// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_display3D_VertexBuffer3D #define INCLUDED_openfl_display3D_VertexBuffer3D #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(haxe,io,Bytes) HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject) HX_DECLARE_CLASS2(lime,utils,ArrayBufferView) HX_DECLARE_CLASS2(openfl,_Vector,FloatVector) HX_DECLARE_CLASS2(openfl,_Vector,IVector) HX_DECLARE_CLASS2(openfl,display3D,Context3D) HX_DECLARE_CLASS2(openfl,display3D,VertexBuffer3D) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLARE_CLASS2(openfl,events,IEventDispatcher) HX_DECLARE_CLASS2(openfl,utils,ByteArrayData) HX_DECLARE_CLASS2(openfl,utils,IDataInput) HX_DECLARE_CLASS2(openfl,utils,IDataOutput) namespace openfl{ namespace display3D{ class HXCPP_CLASS_ATTRIBUTES VertexBuffer3D_obj : public hx::Object { public: typedef hx::Object super; typedef VertexBuffer3D_obj OBJ_; VertexBuffer3D_obj(); public: enum { _hx_ClassId = 0x1e9235a8 }; void __construct( ::openfl::display3D::Context3D context3D,int numVertices,int dataPerVertex,::String bufferUsage); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.VertexBuffer3D") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.display3D.VertexBuffer3D"); } static hx::ObjectPtr< VertexBuffer3D_obj > __new( ::openfl::display3D::Context3D context3D,int numVertices,int dataPerVertex,::String bufferUsage); static hx::ObjectPtr< VertexBuffer3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context3D,int numVertices,int dataPerVertex,::String bufferUsage); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~VertexBuffer3D_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("VertexBuffer3D",55,59,6d,dc); } ::openfl::display3D::Context3D _hx___context; ::openfl::_Vector::FloatVector _hx___data; ::lime::graphics::opengl::GLObject _hx___id; int _hx___memoryUsage; int _hx___numVertices; int _hx___stride; ::lime::utils::ArrayBufferView _hx___tempFloat32Array; int _hx___usage; int _hx___vertexSize; void dispose(); ::Dynamic dispose_dyn(); void uploadFromByteArray( ::openfl::utils::ByteArrayData data,int byteArrayOffset,int startVertex,int numVertices); ::Dynamic uploadFromByteArray_dyn(); void uploadFromTypedArray( ::lime::utils::ArrayBufferView data,hx::Null< int > byteLength); ::Dynamic uploadFromTypedArray_dyn(); void uploadFromVector( ::openfl::_Vector::FloatVector data,int startVertex,int numVertices); ::Dynamic uploadFromVector_dyn(); }; } // end namespace openfl } // end namespace display3D #endif /* INCLUDED_openfl_display3D_VertexBuffer3D */