// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_display_Graphics #define INCLUDED_openfl_display_Graphics #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(haxe,ds,List) HX_DECLARE_CLASS3(lime,graphics,cairo,Cairo) HX_DECLARE_CLASS2(lime,utils,ArrayBufferView) HX_DECLARE_CLASS2(lime,utils,ObjectPool) HX_DECLARE_CLASS2(openfl,_Vector,FloatVector) HX_DECLARE_CLASS2(openfl,_Vector,IVector) HX_DECLARE_CLASS2(openfl,_Vector,IntVector) HX_DECLARE_CLASS2(openfl,_Vector,ObjectVector) HX_DECLARE_CLASS2(openfl,display,BitmapData) HX_DECLARE_CLASS2(openfl,display,DisplayObject) HX_DECLARE_CLASS2(openfl,display,Graphics) HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable) HX_DECLARE_CLASS2(openfl,display,Shader) HX_DECLARE_CLASS3(openfl,display,_internal,Context3DBuffer) HX_DECLARE_CLASS3(openfl,display,_internal,DrawCommandBuffer) HX_DECLARE_CLASS2(openfl,display3D,IndexBuffer3D) HX_DECLARE_CLASS2(openfl,display3D,VertexBuffer3D) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLARE_CLASS2(openfl,events,IEventDispatcher) HX_DECLARE_CLASS2(openfl,geom,Matrix) HX_DECLARE_CLASS2(openfl,geom,Rectangle) namespace openfl{ namespace display{ class HXCPP_CLASS_ATTRIBUTES Graphics_obj : public hx::Object { public: typedef hx::Object super; typedef Graphics_obj OBJ_; Graphics_obj(); public: enum { _hx_ClassId = 0x6b098f39 }; void __construct( ::openfl::display::DisplayObject owner); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.Graphics") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.display.Graphics"); } static hx::ObjectPtr< Graphics_obj > __new( ::openfl::display::DisplayObject owner); static hx::ObjectPtr< Graphics_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display::DisplayObject owner); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~Graphics_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("Graphics",eb,b4,19,ec); } static void __boot(); static ::Dynamic __meta__; static ::Dynamic maxTextureHeight; static ::Dynamic maxTextureWidth; ::openfl::geom::Rectangle _hx___bounds; ::openfl::display::_internal::DrawCommandBuffer _hx___commands; bool _hx___dirty; bool _hx___hardwareDirty; int _hx___height; bool _hx___managed; Float _hx___positionX; Float _hx___positionY; ::openfl::display::_internal::Context3DBuffer _hx___quadBuffer; ::openfl::geom::Matrix _hx___renderTransform; ::lime::utils::ObjectPool _hx___shaderBufferPool; bool _hx___softwareDirty; Float _hx___strokePadding; bool _hx___transformDirty; ::openfl::display3D::IndexBuffer3D _hx___triangleIndexBuffer; int _hx___triangleIndexBufferCount; ::lime::utils::ArrayBufferView _hx___triangleIndexBufferData; ::haxe::ds::List _hx___usedShaderBuffers; ::openfl::display3D::VertexBuffer3D _hx___vertexBuffer; int _hx___vertexBufferCount; int _hx___vertexBufferCountUVT; ::lime::utils::ArrayBufferView _hx___vertexBufferData; ::lime::utils::ArrayBufferView _hx___vertexBufferDataUVT; ::openfl::display3D::VertexBuffer3D _hx___vertexBufferUVT; bool _hx___visible; ::openfl::display::DisplayObject _hx___owner; int _hx___width; ::openfl::geom::Matrix _hx___worldTransform; ::lime::graphics::cairo::Cairo _hx___cairo; ::openfl::display::BitmapData _hx___bitmap; void beginBitmapFill( ::openfl::display::BitmapData bitmap, ::openfl::geom::Matrix matrix,hx::Null< bool > repeat,hx::Null< bool > smooth); ::Dynamic beginBitmapFill_dyn(); void beginFill(hx::Null< int > color,hx::Null< Float > alpha); ::Dynamic beginFill_dyn(); void beginGradientFill( ::Dynamic type,::Array< int > colors,::Array< Float > alphas,::Array< int > ratios, ::openfl::geom::Matrix matrix, ::Dynamic spreadMethod, ::Dynamic interpolationMethod,hx::Null< Float > focalPointRatio); ::Dynamic