package game.ui.text; import openfl.text.TextFormat; import openfl.Assets; import assets.Fonts; class TextFormats{ public static var formats:TextFormats; public var cInputFmt:TextFormat; public var cOutputFmt:TextFormat; public function new(){ cInputFmt = new TextFormat(Assets.getFont("fonts/Terminus.ttf").fontName, 24, 0xffffff); cOutputFmt = new TextFormat(Assets.getFont("fonts/Terminus.ttf").fontName, 24, 0xffffff); } public static function getFormats():TextFormats { if(formats == null){ formats = new TextFormats(); } return formats; } }