// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_ui_GameInputDevice #define INCLUDED_openfl_ui_GameInputDevice #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS1(haxe,IMap) HX_DECLARE_CLASS2(haxe,ds,IntMap) HX_DECLARE_CLASS2(haxe,io,Bytes) HX_DECLARE_CLASS2(lime,ui,Gamepad) HX_DECLARE_CLASS2(openfl,_Vector,IVector) HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLARE_CLASS2(openfl,events,IEventDispatcher) HX_DECLARE_CLASS2(openfl,ui,GameInputControl) HX_DECLARE_CLASS2(openfl,ui,GameInputDevice) HX_DECLARE_CLASS2(openfl,utils,ByteArrayData) HX_DECLARE_CLASS2(openfl,utils,IDataInput) HX_DECLARE_CLASS2(openfl,utils,IDataOutput) namespace openfl{ namespace ui{ class HXCPP_CLASS_ATTRIBUTES GameInputDevice_obj : public hx::Object { public: typedef hx::Object super; typedef GameInputDevice_obj OBJ_; GameInputDevice_obj(); public: enum { _hx_ClassId = 0x0e491d6a }; void __construct(::String id,::String name); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.ui.GameInputDevice") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.ui.GameInputDevice"); } static hx::ObjectPtr< GameInputDevice_obj > __new(::String id,::String name); static hx::ObjectPtr< GameInputDevice_obj > __alloc(hx::Ctx *_hx_ctx,::String id,::String name); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~GameInputDevice_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("GameInputDevice",4e,e5,cf,03); } static void __boot(); static int MAX_BUFFER_SIZE; bool enabled; ::String id; ::String name; int sampleInterval; ::haxe::ds::IntMap _hx___axis; ::haxe::ds::IntMap _hx___button; ::Array< ::Dynamic> _hx___controls; ::lime::ui::Gamepad _hx___gamepad; int getCachedSamples( ::openfl::utils::ByteArrayData data,hx::Null< bool > append); ::Dynamic getCachedSamples_dyn(); ::openfl::ui::GameInputControl getControlAt(int i); ::Dynamic getControlAt_dyn(); void startCachingSamples(int numSamples, ::openfl::_Vector::ObjectVector controls); ::Dynamic startCachingSamples_dyn(); void stopCachingSamples(); ::Dynamic stopCachingSamples_dyn(); int get_numControls(); ::Dynamic get_numControls_dyn(); }; } // end namespace openfl } // end namespace ui #endif /* INCLUDED_openfl_ui_GameInputDevice */