// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_display_OpenGLRenderer #define INCLUDED_openfl_display_OpenGLRenderer #ifndef HXCPP_H #include #endif #ifndef INCLUDED_openfl_display_DisplayObjectRenderer #include #endif HX_DECLARE_CLASS4(lime,_internal,backend,native,NativeOpenGLRenderContext) HX_DECLARE_CLASS2(lime,utils,ArrayBufferView) HX_DECLARE_CLASS2(lime,utils,ObjectPool) HX_DECLARE_CLASS2(openfl,display,BitmapData) HX_DECLARE_CLASS2(openfl,display,DisplayObject) HX_DECLARE_CLASS2(openfl,display,DisplayObjectRenderer) HX_DECLARE_CLASS2(openfl,display,DisplayObjectShader) HX_DECLARE_CLASS2(openfl,display,GraphicsShader) HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable) HX_DECLARE_CLASS2(openfl,display,OpenGLRenderer) HX_DECLARE_CLASS2(openfl,display,Shader) HX_DECLARE_CLASS3(openfl,display,_internal,Context3DMaskShader) HX_DECLARE_CLASS3(openfl,display,_internal,ShaderBuffer) HX_DECLARE_CLASS2(openfl,display3D,Context3D) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLARE_CLASS2(openfl,events,IEventDispatcher) HX_DECLARE_CLASS2(openfl,geom,ColorTransform) HX_DECLARE_CLASS2(openfl,geom,Matrix) HX_DECLARE_CLASS2(openfl,geom,Rectangle) namespace openfl{ namespace display{ class HXCPP_CLASS_ATTRIBUTES OpenGLRenderer_obj : public ::openfl::display::DisplayObjectRenderer_obj { public: typedef ::openfl::display::DisplayObjectRenderer_obj super; typedef OpenGLRenderer_obj OBJ_; OpenGLRenderer_obj(); public: enum { _hx_ClassId = 0x38ea65a4 }; void __construct( ::openfl::display3D::Context3D context, ::openfl::display::BitmapData defaultRenderTarget); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.OpenGLRenderer") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.display.OpenGLRenderer"); } static hx::ObjectPtr< OpenGLRenderer_obj > __new( ::openfl::display3D::Context3D context, ::openfl::display::BitmapData defaultRenderTarget); static hx::ObjectPtr< OpenGLRenderer_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context, ::openfl::display::BitmapData defaultRenderTarget); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~OpenGLRenderer_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("OpenGLRenderer",f2,e4,ab,68); } static void __boot(); static ::Dynamic __meta__; static ::Array< Float > _hx___alphaValue; static ::Array< Float > _hx___colorMultipliersValue; static ::Array< Float > _hx___colorOffsetsValue; static ::Array< Float > _hx___defaultColorMultipliersValue; static ::Array< Float > _hx___emptyColorValue; static ::Array< Float > _hx___emptyAlphaValue; static ::Array< bool > _hx___hasColorTransformValue; static ::openfl::geom::Rectangle _hx___scissorRectangle; static ::Array< Float > _hx___textureSizeValue; ::lime::_internal::backend::native::NativeOpenGLRenderContext gl; ::openfl::display3D::Context3D _hx___context3D; ::Array< ::Dynamic> _hx___clipRects; ::openfl::display::Shader _hx___currentDisplayShader; ::openfl::display::Shader _hx___currentGraphicsShader; ::openfl::display::BitmapData _hx___currentRenderTarget; ::openfl::display::Shader _hx___currentShader; ::openfl::display::_internal::ShaderBuffer _hx___currentShaderBuffer; ::openfl::display::DisplayObjectShader _hx___defaultDisplayShader; ::openfl::display::GraphicsShader _hx___defaultGraphicsShader; ::openfl::display::BitmapData _hx___defaultRenderTarget; ::openfl::display::Shader _hx___defaultShader; int _hx___displayHeight; int _hx___displayWidth; bool _hx___flipped; ::lime::_internal::backend::native::NativeOpenGLRenderContext _hx___gl; int _hx___height; ::openfl::display::_internal::Context3DMaskShader _hx___maskShader; ::lime::utils::ArrayBufferView _hx___matrix; ::Array< ::Dynamic> _hx___maskObjects; int _hx___numClipRects; int _hx___offsetX; int _hx___offsetY; ::lime::utils::ArrayBufferView _hx___projection; ::lime::utils::ArrayBufferView _hx___projectionFlipped; ::lime::utils::ObjectPool _hx___scrollRectMasks; ::openfl::display::DisplayObjectRenderer _hx___softwareRenderer; int _hx___stencilReference; ::openfl::geom::Rectangle _hx___tempRect; bool _hx___updatedStencil; bool _hx___upscaled; ::Array< Float > _hx___values; int _hx___width; void applyAlpha(Float alpha); ::Dynamic applyAlpha_dyn(); void applyBitmapData( ::openfl::display::BitmapData bitmapData,bool smooth,hx::Null< bool > repeat); ::Dynamic applyBitmapData_dyn(); void applyColorTransform( ::openfl::geom::ColorTransform colorTransform); ::Dynamic applyColorTransform_dyn(); void applyHasColorTransform(bool enabled); ::Dynamic applyHasColorTransform_dyn(); void applyMatrix(::Array< Float > matrix); ::Dynamic applyMatrix_dyn(); ::lime::utils::ArrayBufferView getMatrix( ::openfl::geom::Matrix transform); ::Dynamic getMatrix_dyn(); void setShader( ::openfl::display::Shader shader); ::Dynamic setShader_dyn(); void setViewport(); ::Dynamic setViewport_dyn(); void updateShader(); ::Dynamic updateShader_dyn(); void useAlphaArray(); ::Dynamic useAlphaArray_dyn(); void useColorTransformArray(); ::Dynamic useColorTransformArray_dyn(); void _hx___cleanup(); ::Dynamic _hx___cleanup_dyn(); void _hx___clear(); void _hx___clearShader(); ::Dynamic _hx___clearShader_dyn(); void _hx___copyShader( ::openfl::display::OpenGLRenderer other); ::Dynamic _hx___copyShader_dyn(); ::Array< Float > _hx___getMatrix( ::openfl::geom::Matrix transform, ::Dynamic pixelSnapping); ::Dynamic _hx___getMatrix_dyn(); ::openfl::display::Shader _hx___initShader( ::openfl::display::Shader shader); ::Dynamic _hx___initShader_dyn(); ::openfl::display::Shader _hx___initDisplayShader( ::openfl::display::Shader shader); ::Dynamic _hx___initDisplayShader_dyn(); ::openfl::display::Shader _hx___initGraphicsShader( ::openfl::display::Shader shader); ::Dynamic _hx___initGraphicsShader_dyn(); ::openfl::display::Shader _hx___initShaderBuffer( ::openfl::display::_internal::ShaderBuffer shaderBuffer); ::Dynamic _hx___initShaderBuffer_dyn(); void _hx___popMask(); void _hx___popMaskObject( ::openfl::display::DisplayObject object,hx::Null< bool > handleScrollRect); void _hx___popMaskRect(); void _hx___pushMask( ::openfl::display::DisplayObject mask); void _hx___pushMaskObject( ::openfl::display::DisplayObject object,hx::Null< bool > handleScrollRect); void _hx___pushMaskRect( ::openfl::geom::Rectangle rect, ::openfl::geom::Matrix transform); void _hx___render(::Dynamic object); void _hx___renderFilterPass( ::openfl::display::BitmapData source, ::openfl::display::Shader shader,bool smooth,hx::Null< bool > clear); ::Dynamic _hx___renderFilterPass_dyn(); void _hx___resize(int width,int height); void _hx___resumeClipAndMask( ::openfl::display::OpenGLRenderer childRenderer); ::Dynamic _hx___resumeClipAndMask_dyn(); void _hx___scissorRect( ::openfl::geom::Rectangle clipRect); ::Dynamic _hx___scissorRect_dyn(); void _hx___setBlendMode( ::Dynamic value); void _hx___setRenderTarget( ::openfl::display::BitmapData renderTarget); ::Dynamic _hx___setRenderTarget_dyn(); void _hx___setShaderBuffer( ::openfl::display::_internal::ShaderBuffer shaderBuffer); ::Dynamic _hx___setShaderBuffer_dyn(); void _hx___suspendClipAndMask(); ::Dynamic _hx___suspendClipAndMask_dyn(); void _hx___updateShaderBuffer(int bufferOffset); ::Dynamic _hx___updateShaderBuffer_dyn(); }; } // end namespace openfl } // end namespace display #endif /* INCLUDED_openfl_display_OpenGLRenderer */