// Generated by Haxe 4.0.5 #ifndef INCLUDED_lime_ui_Gamepad #define INCLUDED_lime_ui_Gamepad #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS1(haxe,IMap) HX_DECLARE_CLASS2(haxe,ds,IntMap) HX_DECLARE_CLASS2(lime,app,_Event_Void_Void) HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_GamepadAxis_Float_Void) HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_GamepadButton_Void) HX_DECLARE_CLASS2(lime,app,_Event_lime_ui_Gamepad_Void) HX_DECLARE_CLASS2(lime,ui,Gamepad) namespace lime{ namespace ui{ class HXCPP_CLASS_ATTRIBUTES Gamepad_obj : public hx::Object { public: typedef hx::Object super; typedef Gamepad_obj OBJ_; Gamepad_obj(); public: enum { _hx_ClassId = 0x1b592030 }; void __construct(int id); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="lime.ui.Gamepad") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"lime.ui.Gamepad"); } static hx::ObjectPtr< Gamepad_obj > __new(int id); static hx::ObjectPtr< Gamepad_obj > __alloc(hx::Ctx *_hx_ctx,int id); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~Gamepad_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); static bool __SetStatic(const ::String &inString, Dynamic &ioValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("Gamepad",81,08,d7,56); } static void __boot(); static ::haxe::ds::IntMap devices; static ::lime::app::_Event_lime_ui_Gamepad_Void onConnect; static void addMappings(::Array< ::String > mappings); static ::Dynamic addMappings_dyn(); static void _hx___connect(int id); static ::Dynamic _hx___connect_dyn(); static void _hx___disconnect(int id); static ::Dynamic _hx___disconnect_dyn(); bool connected; int id; ::lime::app::_Event_lime_ui_GamepadAxis_Float_Void onAxisMove; ::lime::app::_Event_lime_ui_GamepadButton_Void onButtonDown; ::lime::app::_Event_lime_ui_GamepadButton_Void onButtonUp; ::lime::app::_Event_Void_Void onDisconnect; ::String get_guid(); ::Dynamic get_guid_dyn(); ::String get_name(); ::Dynamic get_name_dyn(); }; } // end namespace lime } // end namespace ui #endif /* INCLUDED_lime_ui_Gamepad */