beginGradientFill_dyn(); void beginShaderFill( ::openfl::display::Shader shader, ::openfl::geom::Matrix matrix); ::Dynamic beginShaderFill_dyn(); void clear(); ::Dynamic clear_dyn(); void copyFrom( ::openfl::display::Graphics sourceGraphics); ::Dynamic copyFrom_dyn(); void cubicCurveTo(Float controlX1,Float controlY1,Float controlX2,Float controlY2,Float anchorX,Float anchorY); ::Dynamic cubicCurveTo_dyn(); void curveTo(Float controlX,Float controlY,Float anchorX,Float anchorY); ::Dynamic curveTo_dyn(); void drawCircle(Float x,Float y,Float radius); ::Dynamic drawCircle_dyn(); void drawEllipse(Float x,Float y,Float width,Float height); ::Dynamic drawEllipse_dyn(); void drawGraphicsData( ::openfl::_Vector::ObjectVector graphicsData); ::Dynamic drawGraphicsData_dyn(); void drawPath( ::openfl::_Vector::IntVector commands, ::openfl::_Vector::FloatVector data, ::Dynamic winding); ::Dynamic drawPath_dyn(); void drawQuads( ::openfl::_Vector::FloatVector rects, ::openfl::_Vector::IntVector indices, ::openfl::_Vector::FloatVector transforms); ::Dynamic drawQuads_dyn(); void drawRect(Float x,Float y,Float width,Float height); ::Dynamic drawRect_dyn(); void drawRoundRect(Float x,Float y,Float width,Float height,Float ellipseWidth, ::Dynamic ellipseHeight); ::Dynamic drawRoundRect_dyn(); void drawRoundRectComplex(Float x,Float y,Float width,Float height,Float topLeftRadius,Float topRightRadius,Float bottomLeftRadius,Float bottomRightRadius); ::Dynamic drawRoundRectComplex_dyn(); void drawTriangles( ::openfl::_Vector::FloatVector vertices, ::openfl::_Vector::IntVector indices, ::openfl::_Vector::FloatVector uvtData, ::Dynamic culling); ::Dynamic drawTriangles_dyn(); void endFill(); ::Dynamic endFill_dyn(); void lineBitmapStyle( ::openfl::display::BitmapData bitmap, ::openfl::geom::Matrix matrix,hx::Null< bool > repeat,hx::Null< bool > smooth); ::Dynamic lineBitmapStyle_dyn(); void lineGradientStyle( ::Dynamic type,::Array< int > colors,::Array< Float > alphas,::Array< int > ratios, ::openfl::geom::Matrix matrix, ::Dynamic spreadMethod, ::Dynamic interpolationMethod,hx::Null< Float > focalPointRatio); ::Dynamic lineGradientStyle_dyn(); void lineStyle( ::Dynamic thickness,hx::Null< int > color,hx::Null< Float > alpha,hx::Null< bool > pixelHinting, ::Dynamic scaleMode, ::Dynamic caps, ::Dynamic joints,hx::Null< Float > miterLimit); ::Dynamic lineStyle_dyn(); void lineTo(Float x,Float y); ::Dynamic lineTo_dyn(); void moveTo(Float x,Float y); ::Dynamic moveTo_dyn(); void overrideBlendMode( ::Dynamic blendMode); ::Dynamic overrideBlendMode_dyn(); ::openfl::_Vector::ObjectVector readGraphicsData(hx::Null< bool > recurse); ::Dynamic readGraphicsData_dyn(); Float _hx___calculateBezierCubicPoint(Float t,Float p1,Float p2,Float p3,Float p4); ::Dynamic _hx___calculateBezierCubicPoint_dyn(); Float _hx___calculateBezierQuadPoint(Float t,Float p1,Float p2,Float p3); ::Dynamic _hx___calculateBezierQuadPoint_dyn(); void _hx___cleanup(); ::Dynamic _hx___cleanup_dyn(); void _hx___getBounds( ::openfl::geom::Rectangle rect, ::openfl::geom::Matrix matrix); ::Dynamic _hx___getBounds_dyn(); bool _hx___hitTest(Float x,Float y,bool shapeFlag, ::openfl::geom::Matrix matrix); ::Dynamic _hx___hitTest_dyn(); void _hx___inflateBounds(Float x,Float y); ::Dynamic _hx___inflateBounds_dyn(); void _hx___readGraphicsData( ::openfl::_Vector::ObjectVector graphicsData); ::Dynamic _hx___readGraphicsData_dyn(); void _hx___update( ::openfl::geom::Matrix displayMatrix); ::Dynamic _hx___update_dyn(); bool set___dirty(bool value); ::Dynamic set___dirty_dyn(); }; } // end namespace openfl } // end namespace display #endif /* INCLUDED_openfl_display_Graphics */