// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_display_ShaderParameter_Bool #define INCLUDED_openfl_display_ShaderParameter_Bool #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(lime,utils,ArrayBufferView) HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Bool) HX_DECLARE_CLASS2(openfl,display3D,Context3D) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLARE_CLASS2(openfl,events,IEventDispatcher) namespace openfl{ namespace display{ class HXCPP_CLASS_ATTRIBUTES ShaderParameter_Bool_obj : public hx::Object { public: typedef hx::Object super; typedef ShaderParameter_Bool_obj OBJ_; ShaderParameter_Bool_obj(); public: enum { _hx_ClassId = 0x612a9f53 }; void __construct(); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.ShaderParameter_Bool") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.display.ShaderParameter_Bool"); } static hx::ObjectPtr< ShaderParameter_Bool_obj > __new(); static hx::ObjectPtr< ShaderParameter_Bool_obj > __alloc(hx::Ctx *_hx_ctx); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~ShaderParameter_Bool_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("ShaderParameter_Bool",05,88,35,8c); } static void __boot(); static ::Dynamic __meta__; ::Dynamic index; ::String name; ::Dynamic type; ::Array< bool > value; int _hx___arrayLength; bool _hx___internal; bool _hx___isBool; bool _hx___isFloat; bool _hx___isInt; bool _hx___isUniform; int __length; ::lime::utils::ArrayBufferView _hx___uniformMatrix; bool _hx___useArray; void _hx___disableGL( ::openfl::display3D::Context3D context); ::Dynamic _hx___disableGL_dyn(); void _hx___updateGL( ::openfl::display3D::Context3D context,::Array< bool > overrideValue); ::Dynamic _hx___updateGL_dyn(); void _hx___updateGLFromBuffer( ::openfl::display3D::Context3D context, ::lime::utils::ArrayBufferView buffer,int position,int length,int bufferOffset); ::Dynamic _hx___updateGLFromBuffer_dyn(); ::String set_name(::String value); ::Dynamic set_name_dyn(); }; } // end namespace openfl } // end namespace display #endif /* INCLUDED_openfl_display_ShaderParameter_Bool */