package assets.tilesets; import openfl.display.BitmapData; class Tileset{ public static var tilesetMap:Map = []; public var texName:String; public var texAtlas:TextureAtlas; public var tileMap:Map; public function new(name:String, atlas:TextureAtlas){ texName = name; texAtlas = atlas; tilesetMap[name] = this; } }