import openfl.display.Sprite; import openfl.display.Stage; import openfl.events.Event; import assets.Scanner; import openfl.utils.AssetManifest; class App extends Sprite { public function new () { super (); Scanner.scanTextureDir(); trace("k"); #if buildhxml var manifest = new AssetManifest (); #end //var game:Game = new Game(stage); //game.onInit(); //stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame); } static function main () { var stage = new Stage (550, 400, 0xFFFFFF, App); js.Browser.document.body.appendChild (stage.element); } }