// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_ui_GameInput #define INCLUDED_openfl_ui_GameInput #ifndef HXCPP_H #include #endif #ifndef INCLUDED_openfl_events_EventDispatcher #include #endif HX_DECLARE_CLASS1(haxe,IMap) HX_DECLARE_CLASS2(haxe,ds,ObjectMap) HX_DECLARE_CLASS2(lime,ui,Gamepad) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLARE_CLASS2(openfl,events,IEventDispatcher) HX_DECLARE_CLASS2(openfl,ui,GameInput) HX_DECLARE_CLASS2(openfl,ui,GameInputDevice) namespace openfl{ namespace ui{ class HXCPP_CLASS_ATTRIBUTES GameInput_obj : public ::openfl::events::EventDispatcher_obj { public: typedef ::openfl::events::EventDispatcher_obj super; typedef GameInput_obj OBJ_; GameInput_obj(); public: enum { _hx_ClassId = 0x7cfd8db4 }; void __construct(); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.ui.GameInput") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.ui.GameInput"); } static hx::ObjectPtr< GameInput_obj > __new(); static hx::ObjectPtr< GameInput_obj > __alloc(hx::Ctx *_hx_ctx); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~GameInput_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp); static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp); static void __register(); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("GameInput",98,92,0b,95); } static void __boot(); static ::Dynamic __meta__; static bool isSupported; static int numDevices; static ::Array< ::Dynamic> _hx___deviceList; static ::Array< ::Dynamic> _hx___instances; static ::haxe::ds::ObjectMap _hx___devices; static ::openfl::ui::GameInputDevice getDeviceAt(int index); static ::Dynamic getDeviceAt_dyn(); static ::openfl::ui::GameInputDevice _hx___getDevice( ::lime::ui::Gamepad gamepad); static ::Dynamic _hx___getDevice_dyn(); static void _hx___onGamepadAxisMove( ::lime::ui::Gamepad gamepad,int axis,Float value); static ::Dynamic _hx___onGamepadAxisMove_dyn(); static void _hx___onGamepadButtonDown( ::lime::ui::Gamepad gamepad,int button); static ::Dynamic _hx___onGamepadButtonDown_dyn(); static void _hx___onGamepadButtonUp( ::lime::ui::Gamepad gamepad,int button); static ::Dynamic _hx___onGamepadButtonUp_dyn(); static void _hx___onGamepadConnect( ::lime::ui::Gamepad gamepad); static ::Dynamic _hx___onGamepadConnect_dyn(); static void _hx___onGamepadDisconnect( ::lime::ui::Gamepad gamepad); static ::Dynamic _hx___onGamepadDisconnect_dyn(); void addEventListener(::String type, ::Dynamic listener,hx::Null< bool > useCapture,hx::Null< int > priority,hx::Null< bool > useWeakReference); }; } // end namespace openfl } // end namespace ui #endif /* INCLUDED_openfl_ui_GameInput */