// Generated by Haxe 4.0.5 #ifndef INCLUDED_lime_math_Rectangle #define INCLUDED_lime_math_Rectangle #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(lime,math,Rectangle) HX_DECLARE_CLASS2(lime,math,Vector2) namespace lime{ namespace math{ class HXCPP_CLASS_ATTRIBUTES Rectangle_obj : public hx::Object { public: typedef hx::Object super; typedef Rectangle_obj OBJ_; Rectangle_obj(); public: enum { _hx_ClassId = 0x2a1cb312 }; void __construct(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_width,hx::Null< Float > __o_height); inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Rectangle") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,false,"lime.math.Rectangle"); } static hx::ObjectPtr< Rectangle_obj > __new(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_width,hx::Null< Float > __o_height); static hx::ObjectPtr< Rectangle_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_width,hx::Null< Float > __o_height); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~Rectangle_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("Rectangle",0f,b4,4f,bb); } Float height; Float width; Float x; Float y; ::lime::math::Rectangle clone(); ::Dynamic clone_dyn(); bool contains(Float x,Float y); ::Dynamic contains_dyn(); bool containsPoint( ::lime::math::Vector2 point); ::Dynamic containsPoint_dyn(); bool containsRect( ::lime::math::Rectangle rect); ::Dynamic containsRect_dyn(); bool containsVector( ::lime::math::Vector2 vector); ::Dynamic containsVector_dyn(); void copyFrom( ::lime::math::Rectangle sourceRect); ::Dynamic copyFrom_dyn(); bool equals( ::lime::math::Rectangle toCompare); ::Dynamic equals_dyn(); void inflate(Float dx,Float dy); ::Dynamic inflate_dyn(); void inflateVector( ::lime::math::Vector2 vector); ::Dynamic inflateVector_dyn(); ::lime::math::Rectangle intersection( ::lime::math::Rectangle toIntersect, ::lime::math::Rectangle result); ::Dynamic intersection_dyn(); bool intersects( ::lime::math::Rectangle toIntersect); ::Dynamic intersects_dyn(); bool isEmpty(); ::Dynamic isEmpty_dyn(); void offset(Float dx,Float dy); ::Dynamic offset_dyn(); void offsetVector( ::lime::math::Vector2 vector); ::Dynamic offsetVector_dyn(); void setEmpty(); ::Dynamic setEmpty_dyn(); void setTo(Float xa,Float ya,Float widtha,Float heighta); ::Dynamic setTo_dyn(); ::lime::math::Rectangle _hx_union( ::lime::math::Rectangle toUnion, ::lime::math::Rectangle result); ::Dynamic _hx_union_dyn(); ::Dynamic _hx___toFlashRectangle(); ::Dynamic _hx___toFlashRectangle_dyn(); Float get_bottom(); ::Dynamic get_bottom_dyn(); Float set_bottom(Float b); ::Dynamic set_bottom_dyn(); ::lime::math::Vector2 get_bottomRight(); ::Dynamic get_bottomRight_dyn(); ::lime::math::Vector2 set_bottomRight( ::lime::math::Vector2 p); ::Dynamic set_bottomRight_dyn(); Float get_left(); ::Dynamic get_left_dyn(); Float set_left(Float l); ::Dynamic set_left_dyn(); Float get_right(); ::Dynamic get_right_dyn(); Float set_right(Float r); ::Dynamic set_right_dyn(); ::lime::math::Vector2 get_size(); ::Dynamic get_size_dyn(); ::lime::math::Vector2 set_size( ::lime::math::Vector2 p); ::Dynamic set_size_dyn(); Float get_top(); ::Dynamic get_top_dyn(); Float set_top(Float t); ::Dynamic set_top_dyn(); ::lime::math::Vector2 get_topLeft(); ::Dynamic get_topLeft_dyn(); ::lime::math::Vector2 set_topLeft( ::lime::math::Vector2 p); ::Dynamic set_topLeft_dyn(); }; } // end namespace lime } // end namespace math #endif /* INCLUDED_lime_math_Rectangle */