// Generated by Haxe 4.0.5 #ifndef INCLUDED_lime_math_Vector2 #define INCLUDED_lime_math_Vector2 #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(lime,math,Vector2) namespace lime{ namespace math{ class HXCPP_CLASS_ATTRIBUTES Vector2_obj : public hx::Object { public: typedef hx::Object super; typedef Vector2_obj OBJ_; Vector2_obj(); public: enum { _hx_ClassId = 0x682e4a32 }; void __construct(hx::Null< Float > __o_x,hx::Null< Float > __o_y); inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Vector2") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,false,"lime.math.Vector2"); } static hx::ObjectPtr< Vector2_obj > __new(hx::Null< Float > __o_x,hx::Null< Float > __o_y); static hx::ObjectPtr< Vector2_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float > __o_x,hx::Null< Float > __o_y); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~Vector2_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("Vector2",ef,21,ee,a7); } static Float distance( ::lime::math::Vector2 pt1, ::lime::math::Vector2 pt2); static ::Dynamic distance_dyn(); static ::lime::math::Vector2 interpolate( ::lime::math::Vector2 pt1, ::lime::math::Vector2 pt2,Float f, ::lime::math::Vector2 result); static ::Dynamic interpolate_dyn(); static ::lime::math::Vector2 polar(Float len,Float angle, ::lime::math::Vector2 result); static ::Dynamic polar_dyn(); Float x; Float y; ::lime::math::Vector2 add( ::lime::math::Vector2 v, ::lime::math::Vector2 result); ::Dynamic add_dyn(); ::lime::math::Vector2 clone(); ::Dynamic clone_dyn(); bool equals( ::lime::math::Vector2 toCompare); ::Dynamic equals_dyn(); void normalize(Float thickness); ::Dynamic normalize_dyn(); void offset(Float dx,Float dy); ::Dynamic offset_dyn(); void setTo(Float xa,Float ya); ::Dynamic setTo_dyn(); ::lime::math::Vector2 subtract( ::lime::math::Vector2 v, ::lime::math::Vector2 result); ::Dynamic subtract_dyn(); ::Dynamic _hx___toFlashPoint(); ::Dynamic _hx___toFlashPoint_dyn(); Float get_length(); ::Dynamic get_length_dyn(); Float get_lengthSquared(); ::Dynamic get_lengthSquared_dyn(); }; } // end namespace lime } // end namespace math #endif /* INCLUDED_lime_math_Vector2 */