// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_geom_Matrix3D #define INCLUDED_openfl_geom_Matrix3D #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(openfl,_Vector,FloatVector) HX_DECLARE_CLASS2(openfl,_Vector,IVector) HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector) HX_DECLARE_CLASS2(openfl,geom,Matrix3D) HX_DECLARE_CLASS2(openfl,geom,Vector3D) namespace openfl{ namespace geom{ class HXCPP_CLASS_ATTRIBUTES Matrix3D_obj : public hx::Object { public: typedef hx::Object super; typedef Matrix3D_obj OBJ_; Matrix3D_obj(); public: enum { _hx_ClassId = 0x34742c1e }; void __construct( ::openfl::_Vector::FloatVector v); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.geom.Matrix3D") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.geom.Matrix3D"); } static hx::ObjectPtr< Matrix3D_obj > __new( ::openfl::_Vector::FloatVector v); static hx::ObjectPtr< Matrix3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::_Vector::FloatVector v); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~Matrix3D_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("Matrix3D",52,f1,a4,40); } static void __boot(); static ::Dynamic __meta__; static ::openfl::geom::Matrix3D create2D(Float x,Float y,hx::Null< Float > scale,hx::Null< Float > rotation); static ::Dynamic create2D_dyn(); static ::openfl::geom::Matrix3D createABCD(Float a,Float b,Float c,Float d,Float tx,Float ty); static ::Dynamic createABCD_dyn(); static ::openfl::geom::Matrix3D createOrtho(Float x0,Float x1,Float y0,Float y1,Float zNear,Float zFar); static ::Dynamic createOrtho_dyn(); static ::openfl::geom::Matrix3D interpolate( ::openfl::geom::Matrix3D thisMat, ::openfl::geom::Matrix3D toMat,Float percent); static ::Dynamic interpolate_dyn(); static ::openfl::geom::Matrix3D _hx___getAxisRotation(Float x,Float y,Float z,Float degrees); static ::Dynamic _hx___getAxisRotation_dyn(); ::openfl::_Vector::FloatVector rawData; void append( ::openfl::geom::Matrix3D lhs); ::Dynamic append_dyn(); void appendRotation(Float degrees, ::openfl::geom::Vector3D axis, ::openfl::geom::Vector3D pivotPoint); ::Dynamic appendRotation_dyn(); void appendScale(Float xScale,Float yScale,Float zScale); ::Dynamic appendScale_dyn(); void appendTranslation(Float x,Float y,Float z); ::Dynamic appendTranslation_dyn(); ::openfl::geom::Matrix3D clone(); ::Dynamic clone_dyn(); void copyColumnFrom(int column, ::openfl::geom::Vector3D vector3D); ::Dynamic copyColumnFrom_dyn(); void copyColumnTo(int column, ::openfl::geom::Vector3D vector3D); ::Dynamic copyColumnTo_dyn(); void copyFrom( ::openfl::geom::Matrix3D other); ::Dynamic copyFrom_dyn(); void copyRawDataFrom( ::openfl::_Vector::FloatVector vector,hx::Null< int > index,hx::Null< bool > transpose); ::Dynamic copyRawDataFrom_dyn(); void copyRawDataTo( ::openfl::_Vector::FloatVector vector,hx::Null< int > index,hx::Null< bool > transpose); ::Dynamic copyRawDataTo_dyn(); void copyRowFrom(int row, ::openfl::geom::Vector3D vector3D); ::Dynamic copyRowFrom_dyn(); void copyRowTo(int row, ::openfl::geom::Vector3D vector3D); ::Dynamic copyRowTo_dyn(); void copyToMatrix3D( ::openfl::geom::Matrix3D other); ::Dynamic copyToMatrix3D_dyn(); ::openfl::_Vector::ObjectVector decompose( ::Dynamic orientationStyle); ::Dynamic decompose_dyn(); ::openfl::geom::Vector3D deltaTransformVector( ::openfl::geom::Vector3D v); ::Dynamic deltaTransformVector_dyn(); void identity(); ::Dynamic identity_dyn(); void interpolateTo( ::openfl::geom::Matrix3D toMat,Float percent); ::Dynamic interpolateTo_dyn(); bool invert(); ::Dynamic invert_dyn(); void pointAt( ::openfl::geom::Vector3D pos, ::openfl::geom::Vector3D at, ::openfl::geom::Vector3D up); ::Dynamic pointAt_dyn(); void prepend( ::openfl::geom::Matrix3D rhs); ::Dynamic prepend_dyn(); void prependRotation(Float degrees, ::openfl::geom::Vector3D axis, ::openfl::geom::Vector3D pivotPoint); ::Dynamic prependRotation_dyn(); void prependScale(Float xScale,Float yScale,Float zScale); ::Dynamic prependScale_dyn(); void prependTranslation(Float x,Float y,Float z); ::Dynamic prependTranslation_dyn(); bool recompose( ::openfl::_Vector::ObjectVector components, ::Dynamic orientationStyle); ::Dynamic recompose_dyn(); ::openfl::geom::Vector3D transformVector( ::openfl::geom::Vector3D v); ::Dynamic transformVector_dyn(); void transformVectors( ::openfl::_Vector::FloatVector vin, ::openfl::_Vector::FloatVector vout); ::Dynamic transformVectors_dyn(); void transpose(); ::Dynamic transpose_dyn(); Float get_determinant(); ::Dynamic get_determinant_dyn(); ::openfl::geom::Vector3D get_position(); ::Dynamic get_position_dyn(); ::openfl::geom::Vector3D set_position( ::openfl::geom::Vector3D val); ::Dynamic set_position_dyn(); }; } // end namespace openfl } // end namespace geom #endif /* INCLUDED_openfl_geom_Matrix3D */