Fixed sync between Flash Tilemap rendering and other DisplayObjects
* Fixed issue with incorrect GLSL version on AGAL converted shaders
* Fixed support for AVM1Movie in SWF library on Flash target
* Fixed culling on when using Stage3D render-to-texture
* Fixed default filename in FileReference dialogs
* Fixed support for multiple filters on the same object
* Fixed shape.graphics line paths in some instances
4.7.3 (01/26/2017)
------------------
* Improved Capabilities to more closely approximate Flash's behavior
* Improved the density of projects targeting HTML5 with high DPI
* Fixed a regression in the calculation of textField.textWidth
* Fixed ExternalInterface.available to return false on native
* Fixed the visibility of hit-testing on HTML5
4.7.2 (01/25/2017)
------------------
* Fixed incorrect casing (fullscreenWidth should be fullScreenWidth)
4.7.1 (01/25/2017)
------------------
* Improved stage ACTIVATE/DEACTIVATE to be more consistent with Flash
* Improved code completion on the Flash target when using FlashDevelop
* Improved the code output size when targeting HTML5
* Fixed hiding of stack trace when errors occur in a custom preloader
* Fixed possible cases where stage.x/y and other transforms could be changed
* Fixed support for scale and letterboxing on native targets
* Fixed use of scaleX/scaleY when dead-code elimination is enabled
4.7.0 (01/24/2017)
------------------
* Added support for high-DPI HTML5 output
* Added BitmapData.loadFromBase64/loadFromBytes/loadFromFile
* Added handling for UP/DOWN/HOME/END keyboard shortcuts in TextField
* Added stage.fullscreenWidth/fullscreenHeight
* Added support for Lime 3.7 simulated preloader progress
* Improved selection of multi-line text in TextField
* Improved the behavior of bitmapData.paletteMap
* Improved text measurement for HTML5 input TextField
* Improved sharpness of HTML5 vector shape rendering
* Deprecated async callbacks in BitmapData.fromBase64/fromBytes/fromFile
* Fixed support for the "rect" argument in bitmapData.encode
* Fixed use of textField.setTextFormat when text is empty
* Fixed support for openfl.printing.PrintJob on Flash Player
* Fixed support for SWF-based assets on iOS and Flash
* Fixed use of deprecated NMEPreloader class
* Fixed use of font names on HTML5 that may already be quoted
4.6.0 (01/20/2017)
------------------
* Added (initial) support for openfl.printing.PrintJob on HTML5
* Added a stub for stage.softKeyboardRect to fix compilation
* Made stageWidth and stageHeight read-only on Flash target
* Updated AGALMiniAssembler to a newer release from the Gaming SDK
* Improved rendering for multi-line text selections
* Changed the default font hint style to something more subtle
* Fixed some cases where textField.getCharIndex would work improperly
* Fixed issues where tile.rotation resulted in flipped objects
* Fixed problems with scaleX, scaleY and rotation interacting improperly
4.5.3 (01/16/2017)
------------------
* Updated for Lime 3.6
* Updated AGALMiniAssembler to a fresh port of Adobe's last release
* Added missing Event.FRAME_CONSTRUCTED event
* Added `Dictionary